Oro's Righteous Fire Marauder [1.2.0]

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Last edited by LOISS#5458 on Mar 16, 2014, 3:43:04 AM
can this build kill Atziri?
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Davidus wrote:
can this build kill Atziri?


yes we can!

http://www.pathofexile.com/forum/view-thread/836789
Last edited by Ghismo#4376 on Mar 16, 2014, 5:05:26 AM
Hi, have a question about armour.

What is better to wear for snapshot (added quality and rarity gem):

6link Tabula Rasa Corrupted +1Gem!!!
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Or **Carcass Jack** this same 6Links
Or **Belly of the Beast** 6Links

Better for Damage and area of effect?
Just wanted to pitch in and say.. well written guide, Oro.

After reading trough all the pages of arguing about Oro's chosen skill tree, certain flaws or benefits, how this or that, I am surprised no one mentioned one small, but quite important fact, skill tree is slightly outdated in one part.

With the same amount of points, there is a possibility of getting +10 more int and gaining unobstructed access to 24% more health, while loosing only one +10 dex node (which we don't need in the first place).

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAnEEswUtC2EMXxJpFE0VIBZvFxwXLxjbGYUabCFgJKoksCcvJ9Uo-imlKk0shSzpLv81kjbpOuE8BT38PydAoEGHSn1KyE3jTipQUFXGWGNaGluvXz9gS2egaHRsFm6qcXl07XTxeA15aHrvgKSCx4M4g9uG0Yd2iPGMz49GkAqUoJitna6euZ_fogCiD6SsplenCKgYqW6tSrXytz64k7yfwQTEWMbYzSbOcc9l0NDaYt0N45_r7u8O73zwH_Iv8kXz3fZI-ej60vxL_MX-Cv6PZp7AGpBVp4QaOOw4V-IyiQ==


With this 'updated' variation, our dex is now 154 (down from 164, 153 is lvl 20 grace requirement, alpha's howl req is 138), our int increased by +10 (getting us closer to +1/+2 wand requirements in case we are unable to get a sceptre/dagger) and we gained completely FREE access to three 8% health nodes (we have to spend 3 extra points on them, of course). Strength remains the same. Two 8% weapon elemental damage nodes might seem like a waste, but if you are running different skills for totem killing (for example, I use cyclone with cold/lightning/physical damage jewelry/gloves and life gain on hit gem for extra regen so I don't have to be hampered by Blood Dance boots and use max hp/res/rarity/30% run speed rare instead) they come in quite handy. After all, we loose nothing and gain 16% more weapon elemental damage and clear access to more hp.

Btw, I find it superior to apply EE yourself, instead of waiting for Cwdt procs, plus with using high elemental (cold + lightning) dmg rapier (once your gear gets decent enough to replace aurumvorax), cyclone, LgoH and other gems (weap ele dmg, faster attacks, etc) if you can spare links, you are constantly doing something aka playing, not just sitting around waiting for stuff to eventually drop dead. And almost all bosses are a cake due to high return value on LgoH gem supported by lightning fast attacks, another bonus over Blood Dance boots in pure boss fights. And on top of that, you can add culling strike and rarity on cyclone for more fun!


My two cents, fellow pyromaniacs.

Last edited by Grimlocke_#4737 on Mar 16, 2014, 1:01:04 PM
"
Grimlocke_ wrote:
Just wanted to pitch in and say.. well written guide, Oro.

After reading trough all the pages of arguing about Oro's chosen skill tree, certain flaws or benefits, how this or that, I am surprised no one mentioned one small, but quite important fact, skill tree is slightly outdated in one part.

With the same amount of points, there is a possibility of getting +10 more int and gaining unobstructed access to 24% more health, while loosing only one +10 dex node (which we don't need in the first place).

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAnEEswUtC2EMXxJpFE0VIBZvFxwXLxjbGYUabCFgJKoksCcvJ9Uo-imlKk0shSzpLv81kjbpOuE8BT38PydAoEGHSn1KyE3jTipQUFXGWGNaGluvXz9gS2egaHRsFm6qcXl07XTxeA15aHrvgKSCx4M4g9uG0Yd2iPGMz49GkAqUoJitna6euZ_fogCiD6SsplenCKgYqW6tSrXytz64k7yfwQTEWMbYzSbOcc9l0NDaYt0N45_r7u8O73zwH_Iv8kXz3fZI-ej60vxL_MX-Cv6PZp7AGpBVp4QaOOw4V-IyiQ==


With this 'updated' variation, our dex is now 154 (down from 164, 153 is lvl 20 grace requirement, alpha's howl req is 138), our int increased by +10 (getting us closer to +1/+2 wand requirements in case we are unable to get a sceptre/dagger) and we gained completely FREE access to three 8% health nodes (we have to spend 3 extra points on them, of course). Strength remains the same. Two 8% weapon elemental damage nodes might seem like a waste, but if you are running different skills for totem killing (for example, I use cyclone with cold/lightning/physical damage jewelry/gloves and life gain on hit gem for extra regen so I don't have to be hampered by Blood Dance boots and use max hp/res/rarity/30% run speed rare instead) they come in quite handy. After all, we loose nothing and gain 16% more weapon elemental damage and clear access to more hp.


Nice find. For an easier transition, you can also shift the int/str nodes from the life cluster over to the int/int pair to the right of it -- this makes the life cluster a branch on the end instead of 3 more needed points to complete the path in the middle.

Also, and this is in all trees, it doesn't make sense to fill in the wheel of life before getting the 3 life and mana nodes.
Last edited by Artsemis#5491 on Mar 16, 2014, 7:33:52 PM
I'm planning on doing this build, I just wanted to use incinerate with bloodmagic gem, do you think it's possible to sustain incinerate 5L + RF, it's 47 mana/life cost per sec x 6,33 (0,15sec cast speed) so about 297 life/sec more you need, I think it's impossible, but I would love to know If anyone has an idea which skill I could use that would help me life leech/using bloodmagic gem of course :D It feels like since I'm a melee incinerate is the best choice dps/fun wise. I rly don't know what else to use!
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ReportUnskilled wrote:
I'm planning on doing this build, I just wanted to use incinerate with bloodmagic gem, do you think it's possible to sustain incinerate 5L + RF, it's 47 mana/life cost per sec x 6,33 (0,15sec cast speed) so about 297 life/sec more you need, I think it's impossible, but I would love to know If anyone has an idea which skill I could use that would help me life leech/using bloodmagic gem of course :D It feels like since I'm a melee incinerate is the best choice dps/fun wise. I rly don't know what else to use!


Have you considered frost nova on self-cast with elemental equilibrium? It would likely be a more effective return on your casting time, especially given the matching circular casting range of nova skills and RF.
I've looked at lots of the builds here, as well as Necro's build.

I've come up with a build that I think is best, where I prioritize hp regen.

http://poebuilder.com/#character/AAAAAgEAAdwCcQSzBS0LYQxfEmkS4RRNFm8XHBcvGNsZhRpsG_ohYCSqJLAl3ycvJ9Uo-imlLIUu_zGeNZI26TrhPC09_ECgQYdE50d-Sn1M_03jTipQUFXGVw1YY1oaW69fP2BLYSFlTWegaHRqHmo7cXl07XTxeA15aHrvgKSCx4M4hNmE74bRh3aI8YzPj0aRzpSgmK2drqIAog-kGaSsplenCKgYqW6rxa1Kr2y18rc-uJO77byfvorBBMRYxYrGrsbYzSbPZdDQ0iHaYt0N4urjauOf6-7vDu988B_yL_JF8932SPno-tL8xf4K_o8=

This is 118 points, aka theoretical max (I help Oak in normal and Kraityn in Merciless).

I have a couple other builds based on Necro and Oro's ~110 pt. builds, updated to 118. I compared them side by side, and I think this is best. I can link them via poebuilder if anyone is also interested in comparing side-by-side.

Reasons I think this one is best:
This build has the highest regen I could build, assuming uptime on endurance charges (easy with manual cast and/or CoDT) and frenzy charges (passively done with Blood Dance, giving us 5% hp/s. I know some people don't really like Blood Dance, but I think it is very nearly a must-have: it gives us dex, which helps with stat requirements; it comes with 20% movespeed, up to 30% with 5 frenzy charges (the max on boots); the attack and cast speed reduction doesn't hurt us in any way afaik, other than if you really love cyclone; tons of hp regen; and, with 5 charges, 30% more damage against low-life enemies, assuming this applies to RF (!). They lack resists, armor and life, but this build doesn't have a hard time achieving resists, has a ton of life, and uses IR so armor is not an issue. Although we lose some damage due to lower life = lower RF damage, the 6% damage per frenzy charge, if it applies to RF, more than makes up for this on anything other than really long boss fights with no adds. They are also very cheap, making gearing much easier (e.g., Carcass Jack and RotF).

This build has 100+ of every stat, making gearing easier.

This build has intermediate physical % reduction between the 3 I built, but loses some armor/evasion due to not having Sentinel (and therefore also resistances). But you can always throw a few points into resistances with this build (e.g., via Sentinel) until your gearing catches up; however, between Purity of Fire, a couple resist nodes, Rise of the Phoenix, endurance charges, and another Purity (if you decide to run one, instead of say Vitality or Grace), RF doesn't really have a hard time getting resists.

It has the lowest % hp and effective hp of all the builds, but I think this is made up by the few % more resist it has, as well as the intermediate (5) endurance charges.

It has the same AoE damage of all the other builds, but less resists built in.

It has Growth and Decay, as well as IR.

Between IR, regen (unless I'm missing something, 17.1% with frenzy and endurance charges), high base HP that RF builds always have, shield block, very high max resists, resist flasks (that RF always carries around), and the 5 endurance charges, I think this is the best build.

Feel free to critique, disagree/agree, whatever :)
My Standard shop: http://www.pathofexile.com/forum/view-thread/109915/page/1
Last edited by Synze#3778 on Mar 18, 2014, 2:34:29 AM
I was thinking about the same build as yours, until I discovered how powerful immortal call is linked with endurance cry/increased duration/cwdt, physical damage becomes thing of the past in higher level maps/harder encounters/corrupted area bosses. Generally, the same thing happens when you stack up 5-6 endurance charges, just that cwtd link leaves you with more points to spend on health rather using them on endurance/frenzy charges or armor nodes.

The only thing I find situationally tense are high spike elemental damage bosses, since 78% resist lightning doesn't really cut it. Hence why always one topaz flask tags along with me.

Was thinking about multiple options this build leaves us with same as yourself, but then realized once u hit 90% fr and needed regen, health uber alles. Having 6k hp in ambush league (meaning shitty gear) on level 77 and everything else maxed, including 30% ms boots, makes me close to immortal :).

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