A somewhat new player's review of Path of VexOhmIstDol

There's 2 issues that could be fixed to help alleviate desync. The first is to make doorways larger. Second, is to disallow monster collision.

The duping thing just bothers me on a personal level. Not much else to say honestly.
Main 2 points I agree with are trading and desync. Trade system is absolutely abysmal in this game and the community is resistant to anything remotely modern because of d3 paranoia.

Most of your other complaints seem to revolve around difficulty curve and/or are just plain exaggerated or wrong. For example one of your main complaint points is a lack of easy farming areas. HELLO!?!?! Ledge fellshrine and docks? How much easier can you ask for? There are tons of cheap eq options for characters moving up in their gear progression. In this game just from leveling up to 60 you usually get 5-10 chaos at least of currency (at least) whereas in d2 you will get nothing till you start farming bosses aside from a lucky nm or hell forge.
I have one thing to say about D2:

A naked sorc could do hell in D2 with just a little patience.
IGN - PlutoChthon, Talvathir
"
Splift wrote:
Main 2 points I agree with are trading and desync. Trade system is absolutely abysmal in this game and the community is resistant to anything remotely modern because of d3 paranoia.

Most of your other complaints seem to revolve around difficulty curve and/or are just plain exaggerated or wrong. For example one of your main complaint points is a lack of easy farming areas. HELLO!?!?! Ledge fellshrine and docks? How much easier can you ask for? There are tons of cheap eq options for characters moving up in their gear progression. In this game just from leveling up to 60 you usually get 5-10 chaos at least of currency (at least) whereas in d2 you will get nothing till you start farming bosses aside from a lucky nm or hell forge.


PGems would like a word with you. Furthermore, when you start finding things, you really start finding them. With Ledge/Fellshrine/Docks, and dare I say even some maps (tropical island and mountain ledge are particularly welcome for my LA ranger), that IIR and defense are basically mutually exclusive is a huge issue.
Spoiler
"
IlyaK1986 wrote:
So I finally bit the bullet and picked up PoE around a month-ish ago and am now rolling my first toon. So, I'm finally at maps, and I suppose now is as good as any a time to give my opinion about the game.

First and foremost, for any of the "Stop Having Fun Guys", remember this is my opinion, so if you feel like replying with anything hostile, please exit stage left.

About me: I work at a Silicon Valley asset manager (a tiny one) and have a master's in statistics (and a bachelor's in optimization), so I'm no newbie to the idea of min-maxing. In fact, looking at different ways of min-maxing financial assets is what I do for a living.

Now, onto the review:

In my opinion, PoE is a decent standalone ARPG, created, seemingly as a send-up of games such as Diablo 2, FFVII, and FFX, as elements from all three are clearly present. However, even after more than a decade since those games' release, PoE still does not hold up to those games, and I hope my review will shed light as to why.

First, the good:

The amount of different builds that are possible between the vast passive tree and the different ways to customize gems is truly astounding. The skill tree has me constantly nerd-sniped to see different builds, as well as the different gem combinations. Furthermore, for those who are veterans of Diablo 2, this game delivers a very similar atmosphere, so a kudos for keeping with the dark fantasy theme that got people liking D2.

Also, for a F2P game, it has miraculously stayed away from directly selling power (so far--but the pay-for-stash-tabs is definitely toeing the line).

Now, for everything else:

Where to even begin?

I suppose I'll start off somewhere--and on an overarching theme, it can be summarized thus: this game sacrifices the "casual" (note the quotations--if you're going to play a loot-finder ARPG, especially PoE, which is the "hardest" of the current three, the other two being TL and D3, then you're not just some random schlub) on the altar of the hardcore grinder.

Before anything else, let's establish something:

The point of a GAME is to be FUN.

So let's start off with one case of anti-fun in this game--the variance in difficulty, both on a macro and on a micro scale.

On a macro scale, the pace of the original content is all well and good--but then act 3x is just obnoxiously overtuned, to the point that the game in the next difficulty is a hell of a lot easier until you get to Vaal Oversoul (or if you'd like, the giant spider boss--damned chaos damage).

On a micro level, most of the difficulty isn't from good AI, different clumps of monsters with differing abilities to challenge any build equally, but from edge-case types of damage that screw you over differently depending on your build--which while not present always, are present enough to make the game go from an enjoyable mob-blaster to table-flipping frustrating. That is, lightning thorns/reflects/chaos damage/physical spells (this is the biggest drawback of evasion, not necessarily variance in damage taken)/absurdly high damage/and I'm sure I'm missing a few.

I don't think anybody is averse to a challenge. However, I think a lot more people would have a better experience if every time they died, they could say "I died because I screwed up", rather than "sigh, edge case death".

Basically, for the D2 veterans here, remember gloams and their bugged damage?

Well, now there's a different type of gloam for everyone! What fun...


Next criticism:

For a game that's (in theory) a loving send up to the most famous loot finder in the history of ARPGs, PoE's loot system is flat out horrible.

Most items are basically worth less than the cost of the town portal it takes to even carry them back and sell them to NPCs. Unless you find a 5L or a 6L white, it's worthless already. Just about all magic items are inherently worthless. Most rares are next to worthless but can at least be pawned for alteration shards or saved for the chaos recipes. And even with the chaos recipes, the ratio of weapons and armor to accessories is obscene. Essentially, if you find 2 rare rings and a rare amulet, congratulations, you have 1-2 chaos, depending on if you chose to identify the items or not.

And if an item is actually good? Good luck affording it.

Here are my questions:

1) Where are the sets? In Diablo 2, the high-end sets weren't as strong as being fully-geared out in runewords and uniques (i.e. a Barbarian with Immortal King's set wasn't as strong as one dual-wielding Beast and Ebotdz with an arreat's face, a fortitude/chains of honor/enigma, gore riders, etc...), but nevertheless, sets gave a lot of players an affordable way to explore the vast majority of the content in the game without frustration. For instance, a Tal Rasha's sorceress could clear just about all of hell with her merc.

2) Where are the cost-effective options to welcome players new to PoE? That is to say, where are PoE's equivalents to Insight, Spirit, Honor, Leaf, Harmony, Wealth, and Rhyme runewords? Some of those may have been "best in slot" items (spirit, insight), but many weren't. But for those that could get the better stuff, did these items make their experience in any way *worse*?

3) Where are the safely-farmable zones for a player on his first character to actually find gear? Once again, going back to Diablo 2, what is this game's equivalent of Hell Mausoleum/Crypt? Yes, those two houses by Blood Raven in hell--equip a 4 perfect topaz plate and a 3 perfect topaz helmet with a goldwrap and chanceguards, have merc tank the few skeletons there, blow things up, collect loot. Other similar locations (but better known, I suppose) include the ancient tunnels (especially for pure ice sorceresses), the pit (not safe per se, but a stimulating clear for any dual-source-of-damage character), and so on. And of course, let's not forget the moat trick at Mephisto. Did these elements make Diablo 2 a *worse* game, because newer players could actually find decent loot? I very much don't think so. After all, a new player finding loot didn't affect a veteran's ability to go solo uber tristram.

4) Why is there no good, steady progression in itemization? Diablo 2 had cheap-but-effective-for-their-cost runewords at the beginning, a whole panoply of mid-range uniques and runewords, and once you got to the later stages, you could trade for some very solid gear with just pgems, such as the character-specific sets. Contrast that in PoE, in which everything is junk unless it's worth multiple chaos orbs or even exalts.

5) Where is the crafting system? And no, I don't mean the "use material on item and pray" system that is PoE's sad excuse for a "crafting" system. I mean the "take this piece of junk, that piece of junk, and that piece of junk, and out comes something beautiful and useful". For instance, say you were rolling an amazon and needed gloves that gave you knockback. There was a recipe that gave you that guaranteed knockback. And if you were particularly lucky, you also got +2 to bow skills along with 20% increased attack speed. And once again, while the elite players had no need of these lowbie crafting recipes, for those just rolling their first character, these methods were a godsend.

In short, while there's a whole heck of a lot devoted to making sure the hardest of core players are happy with map-only drops, the Voltaxics, the Kaoms Hearts, the Shavronnes, etc... of the world, where is the pacing for anyone else to get *to* those items?

Trading?

Ah yes, trading. Balancing the drops around the "economy"...except that the trading system...doesn't work! I mean, isn't it sort of stupid that in order to actually get decent trades, that one has to go outside the game, because the trade channel is so full of spam?

Furthermore, while I haven't played the travesty that is Diablo 3, I believe Blizzard stated that they're shutting down the auction houses because they took away from the spirit of the game in terms of farming loot by killing mobs. Shouldn't an action RPG be about finding your loot, not grinding forever to get currency to trade for it? Even though there's no explicit auction house in PoE, what exactly is poe.xyz.is and the trading forums? Oh yes, basically an auction house. Granted, one with no streamlining whatsoever (i.e. if I'm looking for a bow, but looking to pay no more than 20 chaos, why can't I filter by that?). As of the moment, there is no trading system in PoE itself. If you have an item, you can link to it in chat and pray that someone sees it.

In short, the trading system is a travesty in PoE, and for the game's drops to be balanced not around a character's kill speed, but around other characters' kill speeds is a much larger one.


Next:

Where is the basic math in this game?

That is--if 2 fusings is a chaos, and 25 chaos is an exalt, and it takes 100 fusings (on average) to get a 5-L, well, basic math says that just to use and sustain a basic freaking lightning arrow and an aura, you'd need to throw 2 exalts worth of fusings just so you can run lightning arrow-lmp-pierce/chain-blood magic-LGoH/lifeleech.


Next:

The damned desync. When you're running for your life because even following a guide, you still can die in ten seconds to normal mobs and desync is either a loss of character (hardcore types) or a loss of half an hour's worth of experience, desync is just a sign of a second-rate game development company. And this isn't just an "oh every RPG has these issues". Somehow, blizzard's forums aren't full of "FIX THE DAMN DESYNC!", and weren't even in the days of 56-freaking-k modems. In short, this seems to have been a problem that was solved long ago, maybe through some compromises that allowed some injections to get through, but it created a more enjoyable experience for most.

And now in the days of "ping a compute once to see if it has an injection going, if so, delete and ban", this is either A) a severe case of throwing the baby out with the bathwater or B) a severe case of incompetence in terms of the quality of programmers that GGG employs. And, considering that this game is already spambot infested as D2 was in its waning years (spambot entries are as different as night from day compared to regular human chat), well, what's there to say, besides "grow up"?

Continuing:

The stuff not related to the core ARPG gameplay--that is, the fluff that makes a game, well, a game rather than a skinner box--the plot and music.

IMO, both suck. Period.

Now some might say "ARPGs generally don't have good plots", and while I agree, the Diablo series did have a plot. And it was a cohesive one. With PoE, the plot is exactly the opposite. While I can buy Act 1's plot (you're an exile, so you decide to start your attempt at scraping by through helping a few good-natured folks), act 2 basically has no plot to speak of (oh hey go on some fetch quests for us. Why? No particular reason.), and act 3 is more a disjoint and incomplete history lesson aside from the "those guys are obviously evil, go kill them please" parts. Also, why exactly were Dominus, Piety, and Gravicius in Wraeclast? Why exactly was Piety trying to replicate Shavronne's work? (For that matter, what ever the fuck happened with Shavronne? Did Brutus bop her while she was writing her that journal, which is why it cuts off?) Will we ever see some sort of possessed immortal Kaom? Why were we given this giant history lesson of the place when whether we know said history or not has absolutely no impact, one way or another, on the current events at hand?

Onto the music:

It's epic elevator music. The whole excuse of "it's supposed to be atmosphere-setting music" is a cop-out to me. Years after I've last played The Last Remnant, I can still distinctly remember its opening theme, the epic music of Nagapur, some of the kicking battle themes, the theme of Athlum and Melphina, the music of Elysion, and some of the boss battles (press to victory is an aural orgasm waiting to happen).

Or, if you want to go even further back in time, Seiken Densetsu 3. There are some very distinct, memorable, and atmosphere setting themes. Meridian Child. Walls and Steels. Powell. Left-handed wolf. Female Turbulence. Another Winter. Sacrifice Part 3.

Or, even if you want to say "fine, we're not on square-enix's level", how about the soundtrack of a game produced by two people? That is, epic battle fantasy 4--which is basically a complete parody of all things single player RPG, yet will remain in my mind a massively memorable game, particularly because of its music.

Or if you'd like, I still remember parts of the Tristram theme, the rogue encampment, the act 1 wilderness, the act 5 outdoor music, the WSK music (mainly because that track was the game startup track =P), and Harrogath.

For PoE's music, I can't remember the melody of a track even half an hour after I stop playing.

The idea that music can only be atmosphere-setting or memorable is a major cop-out. Because that's patently false, considering that I've forgotten the particular names of some of the music tracks I listed above, but haven't forgotten the actual music, because I associate it with a certain place.

In other words: what gives, GGG? Why the lazy writing and the skimping on the music, when single independent indie artists are doing better?


Lastly:

Certain parts of the community. While there are indeed some helpful people out there, there are also those that are textbook examples of the "Stop Having Fun Guys", who seem to be so paranoid that any compromise in addressing the above problems would suddenly rip the heart and soul out of Path of Exile, and who think that there exists absolutely no happy medium between this and the idea of having everything instantly handed to every player who decides to create a character, even if such happy mediums have been successfully implemented in the past to greater success!


So in conclusion:

PoE is a game with a hell of a lot of depth--perhaps the most for any game with the three letters "RPG" anywhere in the description. That depth is a masterfully-innovated merciless nerd-sniper that should be seen as what can happen when someone decides to combine a labor of love with innovation of that which was already established.

Unfortunately, most of that depth is locked away behind blatant and far more sadistic than necessary Skinner Box elements, poor difficulty pacing, spikes of frustrating gameplay, and an item acquisition system that's a massive regression from what existed a decade ago, and is only less frustrating than the by-design pay-for-power systems of eastern skinner-box F2P MMO RPGs (and not by much, either). And a particularly troubling fact is that a small but vocal minority actually supports keeping these aspects of the game out of a misguided paranoia that addressing these issues would be worse than the current state of affairs.

The game is also plagued by poor software implementations which manifest themselves far more viciously in this particular game than any other of the genre, including those which existed many years ago that were constrained by vastly inferior network hardware as compared to that of today.

Furthermore, the non-gameplay aspects of the game show a clear lack of effort compared to even some of the better indie flash games produced by an independent developer and one dedicated music composer. (And those two games would be RPG Shooter Starwish and Epic Battle Fantasy 4. For any of you hardcore grinders, play them both. You may do a few less map runs, but you'll have lasting memories). They are especially inferior to games developed in the Super Nintendo era (then again, so are most).

In its current state, it is this reviewer's opinion that PoE is not even as good as Diablo 2 Lord of Destruction at the height of its content (which, I suppose is not saying much--no current generation ARPG is), and still feels very much like an incomplete labor-of-love rather than a professional AAA production that should be mentioned in the same breath as the productions of other more well-known game studios.

The sliver of hope, however, is that PoE is relatively new, and nothing is yet set in stone. All of these issues can be addressed. Of course, the big question as to when they will be properly addressed, is of course, very much non-trivial.


Diablo II did not, in the slightest way, have a dark atmosphere. It had dark areas, creepy and/or scary music, but it failed to have the dark atmosphere many wanted. Diablo was truly dark.

"
I don't think anybody is averse to a challenge. However, I think a lot more people would have a better experience if every time they died, they could say "I died because I screwed up", rather than "sigh, edge case death".


I think the second one should go more like: "How the [beep] do you fight that?" or "What just happened?"

"
Where are the sets?


GGG has not added any form of set items yet and I don't know if they have said anything about such items. I would love to see this.

"
Where are the cost-effective options to welcome players new to PoE? That is to say, where are PoE's equivalents to Insight, Spirit, Honor, Leaf, Harmony, Wealth, and Rhyme runewords?


Atziri's Foible

This essentially solves any mana problems you'll have and allows you to run around with fewer mana potions. Or, you can spend more points elsewhere and rely solely on potions and this on mana. Very powerful, especially since you can level gems and equip gear sooner and with less of a hassle from attributes on gear.

Perandus Signet

The increased experience gain and mana attributes greatly help. Although the increased experience is only very good for certain situations, and other rings provide many greater bonuses, this can really help level quickly.

Wanderlust

These shoes stay equipped until about level thirty. The bonuses they give are okay, but they work for quite some time.

Facebreaker

The single best leveling item in the game. This and two Iron Rings can easily do all the damage you require in order to survive.

Goldrim

Purely for the resistances. This really helps and is viable for even late game builds for the resistance if you lack any good gear with resistances on it.

Crest of Perandus

This shield has the highest block chance in the game. It offers a huge resistance to the worst element in this game, in my opinion. The life regeneration is icing on the top.

All of these are wonderful leveling items that make leveling easy, but it's mostly in the gems and that can vary depending on what you plan on doing.

"
Where are the safely-farmable zones for a player on his first character to actually find gear? Once again, going back to Diablo 2, what is this game's equivalent of Hell Mausoleum/Crypt?


Normal:
-Submerged Passage
-Ledge
-Caverns of Wrath and Anger
-Fellshrine (The actual Fellshrine, not the area)
-Vaal Pyramid
-City of Sarn
-Crematorium
-Docks

Cruel and Merciless:
-Submerged Passage
-Ledge
-Flooded Depths
-Caverns of Wrath and Anger
-Fellshrine
-Catacombs

By level sixty, all you should farm is Catacombs. It has the highest level, has a chance of a Large Chest at the end, and has tight hallways and rooms.

"
Where is the crafting system?


You mean the gambling system?

"
The damned desync.


It's always going to be a problem. Small company with a F2P game being compared to a major company that made an ARPG series and is making a kludge of WoW with overflooding it with expansions.

...and I'll stop with that. To tired to read every post in this thread.
"
Natharias wrote:


"
The damned desync.


It's always going to be a problem. Small company with a F2P game being compared to a major company that made an ARPG series and is making a kludge of WoW with overflooding it with expansions.


World of Tanks would like to have a word with you. same as many many other games released after 90'.

desync is a result of design decision and while reasons are in some areas okish (accuracy system/evade) the execution is simply crude. what is even more crude is complete silence on ggg part for months now about progress and if they want to fix it at all(i exclude that great wall of text that explains desync, this is simply wall of excuses)

"
ampdecay wrote:
Its funny how everyone seems to forget the insane lag and black walls of death from D2 also everything you compared PoE to D2 was D2:LoD after roughly ten years of patching.

Go back and play vanilla D2 and really see which is the better game (I'll give you a hint its PoE)

Also I played D2 for over ten years and never even had a SoJ drop or a high rune, so drop rates were just as abysmal in D2

Take off the nostalgia glasses man, it really skews your perspective, but this topic has been beaten to death several times on these forums.


People act like D2 had no desync but its the only game I remember playing as a kid that had that terrible of lag and desync (called rubber-banding back then, seriously same thing)


Anyway I'll take PoE over D2:LoD anyday. Last time I booted up D2 I played for ten minutes and got pissed off at potions because I wanted my flasks back, got annoyed my equipment broke, got annoyed I'd run out of stamina and start walking, just overall got annoyed by about everything in the game.


Yeah but difference is, in D2 didn't have shit progression. PoE does.

Thats what is really lacking, PoE has incredibly shit progress, its mimicking that of Korean aRPG's
I was a very activ diablo 2 player for a long period of time and kind of well known in the german scene of this game and basicly did and saw everything in this game.Writhing guides, doing several selfbuild Chars who ended quite strong, placing 4. at Europe Ladder for the first Baalkill on hell after ladder reset and what not. There are several big points of the OP which are not truth at all and i want to give a detailed watch on that.

Op starting of the difficulty and where he sees the problems in POE compared to D2.
What he dont mention:
-Iron Maiden Curse in A4 was basicly a free death for a meele champ in diablo. You could play around it sure, but if you never died to it you never played the game realy. I played the game for years before they finaly removed it. In Poe you can easy get a plan to deal with reflect mobs which is much fairer
- As he mentioned the glooms/souls he kinda forgot about ancients ( not scary for highend builds, overpowerd as fuck for many selffound builds),randomly overpowerd mods on baals last vave and so on. Nilatkas Corpse Explosion even killed you randomly even with the highest gear.
-Even Resistenze in D2 was a real problem if you played selffound, cause they could be IMMUNE to your dmg and you needed a halfway decent equiped Merc to handle it. Sure you could go Dual Elements and never rly get your "main" build to full potencial, while if just lowers your dps in POE.


The Lootsystem:

I have to admit i had to laught a bit when the mentioned the sets and how he praised them. Sure, they were perfetly fine ( besides the paladin set which was "kinda" crapy besides for 1 build), but you wouldnt never get it together by finding it yourself. Every one of those Sets had at least very rare Part which had a horrible dropchance. Sure you could trade for it, but thats the same as trading for a 5linked which kinda "bad" rolls, which will just do the job--> same as it was in diablo 2.
The Runewords were good. Thats sure. But there are several low Uniques which cost next to nothing and the overall skillgem system lowers the need of a equivalent to the runewords by far.
The best example is how much eaier you get a rare weapon just by finding which gets you furter in the game compared to diablo 2. Selffound Meele at diablo 2 was a real pain sometimes, cause your dmg was nearly 90% based of your god damm weapon.
( PS: Bitch please, mention dmg whirlwind/dual-wielding and names beast/Ebotdz instead of dual grief... come one dude rly? this aint pvp bro).
I guess i dont have to go onto the save farming zones cause here it is more of a lack of knowledge of the OP then anythign else.

And about the steady progression in itemization if just a terrible joke. Diablo 2 was ALL about Uniques and Runewords. Rares could only in rare places/situations even come close to thier Unique/Runeword counterparts.
For example--> Go and do math to get a Rarebow to match Windforce or the Auraruneword ( forgot the Name right now). It was "nearly" possible to reach those 2 but the bow had to be out of this world. Dont get my started on Enigma, Grief and things like that. The only weapon to even match Grief was Death, another Runeword which was also "quite" expensive, but doable.
Compared in Poe: Lionsglare is a awesome good bow which costs more then enough, but can be worse then rare bow, even if that rare has to be also be godlike.

About the crafting: There were some special case where the craft was kinda nice ( the Knockback for Bowamazon is maybe the best example yeah), but other then that they were mostly used for 1 thing mostly---> godlike faster casting pvp amuletts to get to the stupid made up caps for caster casting which you had to reach.
Other then that it was all about Runewords and Uniques.
I cannot stress enough how much PoE is doing it better. Sure crafting with Exalts and what not is expensive, but this is the endgame every diablo player dreamed of--> go for equal unique godlike rares to make your char rly something special and not the Shaco, Hoto, Enigma, Spirit, Arach, double soj, maras, call to arms + boots Hammerdin copy paste items which you could throw on every necro and sorc aswell....
Btw: In Diablo EVERYTHING was junk besides the standard uniques/sets and higher runes. You could just fill your WHOLE inventar which charms and leave enough space for the cube cause you never keep more then the little space inside the cube to have enough for the loot which was "worth" to be kept.

The Trading in a game like this is a such big topic, you can never get close to understand all about it and give an opionion on it with such few words. You may dislike the way a game like this becomes to some extend to a economy game but there is a reason a side for diablo 2 trading became one of the biggest forums in the whole internet.
For everyone who dislike it there are at least the same amount of people who like it.
I wont go deeper on this, cause i had to write 10 times the amount of this post, but i can tell you as a person who was very rich on diablo 2 it was a big reason which keeped me playing.
Just one thing has to get out there:
PoE is so much better at giving you currency to afford things. Even the lower Orbs are usefull enough to give them a "worth" and the chaos recipie you mentioned.
Besides beeing an intelligent trader outside of the game what did you acutally in diablo 2 to make currency?
You either went for Hellfiretorches, selling out spots for übertristram leveling ( which was fixed at some point 2009 or 2010) and rushing chars rush classic diablo to do the act 4 quest for the runedrop or use your travincal gold barb and spend hours in the gambling bullshit. Each way was very far away from the "normal" gameplay or rather just broken as fuck ( tell me Übertristram Leveling wasnt just dumb as fuck) and the classic rush thing didnt even get you exp for your real char.
In Poe you just play the game, do maps and bosses for exp and getting a steady and reliable amount of currency.

Desync: Well it is hard to tell if it is that much worse in Poe, but shit you desynched in Diablo 2 for real. I mean the paladin charge, barb frenzy, teleport, the assasin movementabilites. All this shit made you dsynch like hell besides random desynchs which happened from time to time.
I mean Pvp in Diablo 2 was a pure mindgame. nearly everything could became invisible through desynch. Hammerfields, fireballs, boneskills and basicly EVERY GOD DAMM MISSILE. You didnt played what you "saw", you played what you had to expect and "feel".


Plot: Diablo 2 had nice vids for the time which gave a nice flavour. Thats it. The story itself has no more depth then: oh this are the evil demons from hell, better kill them. Basic Hell vs Heaven.
The Music in Diablo 2 was better yeah.. but the be honest this is the least important point ever. When you grind for a longer time you start listing to your own music, talk to friends in teamspeak and shit. At the end no one gives a fuck, sorry to say it that hard.


I had to break the starting post down in each of his points to show how wrong the Op is that Diablo 2 did anything better at all.
At some points POE is just plain better, some points are just a preference point ( the economy part of those games mostly) and some points can be addressed, but arent as bad as OP stated it to be.

PS: I know my english sucks..xD
People are focusing too much on droprates, yes both games had low drop rates for the ultra rares, no one is denying that

The difference is, in D2 you could progress much better with the gear you find, in PoE you can't. There are many reasons for this

- D2 has reliable crafting, PoE didn't
- In D2 if a better item dropped, you could equip it straight away. In PoE you can't, due to how sockets and links work. You often have to spend currency just so you can use an item that you just found (assuming its not a belt/amulet/rings)
- In D2, magic's (as opposed to rares) were much stronger. In PoE, magic's basically become uses after normal for anything thats not crafting

If you combine and multiply all of the above points (because each point effects the other point), you will realize why D2 is actually very different to PoE when you get down to the bones of it
IlyaK1986:

Thanks for the feedback. What do you think about the newer tracks that were added in act3x (Gardens, Library and Sceptre of God)?

We have only had a composer work on PoE tracks during brief times during the development so in a way we have had much less than one dedicated composer. Recently we have been able to get a composer that is working on a on-going basis to make new tracks and improve old ones. One of the goals with the act3x tracks, and even more so with tracks for act 4 will be to incorporate memorable melodies.

BTW, if someone were to stumble upon Kaom in a future expansion of PoE, I am sure he would be very dangerous.
Omnitect of Wraeclast

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