1.0.5 Patch Notes

Was it a nerf or a buff in gerneal? More damage but less castspeed. Is there anyone out there with a viable dualflame totem build?

"
Qarl wrote:
Version 1.0.5

Balance:
  • Flame Totem has had its cast duration slowed from 80ms to 200ms. Its damage has been
    increased by 270% at level 1 of the gem, increasing to 294% at level 15 of the gem.
    [dbLinkedItem id="32652152" inline="0"]
ign: SheIsUntouchable
ign: NichtLieb
Last edited by Deutonium#2387 on Jan 10, 2014, 10:59:01 AM
Welp, the (totally necessary) change to cast on crit obliterated my character.

I suppose it serves me right for building a character to specifically highlight just how broken that mechanic was. I kinda wish I got a GGG pat on the head or something, with a respec. I can't use that character any longer.

The second somehow less-necessary stealth nerf which deducts a crit charge when casting a spell using cast on crit.. that's a complete killer for me. I do have some interesting ways around that, and I'm sure others will discover the mechanic soon enough.. but since my character isn't viable single or multi-target, and has poor survivability .. well what's the point in playing it?
Can't believe you scrubs are still crying about the chisel recipe.
Sad.

Also, good idea:
"
blaes wrote:
what the trade chat really need is a way of filtering the messages.

give us a panel where we can choose what a message needs to contain (or not to) to be shown in our client.
that means :
1) a box for keywords required in the message

2) a box for "forbidden" keywords (ie : messages with keywords in this box are discarded)
(such a box is also required in the party window)

3) lists of the object types (going from general types to specifics base types) to tick, with possibility of choosing the rarity.

first list should be something like :
¤ weapons (¤ normal |¤ magic |¤ rare |¤ unique)
¤ armours (¤ normal |¤ magic |¤ rare |¤ unique)
¤ jewellery (¤ normal |¤ magic |¤ rare |¤ unique)
¤ potions (¤ normal |¤ magic |¤ rare |¤ unique)

then you get a list expanding weapons :
¤ claw (¤ normal |¤ magic |¤ rare |¤ unique)
¤ dagger (¤ normal |¤ magic |¤ rare |¤ unique)
¤ 1h sword (¤ normal |¤ magic |¤ rare |¤ unique)
¤ 2h sword (¤ normal |¤ magic |¤ rare |¤ unique)
¤ wand (¤ normal |¤ magic |¤ rare |¤ unique)
¤ staff (¤ normal |¤ magic |¤ rare |¤ unique)
¤ 1h mace (¤ normal |¤ magic |¤ rare |¤ unique)
¤ 2h mace (¤ normal |¤ magic |¤ rare |¤ unique)
¤ 1h axe (¤ normal |¤ magic |¤ rare |¤ unique)
¤ 2h axe (¤ normal |¤ magic |¤ rare |¤ unique)
¤ bow (¤ normal |¤ magic |¤ rare |¤ unique)

same for amours, jewellery and potions, and possibly some lists expanding claw, dagger etc in their base types (nailed fist, sharktooth claw, awl etc).
IGN: JohnVonNeumann
Last edited by Orbifold#3586 on Jan 10, 2014, 3:40:44 PM
I am very surprised to see so many complaints over the CoCS balance.
I tested out my CoCS build as soon as the patch hit and it felt more like a buff than a nerf.

https://www.youtube.com/watch?v=4jyGw5c5N6w

And that's not even a huge density.
When I run into rooms packed with mobs I still wreck my parties FPS.

Works just as good as it did before, maybe even better.
Maybe it's just my specific build but I have no complaints.

Had this been Blizzard they would have completely removed CoCS from the game like theyre going to do with Critical Mass.

Thanks GGG!
Cool
Another solid patch, keep up the good work GGG :) Don't listen to the haters.
aww yeah
Steam:Gonejah
Searing bond just got amazing. Like balls to the wall amazing. Now I don't have to use Soul Mantle to do respectable damage.
"What is a strongbox? A miserable little pile of loot. But enough RNG, Have at you!"
когда появится Русский язык
"
Qarl wrote:
Trade chat has been rate-limited to prevent message flooding.


Feel free to increase the delay by a large margin. Removing duplicate messages in a row would also be appreciated. Thanks.

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