Best possible use of Immortal Call

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Banev wrote:

The problem remains, with what should I kill?


Well I dont know. You took difficult non-optimal build setting. Also it depends on gear and playstyle. Ara you experienced player or begginer? Do you have any good items found you can use(or currency in case you trade)?

(I always recommand to no-trade players to build their build around best found items)
IGN: Eric_Lindros
CET: Timezone
I am quite expirenced with Standard Legaue and have several lvl 80 chars. (One CI, one RF, had one Ethereal Knives, Have a facebreak Mara).

I intend to use the build in HC legaue with only self found items.

I think Ethereal Knives would be a nice kill spell. For Single Target Bear Trap.

Hm, then I need few spell damage nodes rather then phys. dps nodes. Damn...

more like this then:

Last edited by Banev on Jan 15, 2014, 3:29:50 PM
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Banev wrote:
Thx for the advice.
You cant fully level gems and have to stop at some point, not good, because you can't use max. Increased Duration gem.


You can use max level support gem, CWDT only limits active gem levels. Also (nitpicking, I know), your stun as a CI based char is not based on having 1 hp, but whatever hp you would have if you just removed the skill point in CI (not very relevant, but still :-p)
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Inner Force would also Increase Tempest Shield and aura usability.

If the stun is calculated with the total life without CI, then how comes is that the CI chars always get stunned and have to use Eye of Chatyula. Either Way, CI chars do get more often Stunned than other chars.
(Ok, I get it, but even then, CI chars always would have lesser life than non CI chars, cause CI dont use life gear or passive life nodes)


Energy shields do count for stun calculation, and CI 1 health getting stunned all the time does not make sense. GGG would not allow that.

Don't forget that CI chars are still prone to taking life nodes because spell damage is WAY more annoying than the physical damages in the first place. And IC only covers physical damage, not elemental/chaos damages.

IC was created to find a new way to get around physical block, armor, evasion, or dodge. So, this build by the op is full of holes since more important parts like spell mitigation and dps needed to survive in high tier maps is not mentioned clearly.
Last edited by fonsekabab3 on Jun 28, 2014, 2:19:52 PM
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Banev wrote:
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Vipermagi wrote:
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Banev wrote:
Inner Force circle to increase the duration of Flasks (Granite/Quicksilver) and the duration of Immortal Call.

Inner Force does not affect Flasks at all (they're not Buffs, they're Flasks), and the only thing it does for Immortal Call is make you 121% Immune, as opposed to 100% Immune.

Also, EC on Stun can be a fantastic source for Endurance Charges.

Ok, point with Imortal Call taken.

But with the flasks, I noticed on my RF Scion that since I've taken the Inner Force circle my flask duration (of Quicksilver) was increased from 5 seconds to 6.

here is the tree:

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgAAAnEEswx9DPcQfxGWEmkUTRccFy8ZLhoyHNwdFB2qHoEkiySwJ-0oxSj6LKYvbzQKNsU22DdmN4M8LT0PQYdGcUcGS41MNU3YUWBUSVXWVw1fP19qZOdodHB9cLtxeXvXfLt_xoCkgW-Cx4M4htGIG4x2j0aP-pDWkyeUoJ2unjym66cIqZW0DLc-uJO53cHFwuzDbcT2xp7GrtSP2CTYTdkT2WHaYtrd2-fhiOdS6dXquuvu7BjsVe8O73zvhfO-8933wfno-tL7qv8c


And because of that I thought that Inner Circle would increase Immortal Calls duration.

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Ludvator wrote:
These are my thoughts:

@2) what exatly is Inner force for? to increase 100% damage mitigation with IC?

@4) with CI stun is determined by your life value as it would be without CI (so your life is not 1 when it comes to stun calculation)



Inner Force would also Increase Tempest Shield and aura usability.

If the stun is calculated with the total life without CI, then how comes is that the CI chars always get stunned and have to use Eye of Chatyula. Either Way, CI chars do get more often Stunned than other chars.
(Ok, I get it, but even then, CI chars always would have lesser life than non CI chars, cause CI dont use life gear or passive life nodes)
Your linked tree doesn't work in my iPad app (is it an old tree?) and I'm not near a PC to check, but it's NOT Inner Force giving you duration on your flasks.

Also, Inner Force doesn't help Tempest Shield. They purposefully have only 24% buff nodes in the tree (the other 3% combined with a life node in Templar area) so that you fall short of 5% block chance that 25% buff nodes would have given you.

Your CwS idea has merit since a CI character would have low natural life. ES gives you a 50% chance to avoid stun but I think you'd still get stunned a lot. My experience with that gem though is that I'd rather not get stunned even if it's proc'ing something. The interruption of your self casted spells and attacks is problematic if you need to be hitting things to leech life. Maybe you can make it work for you though.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
Cast when Damage Taken (lvl1)> Enduring Cry (lvl5)> Molten Armor > curse

Cast When Stunned (max lvl)> Immortal Call (max lvl) > Increased Duration (max lvl) > ???

I find this to be a good set up.
Where there's one they're bound to divide it right in two.

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