Screenshot of New Brutus Fight
So is the xpac going to give us something beyond merciless? Like a 'slaughter' difficulty where everyone dies hard and crys harder? Sounds like my kind of fun!
Saved Last edited by 60x7#2399 on Jul 22, 2014, 9:33:49 PM
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" " " " I think the quoted people are right, and many said it at least as well as I could have. Support a free Hong Kong.
I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. -Galileo Galilei |
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Single target skills are a waste of time in this game; everyone should just spectral throw...
GGG listens to its fans!!! Thank you!
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" This is really a terrible excuse. For one, after Desecrate, summoners don't need trash adds to keep momentum in boss fights. And there's no reason GGG can't find other ways to refill flasks mid-fight without compromising the play experience like this. Retain real 1v1 boss fights and give those bosses divisions on their health bar, however many is necessary, where they stagger backward like Hillock and release a little stream of red wisps that refill your flasks. Or place flask fountains in rooms with unique monsters that refill over time. Or make them have a chance to drop flask globes when hit. Or add a flask affix that restores charges when hit by a unique monster. Add minions when they work, not as a bandaid for an entirely different problem. Minions do not work thematically for a cage match with a monster who has slaughtered everything around him. | |
Oh, something that I didn't see anyone else get. We still have no idea as to what the expansion is! What if its something relating to weaker mobs/manipulation of them or some such. I could be speaking form my ass, but I feel like they wouldn't randomly add mobs without a purpose. So for now, wait till you actually try it out and know more about the fights before passing judgement on them.
On a side note, DD/summons/dominating blow/conversion trap all get assisted here as well. Also, more difficulty is fine by me, I hate pushover bosses. Bring on the challenge! Last edited by HasuKishi#1534 on Jul 22, 2014, 10:15:22 PM
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What if...
The skeletons in the Brutus boss fight are thematically "in thrall" and bound to Brutus' will until you kill him. He's the prison master, they are his prisoners. They can attack you, but are untargetable/undamageable (up high in cages, whatever) until you kill Brutus 1-on-1, releasing his hold on the skeletons and giving you a little mop-up after the boss is done. I guess they would have to be archers/mages, or maybe some of those types and a ton of more normal skeletons that all drop once the big guy goes down. That keeps the solo boss idea more or less intact, but makes Brutus a little more interesting than "kite forever." Can vary the number of skeletons that drop per difficulty to keep it from being overwhelming in normal. Last edited by unsmith#1924 on Jul 22, 2014, 10:26:51 PM
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Well, Brutus is like the Path of Exile's Butcher, so I guess I understand all the complaints.
I still like the whole fight with the adds. I'd never had any difficulty with the battle, so I couldn't experience the 1 vs 1 fight as a lot of people did. Add a Forsaken Masters questline https://www.pathofexile.com/forum/view-thread/2297942 Last edited by NeroNoah#1010 on Jul 22, 2014, 10:34:55 PM
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What doesnt change is: spectral throw or gtfo
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" +100 GGG listens to its fans!!! Thank you!
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Does this fight really need to be harder?...
I hope they got rid of his hook and the ground slam. Or at least reduced ground slam's damage significantly (probably the latter). |
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