Oro's Righteous Fire Marauder [1.2.0]
" He means that *if you're snapshotting*, they must be with the snapshot. If you never swap out the armor you don't have anything to worry about. |
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How does quality work with RF? Does the increased damage also increase the damage you take? If so, can this build support 20q?
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" Quality increases the spell damage bonus of RF... no effect on the burning damage. |
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so what quality gems would work the best?
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does increased fire damage on jewellery increase the dmg of rf?
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" So you want a higher HP build, sacrificing regen? My build has 5 endurance charges, so that can't be your point of contention, right? (I don't mean that like argumentatively, genuinely asking). Or was it that you prefer to spend end. charges on IC, meaning you wont get the regen? Fair enough, I guess, but I don't see why you still couldn't do that, and still get a fair amount of regen when end. charges are up. I'm not 100% convinced it's best to go with IC, as 20% reduced dmg more or less passively is nothing to snuff at. You'd also have 30% movement with Blood Dance, unless I'm missing something. And you'd have, what, 17.1-1-5 = 11.1 regen, enough to sustain even with only 90% FR? Pop a ruby, and you regen like nuts. Could drop a few 0.4% regen nodes for more HP nodes over by Bloodless I suppose... My Standard shop: http://www.pathofexile.com/forum/view-thread/109915/page/1 Last edited by Synze#3778 on Mar 20, 2014, 1:07:54 AM
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I see what you are trying to do, np. Let me give you a hand and improve your skill tree, add 6th endurance charge and +10 int while loosing only a portion of 'Path of the Warrior' keystone, which isn't worth much in the first place.
Spoiler
http://poebuilder.com/#character/AAAAAgEAAdwCcQSzBS0LYQxfEmkS4RRNFm8XHBcvGNsZhRo4Gmwb-iFgJKoksCXfJy8n1Sj6KaUshS3SLv8yiTWSNuk62D38QKBBh0TnR35KfU4qUFBVxlcNV-JYY1oaW69fP2BLYSFlTWaeZ6BodGoeajtxeXTtdPF4DXloeqp674CkgseDOITZhO-G0Yd2iPGMz49GkFWRzpSgmK2drqIAog-kGaSspwinhKgYqW6rxa1KtfK3PriTu-28n76KwBrBBMRYxtjNJs9l0NDSIdpi3Q3i6uNq45_r7uw47w7vfPAf8i_z3fZI-ej60vzF_go=
Same amount of skill points, same health % etc. Also, I understand you want to max regeneration abilities of this build.. but lets think this trough, is it really worth it spending 5 points to get that ec+0,2regen per ec near mara start? That's whopping 5 points for a single charge (you already got 5 with my tweak) and measly small amount of regen (only time you get all charges up is on chests/high resist bosses/shrines and when there are multiple rare packs close to eachother, so not very often). If you are really into getting that 0,2% regen per ec, check this, same amount of points.
Spoiler
http://poebuilder.com/#character/AAAAAgEAAdwCcQSzBS0LYQxfEmkS4RRNFxwXLxjbGYUaOBpsG_odFCFgJKoksCXfJy8n1Sj6KaUshS3SLv8yiTWSNuk62D38QKBBh0TnR35KfU4qUFBVxlcNV-JYY1nzWhpbr18_YEthIWVNZp5noGh0ah5qO3F5cql07XTxeA15aHrvgKSCx4M4hNmE74bRh3aI8YzPj0aQVZHOlKCYrZ2uogCiD6QZpKynhKgYqW6rxayqrUq18rc-u-28n76KwBrBBMRYxtjNJs9l0NDSIdpi3Q3i6uNq45_sOO8O73zwH_Iv8932SPcy-ej60vzF_go=
Last edited by Grimlocke_#4737 on Mar 20, 2014, 4:15:29 AM
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I took out some life regen and the frenzy charge and replaced it with more hp and a lot more armor nodes. Not sure if this much armor is too much, but it seems very tanky
http://poebuilder.com/#character/AAAAAgEAAdwCcQSzBS0LYRJpEuEUIBRNFm8XHBcvGJEY2xmFGjgaPhpsG_ohYCSqJLAl3ycvKPopLilPKaUt0jWSNuk62D38QKBBh0d-Sn1KyE3YTipQR1RJVcZXDVhjW69fP2BLYSFlTWegah5uqnF5crt07XTxeA15aHrvfLiApIFvgpuCx4M4hNmE74bRh3aI8Yx2jM-PRpBVkc6YrZ2unjyezaFtogCkGacIpzCnhKgYqW6rxbXytz64k7nNu-28n76KwQTEWMbYz2XQ0NIh3Q3i6uNq45_kIuvu7DjvDu988B_xrPIv8932SPno-tL8xf4K |
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" |
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wtf is up with ele weakness maps? I can regen just fine most of the time without flasks... then sometimes when I start walking (no lightning, fire, or ice on ground)... just simply moving... my hp drops from 12K to 3K.
IGN: Sin
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