Dying Breath 1.0.6 Unique

I just gotta say the more I think about it the madder I get at GGG for crippling your unique so much which could have been cool if they hadn't crippled it like this.

I mean stupid uniques like Voltaxic Rift/Aurora just annoy the hell out of me that they even exist and then they won't let you make a unique that you want to make =(

GGG, there is such a thing as a unique that isn't shit and also isn't overpowered. you don't have to make either Shavronne's OR Crown of Thorns, there is a third way... such as Blooddance, Cloak of defiance, redbeak...

and let this man have the unique he wanted to have!
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BearCares wrote:
I just gotta say the more I think about it the madder I get at GGG for crippling your unique so much which could have been cool if they hadn't crippled it like this.

I mean stupid uniques like Voltaxic Rift/Aurora just annoy the hell out of me that they even exist and then they won't let you make a unique that you want to make =(

GGG, there is such a thing as a unique that isn't shit and also isn't overpowered. you don't have to make either Shavronne's OR Crown of Thorns, there is a third way... such as Blooddance, Cloak of defiance, redbeak...

and let this man have the unique he wanted to have!


cloak of defiance is verging on being broken. i use it and with 4k life 3k mana and absolutely trahs other gear have no issues in maps as far as map rng lets me in. arctic armor ofc is a huge factor here.

and yes. there are so many powerful and fun but not broken uniques (anvil, taryns, crest of perandus shield, even soul mantle..)
@tmaciak
Yeah, when it's put that simply, it really sinks in just how skewed the drawback seems to be. It already directly effects survivability by being a two handed weapon, and effects overall stats more than any other item slot in the game by taking up 2 item slots, so the drawback is way over the top for the stats. It didn't really sink in at first (I can be a bit dense sometimes XD), but it really is rather extreme for the values it has...

@rhoasjustkilledmybaby
LOL I can't tell if you're genuinely disdainful of GGG or it's just easy for you to think of jabs.
I understand what you mean. A 2 handed weapon is unique in that it's the only item in the game that takes up 2 item slots, so it really SHOULD represent that, shouldn't it? Do you think it would be a big difference if it were something like 24% for the beneficial stats, and 12% for the drawback?

@Bearcares
With this item, I was hoping to make a leveling item that was good for more than a few levels. I wanted a staff that could be used from 18 to 68, something that scaled well enough that it was a reasonable option at either level and all levels in between. I also wanted to keep it from fading away as the game grew and changed. I might have failed at that though,. XD I was told the value's couldn't go higher, which would make all the difference in the world, wouldn't it?

@Sidtherat
5% more damage, combined with 5% more damage from double curse on ele resists on map bosses. 10% MORE damage coming from burned miscreations is nothing to scoff at. I would like to to be higher, but that's not my choice. I do still feel that's an option though, if you're running a solid Purity aura. My personal experience is that staying alive as a mechanically built summoner (taking advantage of good synergy) is easy, all the way up to 70 maps. Is my personal experience really skewed that far? Leveling my most recent summoner in Domination was... easy, but slow. I got to maps with less than 5 deaths (Lightning trap boss was super balanced on release... XD). The item wasn't designed just based on my experience playing summoners, but that sure was a factor.
I felt the options were:
Necro Aegis - Why? My spectres aren't dieing, and zombies are so easily replaced it's laughable. Purity of Elements is pretty easy to bring up to 45 all resist with a summoner path in the skill web, and since both zombies and burned miscreation spectres DO have base resists, they pretty much cap all resists without it, and other stats on shields are scaled for players and aren't a huge benefit to minions, so it becomes redundant.
Shield without Necro Aegis - Again... why? I don't die. ALL of my gear other than hand/offhand slots is optimized for pure survivability. I don't need damage on anything, I don't need mana regen or the like, and my resists are easy to heavily overcap (for ele weakness maps) with such a solid purity aura, not to mention such a solid determination/grace.
The weapon slot - is almost wasted for summoner, as it gives almost no stats that are valuable, so that means the unique summoner items are the best option, right? Mon's Grasp increases the tiny (in comparison to Burned Miscreation spectres) damage of your zombies, and makes them tankier, but what's the point when they're so easily replaced, and having more bodies to block projectiles is better? Midnight Bargain hits your survivability even harder than this staff does if you don't gear around it, which ends up hitting your survivability even more, so you NEED to use a GOOD shield, not just an okay one to balance it, so it ends up being mainhand + offhand just for the benefit of... +1 burned miscreation, do increase the area you're doing damage in by a mild amount and that 5% boost to DPS?
A two hander? Queens Decree, for less of a benefit than Midnight Bargain, since skeletons are worthless in merciless/maps, and sub-par before that?
I think it's value's should be better, I really do, but I think there's no way it won't be used
In-Game-Name: Lezli
i understand that you value quite insignificant dmg increase over huge survivability hit and ill comment no more on this subject

market will quickly settle as for the value (ofc unless you go full-Charan and ask ggg to make your uniqie rarwst drop in the game)

for a leveling staff ill surely take Fencoil anyday

because i have a strong feeling that this item turned out worse than youve planned for
For all we know this item might synergize in a godly way with the other summoner unique(s?) coming out.
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Lezli wrote:
@rhoasjustkilledmybaby
LOL I can't tell if you're genuinely disdainful of GGG or it's just easy for you to think of jabs.
I understand what you mean. A 2 handed weapon is unique in that it's the only item in the game that takes up 2 item slots, so it really SHOULD represent that, shouldn't it? Do you think it would be a big difference if it were something like 24% for the beneficial stats, and 12% for the drawback?


No it wont, really. *maybe* if the dmg increase were a more multiplier.A staff needs to have something really powerful, imo only searing accomplished this, which now fell out of favor with players also after dot changes and introduction of burn dmg gem. Pillar and taryn are decent for niche builds, everything else rubbish.

@rhoasjustkilledmybaby
I asked that very thing! I wanted it to be a "more" value, even if the number had to be lowered, but it seems that adding "more" value's on uniques has to be very strongly justified, as every single "more" value is a bunch of work for the programmers (as it was explained to me). Great suggestion though! I really feel the cogs are starting to turn in my head. If the curse+damage aura both end up balancing out to 18% more damage total for each party member in most situations, maybe that would work. The damage you take is proportional to the extra damage for each member in your party. If playing solo that would basically be "18% more damage taken and dealt" but would really start to pack a punch once you start playing with others. I REALLY doubt that would be approved (almost a guaranteed 'no'), but it's a direction to consider.

@Sachiru
Yeah, that is always the problem with a process like the Supporter Uniques. One side always knows more than the other, and assumptions have to be made, which can be pretty disastrous when they end up being wrong! XD

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sidtherat wrote:
i understand that you value quite insignificant dmg increase over huge survivability hit and ill comment no more on this subject


I'm sorry if I've frustrated you somehow. I thought the discussion was progressing quite well, with differences of opinion and experience being defined and explained, and both being compared against the item.
Thanks for all the feedback so far, it was quite thought-provoking, and you were a gentleman for the entire thing, even in your choice to end the discussion. <3
In-Game-Name: Lezli
Last edited by Lezli#6741 on Jan 28, 2014, 6:58:32 AM
What would make this fun and interesting weapon is to add few more mods in it like
has lvl 1 specrtal throw in it and lvl 20 curse on hit in it so you could 6link it and add few curses+lmp++iir+iiq+culling so you could use the weapon as a culling tool and dualcurse on hit at the same time.
party bot uniques... Many gold farmers will enjoy it, imagine 4-5 bots using this staff, and a full dps toon to kills bosses...

OP.

Forum pvp
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lolozori wrote:
party bot uniques... Many gold farmers will enjoy it, imagine 4-5 bots using this staff, and a full dps toon to kills bosses...


Yeah, I never even considered the idea of it's auras stacking when designing it, and I PMed Rory asking him about it. It was never a consideration when I was discussing it, and it's not something I want. I don't want my unique to be an item that's only used when it can be abused to get ridiculous effects. XD
In-Game-Name: Lezli

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