[Project] Map Statistics!
Sky you are a stat genius...thank you so much for this research!
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Nice project. I will definitely contribute, but at this moment I have some connection problems with my isp.
NOTE: With PoE1.1, it is possible to get up to 15% Q bonus using different vaal map shards in the Lab. (EDIT: i'm reffering to 'low level' shards, i do not know if uber-shards have different effects) Roma timezone (Italy) Last edited by HellGauss#6525 on Mar 20, 2014, 6:03:13 AM
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wow that stuff is awesome
"Path of nurfs" - LVL 100 + LVL 100 + LVL 100 ENDGAME REAVER
"1.3.0 Path of nurfs 3. expansion" Shops: 1031762,774343,883462,371756,1091096,1099789,1260674 Reaver Videos: https://www.youtube.com/user/velo1337/videos |
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Brilliant.
Basically confirms what I already figured: We get a lot of shitty fucking low lvl maps in our high level maps and it sucks. IGN: HowDoIShotBows
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Should map drops from Ambush cartographer's strongboxes be included? They can screw statistics.
Last edited by SunnyRay#1519 on Mar 20, 2014, 7:30:16 AM
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Well done! Props for this project :)
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Bump.
Is this project still alive ? im contributing all the time on the website. Thx for the effort to skyl3lazer ! |
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Cartographer strongboxes shouldn't be included. Those are just extra.
Could we see an analysis of the magic/rare mod and its effect on level of map dropped? I guess we all know that magic monsters is a great xp modifier. But I also think, correct me if I'm wrong, that majority of people also think magic monsters increases chance of +1 level map dropping. Just common sense seems to support this too. How to make a build: http://www.pathofexile.com/forum/view-thread/510084
Current guides: N/A |
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" More magic monsters just raises the possibility of +1 happening since packs that would otherwise spawn as whites would spawn as blues but I don't believe that they raise the average level of maps yielded if at all. |
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bump
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