1.1.2 Patch Notes
Smoke Mine has always had the functionality of teleporting you and your minion army to the mine's location. Was this not an intended use of the skill? Minion AI can be very frustrating in maps, and the only way to ensure you always have your army by your side in the action is to use smoke mine.
I've been playing as a summoner since the game's release, and this has always been my favourite gem. It's the single greatest tool for surviving 76+ maps as a summoner. Also, maps like the Mine are all but unplayable without using it to call your bumbling zombies to you from the other side of walls. I've been thrilled to see that a large number of my minion raising brethren have finally caught on to the skill's capacity to overcome dodgy minion AI. I'm disappointed to see it's functionality stripped, but I'm more interested to know why this change is coming now. Chris, could you possibly comment on this? I'm curious on what basis it is necessary? I'm sure it's got to be difficult to program minions to not constantly get themselves stuck, but as long as that issue exists, is it really necessary to remove our only tool for overcoming it? Thanks! IGN: DarkFridge Last edited by Shadowhope#3613 on Apr 7, 2014, 3:06:37 AM
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Smoke Mine is still very OP, nerf plz
IGN: Sin
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" So, after all those scrubs abused the shit of curses, and you have rewarded them for dooing that, it is time to "fix" the issue. Out-fucking-standing. If you ask me, i don't know how you can fail more... |
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" Simple fix: Increased duration gem. If you don't wanna do that, then flame sentinels and tentacle miscreations are still great options. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. |
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" No one abused curses. They used curses correctly, aztiri is just meant not to keep the curses as she changes phases. |
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Great! Too bad I already died to your overtuned invaders THREE days ago that took how long to fix? Don't you think things like this should be hotfixed in asap? You sure fixed the Bug mobs quickly when they were broken and even revived the ones that died. That's okay though. It is a game afterall, right?
ign: Vixien
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" This. Please. GGG. FUCKING READ THIS 1000 MORE TIMES NOW. Live and Let Live.
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yes, the thing with choosing checkpoints is really necessary :) i cant see any announcement about "INCREASE LIFE LEECH"... will dis bee next patch ???
@all the patch note seems to be ok, i am lOOking forward to the the new skills :) and what about some minor fixings like ==> city of sam if you use portal scroll you will be always act II what about doing it to city ACT III after you find the city the first time? this will be better i think ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▒▒▒▒░░░░░ ++HIDEOUT IMPROVEMENT THREAD: ..../view-thread/2179528...++░░░░▒▒▒▒ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ Last edited by loCurnus#1594 on Apr 7, 2014, 3:37:43 AM
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" this |
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ggg should of just removed smoke mine. sorry i use it to heal minions, but who else used it?
really chris.. i would love to hear a an answer on this. I will get no answer. I know but this was very dumb. could you add it to light warp? at least in d2 you could warp with your minions Last edited by JcFreak#6976 on Apr 7, 2014, 3:06:11 AM
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