1.0.2 Deployment Timeline

What times eee do the patch now pleasee
I'm watching the NZ time clock, Chris. Happy Thanksgiving
"
Rory wrote:
Degeneration isn't increased by damage increasing stats - I agree that it should be, but I've been told a few times that it's not easy to do, and doesn't make sense from a stat standpoint. I'll keep pushing for it! :P

December 7, 2011 6:09 PM

Just saying.

PS: Thank you.
Last edited by spaph#0421 on Nov 28, 2013, 2:14:00 PM
Put it out when it's ready. Make us wait until Monday if you have to. Don't rush this and bork the game.
hope the patch brings some improved drop rates, this reset i found only one unique in over 50 hours of playing :(
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Shagsbeard wrote:
Put it out when it's ready. Make us wait until Monday if you have to. Don't rush this and bork the game.


My thoughts exactly!
I don't mind waiting, plenty of events to keep me occupied meanwhile :)
no good deed goes unpunished
Thanks for the update Chris. We appreciate all you guys are doing and I for one am glad you're prepared to delay and fix potentially lethal problems before deployment :) My characters salute you.

Very intrigued by the screenshot. Looks pretty awesome.

M.

--Edit--

Happy Thanksgiving to those of you that celebrate. Enjoy!
Last edited by Floorlamp#6247 on Nov 28, 2013, 2:35:06 PM
While I can appreciate the delay, have you thought about hosting a test server so that perhaps these issues can be found more quickly? I mean some other places do that and it seems to work out okay. Its just some thing to think about.

Happy Thanks Giving over there from the UK!
Currently making and playing a CI "Nuke" Scion, look for me in-game! its "Serenitianne"
Last edited by Doomwraith#4710 on Nov 28, 2013, 2:43:20 PM
They do have an alpha server, that's probably where the bugs were found!

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