Development Manifesto Update: Snapshotting
Well done. Keep up the good work and ignore the haters.
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I know that snapshotting has been of frequent talk in the forums but I for one am not happy with this decision.
I play a summoner and rely heavily on snapshotting mainly to assist with survivability in the heavy damage, desync, lose 10% XP end game boss scenario. I like games that allow you to go the extra mile, and spend the time making your character that much stronger... that's what rpgs are all about. I know you recently "buffed" some minion skills but the end game unique minion items that allow you to survive and clear maps decently will not give you the surivival you need without the snapshot. This results in having to not use the uniques (Which were created for your build) and thus you will sacrifice damage. I do not see how this is a game improvement other than you guys not having to hear people whine about snapshotters having an advantage. The only thing that can redeem you massively nerfing end game summoners is to give their items a concominent buff. I know I am just one voice, and the decision is already made, but this makes me less eager to continue playing this game. A concerned fan |
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I'm also disappointed GGG will be removing snapshotting. It's the only thing that made PoE skills somewhat complicated. The one thing I like is being able to use a lot of different skills. I very much enjoy having some complex combination of skills. The Summoner was one of few complicated snapshot builds. As a summoner I really enjoy positional play while having to protect myself, curse, Arc, move, re-summon, and use additional summoner skills. I'm tired of using one or two skills and button mashing. What other charter allows this complexity? Without a Tabula Rasa chest how will you be able to make a variation of different minions? Now I will have to have several different 6 link chests with different socket colors just to be able to make a certain minions for the situation???? The Tabula Rasa chest should be the only item able to Snapshot. Now the summoner will be boring with very little skills slots available. GGG will no doubt break the Summoner....again.
Last edited by Bushido74#7224 on Jun 19, 2014, 2:27:51 AM
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" Complicated? How? It was tedious to even do it. And you lose a few 1000 dps here and there so what. You still are totally able to kill pretty fast. If you go lets say from 30k dps to 27k dps whats the big difference? You down a map boss 5 seconds slower. Wow, kudos to all the snap shotters for doing what everyone else can do only a few seconds faster. |
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snapshotting...? no, not heard :D
PS. Show me 100% info, where to be told that in fact be so. Then it will take a lot of time and then another 10 times to change everything ... Start playing in Feb 9, 2013
My KineticBlast LL ML 400kDPS GMP /view-thread/1466693 Asus LGA1155 P8P67 / Intel Core i5-2500@4GHz / Corsair Vengeance 16GB@1600MHz Asus GTX970 STRIX 4GB / Asus ROG Xonar Phoebus 7.1 Acer 27 IPS 2560x1440@144Hz [XF270HU] + BenQ 24 TN-film 1920x1080@120Hz [XL2420T] |
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" Wow someone is clearly understimating the benefits of snapshotting. Let me explain: Using mine and trap can create a potentiall 8 link, for more information watch the video. Thats not an issue of a mere 10% dps like you seem to believe. And thats only the support gems, lets move to the items: Montreguls eff. doubles (roughly) the dmg of the zombies while also reducing their numbers by 50%, since its downside can be worked around with snapshots thats another effektive increase by 150% of the zomby dmg. 2x midnight bargain give 50-60% more minion dmg to the spectres and the zombies not summoned by montreguls. ...... So in the end we talk about a decrease of dmg somewhere around at least 50% and thats not counting the loss of gem slots. Since minions will also die like flies in high maps the consequences will be even more severe. I for my part hope for a proper rebalancing of minions coupled with the removal of snapshotting. |
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I really like the idea of advanced game mechanics like Snapshotting. Very disappointing to see it's going to be removed. It's kind of going to remove a layer of depth from the character creation portion of the game.
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" I never had any problems running endgame summoners without snapshotting, in the end it was the difference between killing everything without noticing, and killing everything slightly slower. |
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Praise RNGesus! Snapshotting was an obnoxious chore, an unintuitive process to teach new players, and an awful thing to have to balance all summoner items and gems around. Adding an option that has no downside other than tediousness and gives substantial benefits meant they had to balance the game around people who used it, which meant any build that could benefit substantially from snapshotting would necessarily be underpowered without doing it. A lot of summoner uniques will probably need a buff if they are intended to stay relevant, but as long as GGG does a good job with balance tweaking in the patches following this change, this is 100% a good thing.
The idea that snapshotting added 'depth' to the game is somewhat silly. Additional choices for your character build only make the game deeper or more complex if they present interesting trade-offs. There was no legitimate reason not to snapshot on builds that could benefit from it. It strengthens your character in one way without weakening it in another way. Now, they can balance those summoner/aura uniques you used to snapshot with so you have an interesting choice between wearing them (all the time) versus wearing an item with better overall stats. |
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just wanted to make it clear. if we take the covenant unique and shavronne's wrap. if i want to get some auras on hp without some extra cost of blood magic-i use covenant. after casting i put it off and equip shavronne's. will auras stay turned on or not?
or how can i run 2x60 auras on hp? IGN-Chatillion
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