1.1.4 Patch Notes
Here's hoping the dual wield damage bonus also applies to people who dual wield using a stat stick (I use Prismatic Eclipse on the offhand for Glacial Hammer). That damage bonus looks really tasty!
IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
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" Multiplier = More Someday people will learn the difference |
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" The rod has a purpose. It's the only four socketed one handed weapon. |
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" Nice explanation. |
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PRAISE GGG
now to go item hunting with my new and improved ultra-RNG Can we get some exact stats on the buff rates? |
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" its 2handed |
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Lots of overall balance changes. Nothing too major save dual-wielding, but finetuning... don't think there's one thing to complain about on this one!
Keep 'em coming. |
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I guess the notes about unique drop rates didnt make the cut for this patch.
Nvm note to self always read the last line of the post Last edited by Chirpyboy#6201 on May 28, 2014, 10:03:35 PM
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Did the "work toward six-link" additions not make it into this patch? :x
TY to those who called me out on my BS on these forums. There is no benefit to being so selfish as to fail to acknowledge others' differing beliefs of what "should be" or believe your own opinions so supreme as to be factual and thus dismiss others' opinions as being somehow a lie or delusional.
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Sad to see that the dual wielding changes don't really do anything for casters. Giving dual wands a spell-based bonus would be a great way to make punchy (if delicate) builds a bit more available, instead of requiring shavs/solaris and such. Also doesn't fix the issue of DW passive strength and placement, although I suppose those changes might make it in the next four month patch.
Eh, still might be able to have some fun with the two Dyadudes (Dyadi?) I bought in anticipation of this patch. Shame the "more" multiplier doesn't boost their elemental damage. Despite my moaning, good patch. |
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