A somewhat new player's review of Path of VexOhmIstDol
There's 2 issues that could be fixed to help alleviate desync. The first is to make doorways larger. Second, is to disallow monster collision.
The duping thing just bothers me on a personal level. Not much else to say honestly. |
![]() |
Main 2 points I agree with are trading and desync. Trade system is absolutely abysmal in this game and the community is resistant to anything remotely modern because of d3 paranoia.
Most of your other complaints seem to revolve around difficulty curve and/or are just plain exaggerated or wrong. For example one of your main complaint points is a lack of easy farming areas. HELLO!?!?! Ledge fellshrine and docks? How much easier can you ask for? There are tons of cheap eq options for characters moving up in their gear progression. In this game just from leveling up to 60 you usually get 5-10 chaos at least of currency (at least) whereas in d2 you will get nothing till you start farming bosses aside from a lucky nm or hell forge. |
![]() |
I have one thing to say about D2:
A naked sorc could do hell in D2 with just a little patience. IGN - PlutoChthon, Talvathir
|
![]() |
" PGems would like a word with you. Furthermore, when you start finding things, you really start finding them. With Ledge/Fellshrine/Docks, and dare I say even some maps (tropical island and mountain ledge are particularly welcome for my LA ranger), that IIR and defense are basically mutually exclusive is a huge issue. |
![]() |
Spoiler
" Diablo II did not, in the slightest way, have a dark atmosphere. It had dark areas, creepy and/or scary music, but it failed to have the dark atmosphere many wanted. Diablo was truly dark. " I think the second one should go more like: "How the [beep] do you fight that?" or "What just happened?" " GGG has not added any form of set items yet and I don't know if they have said anything about such items. I would love to see this. " Atziri's Foible This essentially solves any mana problems you'll have and allows you to run around with fewer mana potions. Or, you can spend more points elsewhere and rely solely on potions and this on mana. Very powerful, especially since you can level gems and equip gear sooner and with less of a hassle from attributes on gear. Perandus Signet The increased experience gain and mana attributes greatly help. Although the increased experience is only very good for certain situations, and other rings provide many greater bonuses, this can really help level quickly. Wanderlust These shoes stay equipped until about level thirty. The bonuses they give are okay, but they work for quite some time. Facebreaker The single best leveling item in the game. This and two Iron Rings can easily do all the damage you require in order to survive. Goldrim Purely for the resistances. This really helps and is viable for even late game builds for the resistance if you lack any good gear with resistances on it. Crest of Perandus This shield has the highest block chance in the game. It offers a huge resistance to the worst element in this game, in my opinion. The life regeneration is icing on the top. All of these are wonderful leveling items that make leveling easy, but it's mostly in the gems and that can vary depending on what you plan on doing. " Normal: -Submerged Passage -Ledge -Caverns of Wrath and Anger -Fellshrine (The actual Fellshrine, not the area) -Vaal Pyramid -City of Sarn -Crematorium -Docks Cruel and Merciless: -Submerged Passage -Ledge -Flooded Depths -Caverns of Wrath and Anger -Fellshrine -Catacombs By level sixty, all you should farm is Catacombs. It has the highest level, has a chance of a Large Chest at the end, and has tight hallways and rooms. " You mean the gambling system? " It's always going to be a problem. Small company with a F2P game being compared to a major company that made an ARPG series and is making a kludge of WoW with overflooding it with expansions. ...and I'll stop with that. To tired to read every post in this thread. |
![]() |
" World of Tanks would like to have a word with you. same as many many other games released after 90'. desync is a result of design decision and while reasons are in some areas okish (accuracy system/evade) the execution is simply crude. what is even more crude is complete silence on ggg part for months now about progress and if they want to fix it at all(i exclude that great wall of text that explains desync, this is simply wall of excuses) |
![]() |
" Yeah but difference is, in D2 didn't have shit progression. PoE does. Thats what is really lacking, PoE has incredibly shit progress, its mimicking that of Korean aRPG's |
![]() |
I was a very activ diablo 2 player for a long period of time and kind of well known in the german scene of this game and basicly did and saw everything in this game.Writhing guides, doing several selfbuild Chars who ended quite strong, placing 4. at Europe Ladder for the first Baalkill on hell after ladder reset and what not. There are several big points of the OP which are not truth at all and i want to give a detailed watch on that.
Op starting of the difficulty and where he sees the problems in POE compared to D2. What he dont mention: -Iron Maiden Curse in A4 was basicly a free death for a meele champ in diablo. You could play around it sure, but if you never died to it you never played the game realy. I played the game for years before they finaly removed it. In Poe you can easy get a plan to deal with reflect mobs which is much fairer - As he mentioned the glooms/souls he kinda forgot about ancients ( not scary for highend builds, overpowerd as fuck for many selffound builds),randomly overpowerd mods on baals last vave and so on. Nilatkas Corpse Explosion even killed you randomly even with the highest gear. -Even Resistenze in D2 was a real problem if you played selffound, cause they could be IMMUNE to your dmg and you needed a halfway decent equiped Merc to handle it. Sure you could go Dual Elements and never rly get your "main" build to full potencial, while if just lowers your dps in POE. The Lootsystem: I have to admit i had to laught a bit when the mentioned the sets and how he praised them. Sure, they were perfetly fine ( besides the paladin set which was "kinda" crapy besides for 1 build), but you wouldnt never get it together by finding it yourself. Every one of those Sets had at least very rare Part which had a horrible dropchance. Sure you could trade for it, but thats the same as trading for a 5linked which kinda "bad" rolls, which will just do the job--> same as it was in diablo 2. The Runewords were good. Thats sure. But there are several low Uniques which cost next to nothing and the overall skillgem system lowers the need of a equivalent to the runewords by far. The best example is how much eaier you get a rare weapon just by finding which gets you furter in the game compared to diablo 2. Selffound Meele at diablo 2 was a real pain sometimes, cause your dmg was nearly 90% based of your god damm weapon. ( PS: Bitch please, mention dmg whirlwind/dual-wielding and names beast/Ebotdz instead of dual grief... come one dude rly? this aint pvp bro). I guess i dont have to go onto the save farming zones cause here it is more of a lack of knowledge of the OP then anythign else. And about the steady progression in itemization if just a terrible joke. Diablo 2 was ALL about Uniques and Runewords. Rares could only in rare places/situations even come close to thier Unique/Runeword counterparts. For example--> Go and do math to get a Rarebow to match Windforce or the Auraruneword ( forgot the Name right now). It was "nearly" possible to reach those 2 but the bow had to be out of this world. Dont get my started on Enigma, Grief and things like that. The only weapon to even match Grief was Death, another Runeword which was also "quite" expensive, but doable. Compared in Poe: Lionsglare is a awesome good bow which costs more then enough, but can be worse then rare bow, even if that rare has to be also be godlike. About the crafting: There were some special case where the craft was kinda nice ( the Knockback for Bowamazon is maybe the best example yeah), but other then that they were mostly used for 1 thing mostly---> godlike faster casting pvp amuletts to get to the stupid made up caps for caster casting which you had to reach. Other then that it was all about Runewords and Uniques. I cannot stress enough how much PoE is doing it better. Sure crafting with Exalts and what not is expensive, but this is the endgame every diablo player dreamed of--> go for equal unique godlike rares to make your char rly something special and not the Shaco, Hoto, Enigma, Spirit, Arach, double soj, maras, call to arms + boots Hammerdin copy paste items which you could throw on every necro and sorc aswell.... Btw: In Diablo EVERYTHING was junk besides the standard uniques/sets and higher runes. You could just fill your WHOLE inventar which charms and leave enough space for the cube cause you never keep more then the little space inside the cube to have enough for the loot which was "worth" to be kept. The Trading in a game like this is a such big topic, you can never get close to understand all about it and give an opionion on it with such few words. You may dislike the way a game like this becomes to some extend to a economy game but there is a reason a side for diablo 2 trading became one of the biggest forums in the whole internet. For everyone who dislike it there are at least the same amount of people who like it. I wont go deeper on this, cause i had to write 10 times the amount of this post, but i can tell you as a person who was very rich on diablo 2 it was a big reason which keeped me playing. Just one thing has to get out there: PoE is so much better at giving you currency to afford things. Even the lower Orbs are usefull enough to give them a "worth" and the chaos recipie you mentioned. Besides beeing an intelligent trader outside of the game what did you acutally in diablo 2 to make currency? You either went for Hellfiretorches, selling out spots for übertristram leveling ( which was fixed at some point 2009 or 2010) and rushing chars rush classic diablo to do the act 4 quest for the runedrop or use your travincal gold barb and spend hours in the gambling bullshit. Each way was very far away from the "normal" gameplay or rather just broken as fuck ( tell me Übertristram Leveling wasnt just dumb as fuck) and the classic rush thing didnt even get you exp for your real char. In Poe you just play the game, do maps and bosses for exp and getting a steady and reliable amount of currency. Desync: Well it is hard to tell if it is that much worse in Poe, but shit you desynched in Diablo 2 for real. I mean the paladin charge, barb frenzy, teleport, the assasin movementabilites. All this shit made you dsynch like hell besides random desynchs which happened from time to time. I mean Pvp in Diablo 2 was a pure mindgame. nearly everything could became invisible through desynch. Hammerfields, fireballs, boneskills and basicly EVERY GOD DAMM MISSILE. You didnt played what you "saw", you played what you had to expect and "feel". Plot: Diablo 2 had nice vids for the time which gave a nice flavour. Thats it. The story itself has no more depth then: oh this are the evil demons from hell, better kill them. Basic Hell vs Heaven. The Music in Diablo 2 was better yeah.. but the be honest this is the least important point ever. When you grind for a longer time you start listing to your own music, talk to friends in teamspeak and shit. At the end no one gives a fuck, sorry to say it that hard. I had to break the starting post down in each of his points to show how wrong the Op is that Diablo 2 did anything better at all. At some points POE is just plain better, some points are just a preference point ( the economy part of those games mostly) and some points can be addressed, but arent as bad as OP stated it to be. PS: I know my english sucks..xD |
![]() |
People are focusing too much on droprates, yes both games had low drop rates for the ultra rares, no one is denying that
The difference is, in D2 you could progress much better with the gear you find, in PoE you can't. There are many reasons for this - D2 has reliable crafting, PoE didn't - In D2 if a better item dropped, you could equip it straight away. In PoE you can't, due to how sockets and links work. You often have to spend currency just so you can use an item that you just found (assuming its not a belt/amulet/rings) - In D2, magic's (as opposed to rares) were much stronger. In PoE, magic's basically become uses after normal for anything thats not crafting If you combine and multiply all of the above points (because each point effects the other point), you will realize why D2 is actually very different to PoE when you get down to the bones of it |
![]() |
IlyaK1986:
Thanks for the feedback. What do you think about the newer tracks that were added in act3x (Gardens, Library and Sceptre of God)? We have only had a composer work on PoE tracks during brief times during the development so in a way we have had much less than one dedicated composer. Recently we have been able to get a composer that is working on a on-going basis to make new tracks and improve old ones. One of the goals with the act3x tracks, and even more so with tracks for act 4 will be to incorporate memorable melodies. BTW, if someone were to stumble upon Kaom in a future expansion of PoE, I am sure he would be very dangerous. Omnitect of Wraeclast
|