What Happens When the Domination and Nemesis Leagues End?
March 5th nz or US? I need to know when to start my vacation
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" Shit I've threaten to quit over the stupidest shit ever but this maybe one of my dumbest ones ever right here. I may not even touch 1.1 listen Chris or whatever your type of balance team is either you remove that fucking mod in general aka quantity and improve it in general or don't touch it like this is actually frustrating =/ Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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If i can fishing with no pants patch is worth
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" I dont get you. After the merge they will be bringing a lot of new code up to standard...kind of :) LLD BOTW spark/arc caster guide http://www.pathofexile.com/forum/view-thread/1133731
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" Does this mean item quantity gems will be legacy? IGN: Arlianth
Check out my LA build: 1782214 |
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" What shrines make you a god? I haven't played any Dom yet. The chance to Vaal +1% maximum resists on an amulet is less than 1/300.
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" And then everyone who's still able to run IIQ will suddenly be at an exponential advantage. IIQ + improved base drop = winner. Then any new players that come to the game are severely handicapped. If they're going to remove it (terrible idea in the first place), it needs to be a wholesale wipe. All IIQ gems and affixes removed from all items currently present, excepting uniques. Jul 27, 2011 - Sept 30, 2018.
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"Different teams and people work on that. Only 1 person is in charge of the underlying programming/netcode. IGN: Golem_Antsy, Harvest
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They ought to switch IIQ to IIR on those uniques. If it exists on any item, that item will be used. It doesn't matter if it still exists on legacy because legacy is legacy, but new instances of IIQ WILL make the game suffer long-term.
With that said, will there be any increase in drop amounts? I wonder. Ancient and unwise, SSF only since 2012
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Overall I really like this game but the idea of legacy uniques is beyond me. Why make things way more complicated than they should/could be? I assume it's actually a technical issue that's disguised as game design? I guess I'll never use a divine on any item for fear of it or a mechanic on it having been nerfed in the past.
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