Content Update 1.1.3 Compiled Info (Locked May 16)

Bummed that none of the Vaal skills are red... I think the str Vaal skills are by far the least useful and fun.

Looking forward to the mouse contain though... My poor explosive arrower died when I was shooting off screen, accidentally clicked the window edge Andy video card flipped out.
When I kill a man he stays dead.
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mucker wrote:
Bummed that none of the Vaal skills are red... I think the str Vaal skills are by far the least useful and fun.


molten shell is AMAZING for a right build. this thing has incredible dmg output. vaal IC on the other hand with stacked Inc Duration and few EndCharges == immortality. this - while niche and situational - is well worth the gem slot if needed

but agree on vaal cushion slam and glacial bummer..
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The character creation process has been streamlined so that you have to select a character class before you can type in a character name. Some new players were struggling to understand the flow of this UI before.


I really like this!
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sidtherat wrote:
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mucker wrote:
Bummed that none of the Vaal skills are red... I think the str Vaal skills are by far the least useful and fun.


molten shell is AMAZING for a right build. this thing has incredible dmg output. vaal IC on the other hand with stacked Inc Duration and few EndCharges == immortality. this - while niche and situational - is well worth the gem slot if needed

but agree on vaal cushion slam and glacial bummer..


I tried Vaal Lightning Strike too, not as powerful as one would imagine, but I do t think it stores multiple uses so maybe if that were the case it would work better. Somewhere between 96 souls/1 use and Vaal Spectral Throw.

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Otherwise, great info!! Looking forward to the patch, thanks GGG!
And just in time for me finishing up gearing to attempt my first Atziri. Cheaper Midnights/Noons ho! ^.^

Also, Vendor Recipes. Interesting... :P
EA IGN: Man_Screams_At_Skeleton
Last edited by Sheriff_K#3938 on Apr 28, 2014, 1:57:15 AM
Hmm, so no fusing improvement in this patch...
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Chris wrote:
Increased the spawn rate of side areas (to roughly 220% of the current value) and also the drop rate of rarer fragments, relative to the more common ones.


Does this include the mortal fragments, or just the Sacrifice ones?
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JohnWeps wrote:
Hmm, so no fusing improvement in this patch...


Yes, because this is the complete list of changes....

Spoiler
Oh wait, the OP explicitly says it isn't. Silly me.
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I do not feel obliged to believe that the same God who has endowed us with
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The character creation UI needed streamlining because players were struggling with it? Oh dear.
I really like the fact that I could first choose a name and league and then click on the character. Saves me from having to listen to their talk repeatedly.

We'll see what the complete patch notes will bring.
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