Development Manifesto - Desync

dat gif 11/10

playing ci flickerbuild
Spoiler
tnx to ammy 8 charges.
9 teleports a sec.



Flickerbuild
cons:
Desync
desync
moar desync
ressurect
desync

Pro:
Only build i ever played that actually goes better on temp chain maps
Vorici can shove his fuse up his [removed]
Last edited by Earthslug#3532 on Feb 23, 2015, 5:21:19 PM
"
Earthslug wrote:
dat gif 11/10

playing ci flickerbuild
Spoiler
tnx to ammy 8 charges.
9 teleports a sec.



Flickerbuild
cons:
Desync
desync
moar desync
ressurect
desync

Pro:
Only build i ever played that actually goes better on temp chain maps
its sad to see GGG censor their forums like they do now

they've been deleting th Gif from almost everywhere i posted it
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
You posted at the right time. Timezones ftw. They cant see it while asleep. Probably thats why its still here.
Vorici can shove his fuse up his [removed]
What I find hilarious is active response online games like League of Legends, which is now the largest game in the world and tied to probably well over a billion dollars in profit, runs just fine without such issues, and it's smooth as can be (and requires high security due to the competitions). It ran smooth years ago as well before it was "huge". Why? Because they've managed hacking and secured their data stream (now to the point of building their own network infrastructure). D3 also doesn't have any real hacking issues; and when they did, Blizzard quickly hotfixed the problem. Yet GGG claims they can't rewrite their system for fear of hacking... *facepalm*

I don't understand why GGG refuses to acknowledge their game can be made to play smooth and secure. As long as the current infrastructure exists, PoE will always be a B-rated game that feels like it's in BETA. Sadly not much we can do if Chris doesn't believe it can be done; but that would mean he doesn't pay attention to, learn from, or care about those who do it successfully. *sigh*

PoE can be fixed to play as smoothly as D3 and it can be done securely. It reminds me of the saying "You can tell somebody they are doing a foolish thing, but you cannot stop them from doing it. At least at that point, the truth is known."
All that and a bag of chips!
Last edited by Mooginator#1287 on Feb 23, 2015, 6:03:08 PM
"
Mooginator wrote:
What I find hilarious is active response online games like League of Legends, which is now the largest game in the world and tied to probably well over a billion dollars in profit, runs just fine without such issues, and it's smooth as can be (and requires high security due to the competitions). It ran smooth years ago as well before it was "huge". Why? Because they've managed hacking and secured their data stream (now to the point of building their own network infrastructure). D3 also doesn't have any real hacking issues; and when they did, Blizzard quickly hotfixed the problem. Yet GGG claims they can't rewrite their system for fear of hacking... *facepalm*

I don't understand why GGG refuses to acknowledge their game can be made to play smooth and secure. As long as the current infrastructure exists, PoE will always be a B-rated game that feels like it's in BETA. Sadly not much we can do if Chris doesn't believe it can be done; but that would mean he doesn't pay attention to, learn from, or care about those who do it successfully. *sigh*

PoE can be fixed to play as smoothly as D3 and it can be done securely. It reminds me of the saying "You can tell somebody they are doing a foolish thing, but you cannot stop them from doing it. At least at that point, the truth is known."


A large reason is because the whiteknighting fans that do not understand and takes w/e GGG says as words of gods/bible/Mormon/Ala/ectect... GGG says a good ARPG must play with severe desync and its impossible to NOT have extreme insane desyncs while keeping the game "hack-free" and these kids believes everything hence all the games out there on the market that have silky smooth gameplay must be terrible and gets hacked on daily basis.

So from GGG's perspective when they see they got all these die-hard blind follower fans telling people to learn how to spam /oos with a 3rd party scripting program (which is deemed bannable in most AAA games out there btw) or gtfo they probably have the impression that they can do wtf they want so why wasting time fixing desyncs they they can devote the majority of their time making new microtranscation effects.
The real hardcore PoE players and the elites sit in town and zoning in and out of their hideouts trading items. Noobs that don't know how to play PoE correctly, kill monsters for items. It's pure fact, it will never change.

Welcome to PoE.
Last edited by Pewzor#2343 on Feb 23, 2015, 6:34:25 PM
Constructive feedback?

Vorici can shove his fuse up his [removed]
"
Earthslug wrote:
Constructive feedback?



They really don't have any judging by the tone and hyperbole.
Thanks for all the fish!
"
Pyrokar wrote:
american ranged vs. european melee in a pvp match.

That's just your massive latency difference.
"
Mooginator wrote:
PoE can be fixed to play as smoothly as D3 and it can be done securely."


Strange thing is: i died with my HC monk using dashing strike in D3 (it was more than a year ago ...so maybe it wouldn't happen anymore), but i never lost a character this way in POE (for now).

Also, a personal thought:

I was a CG artist who worked on Maya for for about 15 years. I've worked on 3DS, softimage ...etc. I love Maya far better because you can plug almost anything in everything. Counter part: it have more chance to lag or crashed than with a straight software and it takes a while to launch it (far less with a ssd).

do you think it's only due to "travel time"?

I mean: the passiv/gem/items is faaaaaar more complex than D3 (and its 20/25 fixed skills by class) and i love to be able to "kind of" program skills: [if] i take more than xxx damage[then].

Couldn't this make a little difference in server's data solving that finaly makes a huge one when sending the result to client (especially after a few moves)?

It's hard to think that GGG doesn't care about it ...i fell like they were trapped as soon as they started coding the game..

(and i'm not even talking about the crazy number of corps (that you or oponent can raise or consume/explode) / arrows that remains on walls and minions (it's amazing to see how they sometimes looks like voodoo dolls :p)





Last edited by digitalyn#2604 on Feb 23, 2015, 7:26:40 PM
Ahh yes the manifesto that stated:

1. desync doesn't exist
2. desync is an issue on your side not ours
3. desync, that doesn't exist, is created by our super awesome combat that allows you to dodge melee, which doesn't work due to the desync created by it

and some other excuses.

Its not a priority to fix, since they are making enough money as it is, and would require a complete rewrite of their net code to abandon the idiotic idea that what I see on my screen should be predicted gameplay, to prevent hackers, because playing fair is a huge thing to GGG, though they refuse to do anything realistic to combat RMT that plagues the game.

Give it up on the desync, it was here at the games birth years ago, it will be here for however long the game lasts.

I think the truth is, the reasons behind desync, which are well known by now, are a result of a hard headed design philosophy which isn't going to change, ill blame arrogance but it doesn't matter.

For all the great things this game does, RMT gear progression (or winning the lottery odds in drops) and desync are the only two things keeping this game from being a timeless classic.

Its a shame too, Desync counters a LOT of this games diversity and serious hardcore league play, nullifying all the positives. RMT and globally sparse drops for build centric gear wrecks the other half of this games positives.

Its like two aspects that are negative are counterweighting multiple positive mechanics and design choices this game has. Effectively negating everything this game does right...which is a lot.

Ive said it many times over the years, start a kick starter, have a special "fix desync" supporter packs, whatever, people will pay to make this game better. You could do it GGG if you wanted to.

As for the RMT design philosophy, better put as design choices that cater to an RMT based economy and gear progression, are nothing more than being hard headed because D3 pissed off people several years ago, but even the arrogant blizzard changed their game for the better, removing those issues that everyone hated. So why cant GGG?

just for try, for see and for know

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