Guilds ( Suggestions) - Everything About Guilds

I have suggestion for creating guilds. Guild Leaders can choose flag for the guild and players can buy the flag and put it on the Armor they wear. Also Guild leaders if they have enough money ofc its going to be expensive can buy Guild House: There will be Guild Hall made by GGG and player can buy them and if they get 5 in party and they are at Guild Hall than special button appreast join Guild Battle than you can fight Guild vs Guild and also there should be ladder for that and also its good to add some + and Guild expirience so every player that is in the guild gains exp for himself and for the Guild and There should be Guild things like +5% Magic Find, 5% Gold find..... They were just examples. Hope to see more suggestions here if they are really good ill edit the first post with better things.

Guild Things:

1.Guild Level ( just like players leveling)
2. With getting level you get additional slots for Guild
3. Guild Halls
4. Guild Quests - Yeah you read good they should be hard and only a guild can do and there can be Achievement in Guild Interface and you can see when you open players profile and you can click Guilds and see that Guild achievements and those achivements can be achieved by doing hard Guild Quests
5.Guild Battle - Guild vs Guild
6. Ladder for Guilds by expirienece
7. There can be races like now there are solo,party and instead party now there can be Guild race, and the reward will go to the Guild not the players.
8. Guild Stash with restrictions that leader can put.
9. PVP Guild Ladder - with each victory in Guild Battle every Guild gets 10 points if the guild looses than it will cost you 5 points.
10. Guild Message of the Day - Useful for telling the new players if you have web-site or forum for the guild, also serves as timer for Guild Quests, Guild leader can tell when guild will do Guild quests.
11. How do I become a Chaos or Order Guard?
Under a new guildmaster option, a guildmaster can declare his guild to be either a Chaos or Order Guild assuming the guildmaster meets the requirements for being a Chaos or Order Guard.
Any members who do not meet the new guild requirements when a guild is converted over will be removed from the guild.
If you are a member of a Chaos or Order guild, and you become a murderer, or lose fame below the requirement (by dying, or by atrophy), you'll be removed from the guild.
All members of Chaos and Order guilds are forced to display their guild abbreviation. In addition to this, members will have (Chaos) or (Order) after their guild abbreviation.
All guild members of the opposite alignment will appear orange, and members can be freely attacked. ( Only for Cut-throat )


Will add more features while i listen to your suggestions on this topic also if i have other good ideas ill add them too ;)
Last edited by Foronisus on Jan 21, 2013, 7:12:02 AM
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Bump! No one to comment on this? or maybe have suggestion to even more improve Guilds?
that would be so amazing. to be the leader of a hardcore league guild.

have a week long guild race, cap the amount of members. ladder is based off pooled XP.

if you win a PvP guild match the looser's should have the winning guilds tag watermarked on there screen for a day lol.

Do want. I only just bought access to this game, but I plan on getting really into it, and running a guild with friends would simply be amazing. Sort of your own little community in-game where you can find groups and people to have fun with in general. :)
I agree guild functionality is an important component to the game. It will enhance communication, comradery, competition, and enjoyment. If GGG can make a fair amount of money implementing that feature than I feel it is worthwhile.

I don't think you will be able to include the +5% magic find concept with GGG avoiding Pay2Win features.
I hope guild system will be the part of open beta progress ;) GGG wrote about this few times, they agree
Lightekk - criticism for free
Thats a wonderfull idea. Guilds would make game more intereting and chalanging, especially mixed with some nice stuff, for example keep system.
I am stealing this idea from Ultima Online game I used to play for a long time, and this keep system was absolutely amazing. It sounds like this:
There are diferent keeps (you can call them palaces or whatever). They have fixed location somewhere in the world. A guild comes, conquers mobs and players defending a keep and puts their flag on the keep. In this way that guild is occupying the keep for as long as another guild does not come, and after defeating defending mobs and players, put their flag on the keep (in a specific place ofcourse). This, combined with gear droping on the ground after death and others able to loot it, creates wonderfull, chalanging atmosphere, where guilds can show and compare their skills. Defending mobs, positioning etc. creates huge field for advanced strategy and tactics, such as traping, puting remote mines, uing frost wall to block players one by one etc.
So, guilds and something like that later in the game would be awesome.
ign: Grandpa_From_Graveyard
"
iheartjen wrote:
I agree guild functionality is an important component to the game. It will enhance communication, comradery, competition, and enjoyment. If GGG can make a fair amount of money implementing that feature than I feel it is worthwhile.

I don't think you will be able to include the +5% magic find concept with GGG avoiding Pay2Win features.


pay2win? where you saw there pay2win?
its old and pretty nice and effective idea. Guild contain players that can complete guild quests, some dungeons, bring some dropped things to the guild, crafting in guild and this actions just increasing guild experience (yeah guild have experience levels like players do). While players increasing this guild levels guild just giving them per level bonuses like +2% experience +2% magic find on guild level 5, on guild level 10 it will be +5% magic find, +5% xp + 5% resist while in a party and much more, u can just think about it and u can do another concept how to use in game items or drops and how connect them with a guild system and its rewards. Its not pay 2 win concept its a concept o replayability, its a concept of extreme fun 2 play and its concept of competition while players want be better than others and creating epic communities with their own names ;)
Lightekk - criticism for free
"
lightekk wrote:
its old and pretty nice and effective idea. Guild contain players that can complete guild quests, some dungeons, bring some dropped things to the guild, crafting in guild and this actions just increasing guild experience (yeah guild have experience levels like players do). While players increasing this guild levels guild just giving them per level bonuses like +2% experience +2% magic find on guild level 5, on guild level 10 it will be +5% magic find, +5% xp + 5% resist while in a party and much more, u can just think about it and u can do another concept how to use in game items or drops and how connect them with a guild system and its rewards. Its not pay 2 win concept its a concept o replayability, its a concept of extreme fun 2 play and its concept of competition while players want be better than others and creating epic communities with their own names ;)


Yeah You understanded me right :) dunno maybe i didnt write good in the first post but i was meaning that. Also there could be Guild races because if there is Guild expirience than why not Guild race?

Edited the First post to make it more clear
Last edited by Foronisus on Jan 16, 2013, 5:49:35 AM

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