1.0.5b Patch Notes and Other News
" Nice little read from you Qarl. Would be really cool if you did a podcast or something of the sort about balancing etc since thats such a big factor in a game like this. |
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Content Update is good.
I would appreciate: New areas. I want: Sockets on rings, amulets, belts, more hotkeys I need badly: pants !!!!!!!!!!!!! (with sockets of course) |
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" Thank you for this. I look forward to the podcast, whenever it may take place. Have you made a cool build using The Coming Calamity? Let me know!
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" Wow, your response both insults me, makes baseless assumptions about what I play the game for, and claims your opinion as the de facto majority one without any evidence, even though every player previous to you who quoted my post agreed. Way to conduct a logical discussion. My point is that I want the game to remain balanced. If only harder mob types are introduced, then the mix of mobs and the way maps are played changes incrementally each change, but substantially over time. I have fun right now, which is both why I play, and why I want to continue playing something similar. Dungeon Defenders, in my opinion, ruined itself through constant additions of harder mob types which would be automatically included in older random survival events. Each individual change wouldn't have killed the game for me, but over time, the combined effect did. Adding devourers and the corpse-birds and projectile shield mobs won't substantially change the way maps play, but adding those plus another round of similar mobs plus nemesis mods might, if nothing is done to balance it. I wouldn't mind seeing nemesis mods added to, say, one in four rare mobs. Potentially, those with nemesis mods could have an increased drop rate to compensate, but that's really just a personal preference. My real point is that I love the game, and wanted to express my concern for its future path, based on how previous patches have happened. It wasn't to insult anybody, to demean anybody, or to assume my opinion was the correct or majority one. It's just my opinion. |
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@Qarl
I am all for new content but in essence I feel the game already has a lot of dormant skills/content that just need a few tweeks to bring them up to par with the more popular choices. 14 different endgame Onslaught builds might sound kinda cool but when consider you the potential of the skilldrasil, skills & supports as well as sockets & gear itemisation one would think it would boil down to a number larger than 14. I believe the community has for the most part come to grips with what it takes to finish the game & run some maps, there is a general benchmark out there in terms of what survivability & dps is required to be considered 'viable'. If anything I urge you guys to follow through with your pledge to rebalance every skill in the game. There are good skills already in the game that anyone can tell you fall below that benchmark but they never seem to get addressed. That's not to say that all skills end up equal but rather that each is competitive for it's purpose. GGG's direction seems to be an onward march which is great but my frustration comes from knowing that there is already content in the game that would be interesting to play were it more in line with it's competition. Last edited by lethal_papercut#5270 on Jan 20, 2014, 8:44:48 PM
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nice! Aux and I would like to interview Qarl/Rory as well. Its a shame that some people did not enjoy the podcast, but there is no pleasing everyone.
Aux and I do have some strong opinions about some of the areas of the game that may be similiar to your own. We believe that we will be able to provide an informative and level headed view on the game (even if it refers to the builds/abilities we currently use), because we recognize where balance will enhance the "feel" of the game. Its fine from a design point to have some builds better than others. Its very good when a certain build tackles a particular situation better than others, but becomes inferior with other kinds of situations. This is what good balance is. Not where everyone can clear everything just the same. When considering builds, you have to take in the risk/reward factors. If i'm sitting vulnerable channeling my spell, i better be damn sure that the spell is very potent as a reward. It fits multiple playstyles where if you want to play safe all the time, or if your APM is up to the task to take on greater feats. Game development it's never easy. Making a design decision is critical and its usually in the best interest of the game as a whole. Will it upset a few people? Probably, but in the end it will increase the fun factor. Unique builds are refreshing and GGG has to be very careful that they tie into the role they play in PoE. Broken builds while fun to explore, you should NEVER expect them to last or stay that way. I don't see how people expect their builds to remain when they completely negate any of the challenges this game has to offer! Consider yourself lucky to ride the ez train as long as you did. Apologies have been made, no need to dwell on it. The developers learn from their mistakes and thus the game will only get better in the future. Its important to be objective when addressing all these kinds of issues. That being said, I think its worth hearing the design team out and we could all have a better understanding of how they systematically implement these changes. I personally stared at that 1week race chart in complete and utter fascination. I love reports like these, it really heightens my understanding of this game. I feel like when people are being narrow minded and don't fully understand the game they see such pictures and QQ. Don't ruin it for all of us. I wanna see more charts like these in 4-month leagues or even permanent leagues! Maybe include more stats like these in some alpha team forum? Alpha team & PODCAST hype! -Hegemony 8/8 Overachiever http://twitch.tv/hegemonyTV http://www.youtube.com/user/hegemonypoe Last edited by HegemonyTV#7983 on Jan 20, 2014, 10:00:41 PM
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" Well done, sir. A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 |
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Qarl, thank you for taking the time to check in with us. I appreciated it and I can't wait for the 1.1 update to wreck all of my builds - because if you aren't adapting to changes in the game, how can you have fun for years to come?
Ruby light of Songbird dreaming,
Daring King of Swords deceiving, Queen of Sirens left in grieving, Star of Wraeclast evermore. |
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A bit sad that act 4 is not in the march patch ... I don't know where I got that expectation but I did.
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" Its not 14 builds, but 14 templates for builds with variations in them, viable for high level mapping, in a hardcore league with what has probably been the most limiting mods. I think people undervalue how much the increased attack/cast and move speed made the league harder, and more limited in options. It is also the potential of the skilldrasil, skills and supports (especially their usability to be used cross class) that makes that difficult. |