Enlighten
Definitely wish we could put gems above our character level into our incubation chamber. I've got a million characters to 50, on ice because I consider them finished.
God knows how many lv20 gems I would have had by now if I'd been allowed to apply my exp to them. " 25% is definitely when the "I'm feeling it" exp boost kicks in. Still a net loss in the typical 4L though. Might as well crank it all the way up to 35. |
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I understood it with empower and enhance, its good for curses, arctic armor, you know small things you can run on 2 supp gems that get a little nicer with a 3rd. So what I level my main skill 5% faster? I often calculate the % dmg increase from spell lvl n to lvl n+1, it's mostly 5-12% dmg increase per level. If I gain this damage increase 5% faster, I effectively gain 0.05*0.05-0.05*0.12 percent more damage ONLY while leveling my gems. Thats like 0.25-0.6% dmg increase averaged out during the whole leveling. It's nowhere near as good as bumping 46% slow on temp chains to 50% with enhance(about 9% effective increase). And raising zombie level from 20 to 21 with empower is more than 10% of their life. So here's my question:
WTF Enlighten? |
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What I thought (and hoped) Enlighten might do when the gem was announced:
"Linked gems have X% reduced attribute requirements" It would top out at like 33-50% or so and apply to all support gems that are linked with it as well as active ones. I think this effect would be really cool, convenient, and sort of build-enabling. Maybe this could be a fourth gem in the Empower/Enhance/Enlighten series, and make it white (because why not). I can't think of a name. |
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" Which would be no Support Gems, because Support Gems do not link to Supports. |
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" This one would, because it could... :/ |
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" Actually they do, Elemental proliferation is increased by any aoe increasing nodes passives and gems. |
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" That is because the linked Skills gain EP, and the Skills benefit from Increased AoE modifiers. |
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" Agree. Not balanced skill gem at all, dont worth slot. |
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It's more the kind of gem you put in your off hand weapon to level gems faster just to sell them.
That said, it's still pretty awful considering the amount of xp it requires to even reach lvl 2 and it only affects active gems. Making the gem also affect supports would at least help its case a bit but as it is, it's just garbage except in the EXTREMELY long run (like, 1 year +). Build of the week #9 - Breaking your face with style http://www.youtube.com/watch?v=v_EcQDOUN9Y
IGN: Poltun |
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My initial reaction to this stands. This is the worst piece of design the game has seen since Iron Reflexes.
Also, whoever balanced the numbers on this probably thought picking Swift Learner in Fallout was a good idea. What a noob. I'm only half-joking. Have you made a cool build using The Coming Calamity? Let me know!
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