Screenshot of New Brutus Fight
Because the desync master didnt kill enough low level characters by pulling them into walls already?
" How in the fuck are ENEMY skeletons going block the grab for you? Last edited by TRV#4623 on Jul 23, 2014, 12:57:12 AM
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Sigh...you dp hate low end system users don't you. Fall from the ceiling? Unless the game is suddenly optimized not to load stuff here and there it will lag like crazy.
Most players agree that the game needs to do away with it's aoe rules them all mechanic, and adding even more thrash mobs is not the solution. P.S. Enemies will not block his attacks, they will just puncture you to make you unable to get away from him. You know to make you roll anti-bleed flasks in act1. Because fast paced game progression is a thing they want to achieve. IGNs GroovyBeard JooJooFromTheWell Last edited by Allnamestaken#7661 on Jul 23, 2014, 1:11:19 AM
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COOL!!
Playing marauder @ Hardcore leagues
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" What he said (and that was about the Merveil fight...) IGNs -> MaitresseRemi/Mamie_Machette/MainDroiteMainGauche
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That ground-stuff looks really cool. Some periodical build-in trap? Although I cannot see blood at his feet, so it might be an "unfair" player-only trap :)
(or just graphically unfinished) That shield is great! Those skeletons are... not so great. As someone already pointed out, the brutus fight was scary because of it's 1 vs 1 nature, only you and him, now he is just a strong rare monster. Not going to speculate about "harder or not" but it doesnt "feel" right. Dynamit,
Architekturkritik, die man tatsächlich sieht! Farin Urlaub http://www.dailymotion.com/video/x2nz5q9 |
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looks nice
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" Because the hook is not sensitive to allies/enemies, it will latch to any target in it's path, if you've ever encountered an exile in the warden's chamber with Brutus you will know this, the hook will pull in the exile if it is in the path of the hook. If there are skeletons that you can use as a 'shield' the hooks will latch onto them. | |
all they r doin is improving old bosses?! seems abit boring.
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Great!
It's nice to see those improvements are still in your list. If I perfectly understand the logic behind the 'content patches', the game really benefits from those refinements. I hope we'll see more details soon (e.g. step sounds (water, dirt, …), flasks pickup sounds, …). And gratz to the artists! That recent antiquity touch is wonderful! IGN: Bourrinopathe | UTC +4
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That shield... So badass!
Now let us search for hidden secrets of this screenshot! :D |
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