Screenshot of New Brutus Fight

Because the desync master didnt kill enough low level characters by pulling them into walls already?

"
DestroTheGod wrote:
All of you people QQing about balance on Brutus fight don't know shit! The skeletons will help block hooks making the fight SIGNIFICANTLY EASIER to complete than before. Before, early, you could only rely on using decoy totem (or manually dodging with timing) to block hooks. Now there is more strategy as you can have the skeletons block hooks and throw traps (or use other methods) to hit him.


How in the fuck are ENEMY skeletons going block the grab for you?
Last edited by TRV#4623 on Jul 23, 2014, 12:57:12 AM
Sigh...you dp hate low end system users don't you. Fall from the ceiling? Unless the game is suddenly optimized not to load stuff here and there it will lag like crazy.

Most players agree that the game needs to do away with it's aoe rules them all mechanic, and adding even more thrash mobs is not the solution.

P.S. Enemies will not block his attacks, they will just puncture you to make you unable to get away from him. You know to make you roll anti-bleed flasks in act1. Because fast paced game progression is a thing they want to achieve.

IGNs
GroovyBeard
JooJooFromTheWell
Last edited by Allnamestaken#7661 on Jul 23, 2014, 1:11:19 AM
COOL!!
Playing marauder @ Hardcore leagues

"
whoismiked wrote:
I want to start off by saying that the revamp work you guys do always turns out great looking. The lore, visuals and dynamics you polish into things are always pretty awesome.

But I really think you should focus on fixing some of the glaring issues with some of the current boss fights before you polish ones that do not have any issues at all.

For example; The cycloner being out of sync always as well as brutus being out of sync 50% of the time which I feel is a really bad issue since brutus is one of the first major bosses new players face and I believe leaves a bad impression of the game before they even get out of act one.

I completely understand that desync is an issue that is quite hard to 'fix', I am not expecting a 'fix' right away ....but at least give the bosses that use skills, like cyclone, that cause it 100% of the time different skills to use, at least in the meantime. Revamp those bosses before revamping ones that function fine.


What he said (and that was about the Merveil fight...)
IGNs -> MaitresseRemi/Mamie_Machette/MainDroiteMainGauche
That ground-stuff looks really cool. Some periodical build-in trap? Although I cannot see blood at his feet, so it might be an "unfair" player-only trap :)
(or just graphically unfinished)


That shield is great!
Those skeletons are... not so great.
As someone already pointed out, the brutus fight was scary because of it's 1 vs 1 nature, only you and him, now he is just a strong rare monster. Not going to speculate about "harder or not" but it doesnt "feel" right.
Dynamit,
Architekturkritik, die man tatsächlich sieht!

Farin Urlaub
http://www.dailymotion.com/video/x2nz5q9
looks nice
"
TRV wrote:
Because the desync master didnt kill enough low level characters by pulling them into walls already?

"
DestroTheGod wrote:
All of you people QQing about balance on Brutus fight don't know shit! The skeletons will help block hooks making the fight SIGNIFICANTLY EASIER to complete than before. Before, early, you could only rely on using decoy totem (or manually dodging with timing) to block hooks. Now there is more strategy as you can have the skeletons block hooks and throw traps (or use other methods) to hit him.


How in the fuck are ENEMY skeletons going block the grab for you?


Because the hook is not sensitive to allies/enemies, it will latch to any target in it's path, if you've ever encountered an exile in the warden's chamber with Brutus you will know this, the hook will pull in the exile if it is in the path of the hook. If there are skeletons that you can use as a 'shield' the hooks will latch onto them.
all they r doin is improving old bosses?! seems abit boring.
Great!
It's nice to see those improvements are still in your list.
If I perfectly understand the logic behind the 'content patches', the game really benefits from those refinements.

I hope we'll see more details soon (e.g. step sounds (water, dirt, …), flasks pickup sounds, …).

And gratz to the artists! That recent antiquity touch is wonderful!
IGN: Bourrinopathe | UTC +4
That shield... So badass!

Now let us search for hidden secrets of this screenshot! :D

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