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DAOWAce wrote:
So it is the Duelist..
I wish the ingame models actually looked even half as good. Honestly, the game needs a full texture (and animation!) pass on its models, especially the old character models; Scion's got the most love while everything else looks old and janky, save for maybe most of Act 3.
Basically, I'd love to see a higher fidelity PoE. Current gen games like Diablo 3 look absolutely beautiful (despite it being awful), and PoE looks like it's from 2005 with everything except its particle effects.
You seem to forget that poe is a indy game, not form a multy billion company like blizzard.
And D3 looked horrible compared to PoE, wich wasn´t due to bad graphics but rather a horrible design.
The comic graphiks took all the atmosphere D2 had and wich imo PoE has.
Actually I enjoy the graphik design of the game and thinks its way better then one should expect from a low budget game coming from a country wich population roughly amounts to that of Berlin.
And they did quite a bit of remodeling, the game looks way better then way back in the beggining of open betha.
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Posted byObscuritas#5661on Feb 5, 2014, 4:19:23 PM
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Hi, i lost the 5 feb daily deal... can someone tell me which item was running on sale?
Thanks!
SARCARCONN™
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Posted bySarcarconn#7460on Feb 6, 2014, 3:10:58 AM
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cronus wrote:
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IceDread wrote:
Same could be said about real life, day traders. I do not think it matters. If someone finds that fun, let them.. as long as someone does not control 90% of the market... which also is not allowed in real life if it becomes a monopoly.
had a good laugh, thx. the richest 60 people on earth hoard half the money on earth, you know that, right?
Yes, you think that's a problem that might arise here and that would lead to problems for this game how? I do not see that.
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Posted byIceDread#3065on Feb 6, 2014, 3:39:35 AM
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cronus wrote:
as a game master you want a market where game items have normal, stable prices, if they're too expensive, players will stop playing because they can't afford them, if they're to cheap people get what they want too easily, get bored and quit earlier.
traders are interested in an unstable market because they then make more money flipping items.
a centralized trade market makes it easy for players to compare actual prices and so keeps them more stable which is good but it makes it also easier for traders to influence the market because they can concentrate on one point.
so what would be ideal is a mixture of both, a tool which gives people a price overview over all items on offer and a decentralized market where they can buy it after some effort like joining a guild, doing some time consuming things like place a bidding for a day and so on.
the teso guild store idea isn't the worst. but as i said, you would have to prevent players from exchanging items directly to fight rmt which is a too big drawback.
Decentralizeing makes it harder, but it is still just fracturing a problem, not solving it.
So you believe this game will get a lot of traders trying to destabilize the market and finds that more fun than playing the game?
So if there are no huge forces trying to destabilize a market, then the prices will stabilize on it's own.
Remember that the currency also is not only used for trade, it's used as items in the game.
Last edited by IceDread#3065 on Feb 6, 2014, 3:43:35 AM
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Posted byIceDread#3065on Feb 6, 2014, 3:40:12 AM
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Obscuritas wrote:
No D3 is a good example.
The point is that many who played D2 got shocked at what the game was turned into at D3.
The Ah wasn´t the real issue, wich I did point ou btw...
But that doesn´t change the fakt that most blame the Ah (well there was the droprates adjustment and all).
No, wow, rift, eve, are good examples. You found one bad example and this games currency are items.
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Obscuritas wrote:
I can explain people all day long how stockmarkets work and why we need them, at the end they are not gonna change their opinion in the least bit.
In the worst case calling me a heartless economist ^^.
But yes unlike what Blizzard kept preaching I do think the implementation of the RmAH in the game was not a very bright idea.
They may be right that 3rd party websides used to sell stuff in D2 aswell and they tried to lessen their influence.
But I think they forgot the part where rm trade that used to be banned now suddenly became an official part of the game and therefor much more frequent.
Conclusion:
As I said be4, there is quite a number of Ah haters in this game.
Don´t believe me? Type: "This game really needs an Ah" in the general, sit back and reap your troll harvest.
I did this on a few occations, a few did not want AH, most wanted AH.
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Obscuritas wrote:
For now I think the easiest step would be to separate trade chat (currency/items 4 starters) or allow players to select a certain Item type or even name in Tc, like: "maces 2h, 5l min" or "BoR" "Fb, min dmg ..."
Actually I am on your side, I have nothing against a proper Ah in this game but there need to be certain regulations that D3 missed:
- no reselling items for a certain time, allow dropping/putting in guild stash (item donation), unleess its orbs ofc.
- Both the potential buyer and the seller have to be online to meet up and trade, to keep a certain personal touch.
Those 2 would be my conditions
You spend so much time arguing against my arguments and having an AH and now you are for it.
Your last ideas there thou I could agree with. But if ggg really wanted to keep the trading low, the easiest way to do that would be to keep it slow. That way people would not feel the fluctuation on the market. For instance, allow each character to make at most 10 sales and 10 purchases each 5 days. That would make trading more civilized but also under control. Then once ggg gets a hand on it they can start to manipulate the rules of trading to keep it in check.
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Posted byIceDread#3065on Feb 6, 2014, 3:51:18 AM
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IceDread wrote:
You spend so much time arguing against my arguments and having an AH and now you are for it.
Your last ideas there thou I could agree with. But if ggg really wanted to keep the trading low, the easiest way to do that would be to keep it slow. That way people would not feel the fluctuation on the market. For instance, allow each character to make at most 10 sales and 10 purchases each 5 days. That would make trading more civilized but also under control. Then once ggg gets a hand on it they can start to manipulate the rules of trading to keep it in check.
The arguments i used weren´t specifically against an Ah but rather an explanation why many are opposing the idea.
D3 may be a bad example but it´s the same game type, unlike WoW and its the most recent desaster wich involved an Ah.
The point I was trying to get across is: "It may be a bad example but it doesn´t change the way people feel about it (eg, many blame the Ah)."
Btw. I am quite frankly surprised that the mood seems to have changed as you have pointed out.
I porbably missed that since I don´t hang around Global anymore prefering ts and guild chat.
Well looking at the wall of spam tradechat has become (it was bad ... got worse) I can pretty much guess the reason for that XD.
For now I think there are a few more pressing matters ggg need to attend 2, server stability being one of them.
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Posted byObscuritas#5661on Feb 6, 2014, 9:13:46 AM
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Obscuritas wrote:
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IceDread wrote:
You spend so much time arguing against my arguments and having an AH and now you are for it.
Your last ideas there thou I could agree with. But if ggg really wanted to keep the trading low, the easiest way to do that would be to keep it slow. That way people would not feel the fluctuation on the market. For instance, allow each character to make at most 10 sales and 10 purchases each 5 days. That would make trading more civilized but also under control. Then once ggg gets a hand on it they can start to manipulate the rules of trading to keep it in check.
The arguments i used weren´t specifically against an Ah but rather an explanation why many are opposing the idea.
D3 may be a bad example but it´s the same game type, unlike WoW and its the most recent desaster wich involved an Ah.
The point I was trying to get across is: "It may be a bad example but it doesn´t change the way people feel about it (eg, many blame the Ah)."
Btw. I am quite frankly surprised that the mood seems to have changed as you have pointed out.
I porbably missed that since I don´t hang around Global anymore prefering ts and guild chat.
Well looking at the wall of spam tradechat has become (it was bad ... got worse) I can pretty much guess the reason for that XD.
For now I think there are a few more pressing matters ggg need to attend 2, server stability being one of them.
As I reacall, in D2 the spam was not all that bad thou sometimes it was. In chat it was possible to make trade, jump from channel to channel etc. Right now, it's really annoying to trade or rather find trade opportunities within poe.
Feels like you now understands why I simply won't invest cash into the game before this part is solved and some practical and working trading system is implemented.
Looks like I will be giving ESO a chance, but it's always nice to have a hack and slash game to fall back on to have some fun in to take a break from other games or also to focus on. Thus if they do not implement a trading system within 2 month when eso is released I might still look in here now and then and if they've fixed that, I see no reason not to invest, but not before that because to me that part is important.
Last edited by IceDread#3065 on Feb 6, 2014, 10:54:53 AM
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Posted byIceDread#3065on Feb 6, 2014, 10:45:58 AM
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Just wondering, is the 15% discount going to be available for countries outside of the US before this deal is done?
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Posted byTMHChaser#7147on Feb 7, 2014, 11:06:48 AM
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TMHChaser wrote:
Just wondering, is the 15% discount going to be available for countries outside of the US before this deal is done?
Morgal
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Posted byMorgal#2221on Feb 8, 2014, 6:26:32 AM
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Any schedule on the daily deals?
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