Devs and other GD people - Kripps Death a good thing

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Burmeister99 wrote:
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TeamWorkTom wrote:
Spoiler


Fanboy calm down. No need to start personal attacks. You are not suppose to survived it in a full group. Many of us old vets knew about this there have been other forum threads. But im sorry to shatter you dreams but Krip was a clueless scrub and he payed for it with his life like so many others in HC. Now we don't all go and make whiny forum post do we?


And they're not even pissed. I don't understand why people NOT having died to this would be pissed if the people who died are not...
CliveHowlitzer wrote:

I am now too addicted to that feeling of being kicked in the nuts when you die.
http://www.twitch.tv/nl_kripp/b/363059916 Around 8:01:30 is when it starts.
IRON MAN
Anything that can one shot a heavily defensive build is a bit absurd, you should be allowed at least some margin for error if you have taken so many precautions. I mean even the most defensive build possible would have been one shot. This simply leads to the vast majority of people avoiding corpse explosion maps entirely.
ign: DaEDaenarys
As I said before, that death is perfectly avoidable. Its not just like one shot, they died because they are running over the corpse or just standing there.


Ffs, they just run into the loot, they are killing both at the same time, and so on.
They were so overconfident and didn't even realized what happend until before, so its entirely their fault.

Im pretty sure that they will do the same map in other way if they will find it. Like separate them one from another.

Thanks GGG for these deaths!!

The good thing about hc is you learn from mistakes. Im pretty sure they'll do. Because obviously it was their fault.
IGN: Gonorreitor
Last edited by Valmar#3550 on Feb 2, 2013, 7:28:47 AM
'Don't nerf shit'. Yes, I'll make sure GGG get this message.

Thanks, OP.
Account sharing/boosting is a bannable offence. No ifs, ands, or buts. No exceptions. Not even for billionaires.

Post this sentiment publicly and see how long it lasts here.
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Valmar wrote:
As I said before, that death is perfectly avoidable. Its not just like one shot, they died because they are running over the corpse or just standing there.


Ffs, they just run into the loot, they are killing both at the same time, and so on.
They were so overconfident and didn't even realized what happend until before, so its entirely their fault.

Im pretty sure that they will do the same map in other way if they will find it. Like separate them one from another.

Thanks GGG for these deaths!!

The good thing about hc is you learn from mistakes. Im pretty sure they'll do. Because obviously it was their fault.


Yet apparently you can't read. Watch it again and tell me that a person melee attacking could have ran away before the corpse explosion went off?

To those dislodging the issue and turning it into a 'who died' are again retards and only think of the immediate solution and not a permanent one, nothing more could explain your lack of critical thinking on why its not 'who died' but 'how they died' is the problem.

Your explanation is simply don't do the maps. Yet you don't ask the next question that needs to follow. Why have it in game if no one is doing it?

Again a question of skill balance can come into play and show that GGG wants to make many skill gems/builds viable not just the imba ones. (old lighting arrow/2x totems + casting damage) Hence showing that feed back such as expressing the cheapness, dissatisfaction or a possible change about a map may result in a change to it. Amazing concept to a game in beta I know.


Lets say GGG comes out with a new skill Gem, it has the coolest animation in the game and everyone wants to try it out and use it. It blows. Its complete shit.

Your solution is to not use it. Again you fail to ask the next question, why is it in the game then if its useless or no one uses it?

Can you comprehend this little tid bit of critical thinking?
Last edited by TeamWorkTom#5949 on Feb 2, 2013, 7:42:55 AM
I can read perfectly dude. Its just I think in a different way.
They learn a lesson period. And as some of us told you, there were MANY many ways to avoid such a death.

Sorry for the deaths, but it's a fact. If you watch, you can see NOONE was aware of the situation before it happened.

A big mistake. A costly mistake in hc.
IGN: Gonorreitor
Last edited by Valmar#3550 on Feb 2, 2013, 7:43:24 AM
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Valmar wrote:
I can read perfectly dude. Its just I think in a different way.
They learn a lesson period. And as some of us told you, there were MANY many ways to avoid such a death.

Sorry for the deaths, but it's a fact.


Whether the death could have been avoid in this case - which it certainly could have - is pretty beside the point of whether it should remain in the game.
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Valmar wrote:
I can read perfectly dude. Its just I think in a different way.
They learn a lesson period. And as some of us told you, there were MANY many ways to avoid such a death.

Sorry for the deaths, but it's a fact.


No you really can't read, and you really are unable to handle critical thinking, so I don't know why your posting here.

Others including myself have already pointed out how none of those solutions are 100%, and nor have you or anyone came up with a solution for a melee character not to get 1 shot from it.

But please stop posting in a forum of a thinking game if you are unable to critically analyze something as simple as a flawed game mechanic.
Last edited by TeamWorkTom#5949 on Feb 2, 2013, 7:48:19 AM
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Wallach wrote:
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Valmar wrote:
I can read perfectly dude. Its just I think in a different way.
They learn a lesson period. And as some of us told you, there were MANY many ways to avoid such a death.

Sorry for the deaths, but it's a fact.


Whether the death could have been avoid in this case - which it certainly could have - is pretty beside the point of whether it should remain in the game.


Holly balls, thank you. Your able to actually understand the issue someone is able to actually understand the problem.

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