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Fruz wrote:
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Why is a BM mod more justified than a CI one?
Why do people keep comparing things that have nothing to do with each other whatsoever ?
Honestly BM is as bad for a CI-Char as CI is for a BM-Char.
If you are mainly managing Mana-Reg and don't have life-reg or a big HP-Pool BM kills you. If you don't have ES CI kills you. CI propably affects more chars, since every char that just uses BM for their skills sees only a minor inconvenience in not being able to run auras, although I don't see a problem in hatred since they also can change the bloodmagic support to something else.
But still both mods affect a lot of builds, much more than any other map mod.
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Posted byEmphasy#0545on Nov 25, 2013, 5:51:44 PM
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ScrotieMcB wrote:
Still, I'm not sure if your intended effect would be the real one. Would map groups reroll the map as you intend, or simply kick out the CI people and find others? I'm worried your idea would be subverted, causing more rotation in membership of map groups, leading to a more mercenary, less team-centric map grouping experience.
TBH I think this is a good thing, the game needs more emphasis on solo play
Last edited by deteego#6606 on Nov 25, 2013, 6:38:12 PM
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Posted bydeteego#6606on Nov 25, 2013, 6:35:08 PM
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Emphasy" wrote:
If you don't have ES CI kills you. CI propably affects more chars, since every char that just uses BM for their skills sees only a minor inconvenience in not being able to run auras, although I don't see a problem in hatred since they also can change the bloodmagic support to something else.
But still both mods affect a lot of builds, much more than any other map mod.
What the f*ck are you calling CI mod ?
For god sake there is no such thing as a CI map mode, or anything that could look like it -__-".
Chaos Innoculation is not about resources managment.
If you are speaking about stasis, then you are absolutely wrong. Most of the end-game build rely on life leech/LGoH to survive because that's just the most efficient now that RF builds have been nerfed to the ground. And even a non leeching build can put a life leech gem to circumvent stasis.
And they can use potions.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Nov 25, 2013, 6:55:00 PM
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Posted byFruz#6137on Nov 25, 2013, 6:53:19 PM
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ScrotieMcB wrote:
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RogueMage wrote:
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ScrotieMcB wrote:
My standard for "is a map mod too discriminatory against a build?" is: does the map allow a build to enter the map and possibly go through it very, very carefully, or does it just instantly kill the player despite taking reasonable precautions, with no way to mitigate it?
Great point and I would expand it to condemn map mods that violate the integrity of a character's build. Curses and other debilitating afflictions are legitimate challenges, but imposing Blood Magic on you is an act of sabotage. This mod does nothing but make the map unplayable for any build that doesn't already use BM.
I disagree with that last point, it only really makes it unplayable for CI builds; anything life-based can handle a BM map (just consider it a "no Aura" affix).
But that's exactly what I meant by violating the integrity of your build. A map mod that requires you to deconstruct your build is forcing you to fight with a crippled character. That's not a fair challenge, it's sabotage.
Last edited by RogueMage#7621 on Nov 25, 2013, 10:08:02 PM
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Posted byRogueMage#7621on Nov 25, 2013, 10:07:27 PM
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