Content Update 1.0.2 Video Preview

but its very easy to say which are 'hard'. and those generally correlate to high quantity.
IGN: Arlianth
Check out my LA build: 1782214
That spell reminds me of Fists of Heavens (or FOH) from Diablo 2.
I absolutely love that lightning call spell.
Bullshit, you get the game for free.

-Qarl
new skill looks great! will be trying that out soon!
Awesome news, thanks for bringing this up.

Any news from your support department? How are they faring with the email backlog? I have lost access to my account so I was wondering how long it will take till they answer.
I am offline or not responding in game ??? PM me.
IGN: Xasiklis

Proud developer of PoE - Multitool. Check thread #957878 for more info.
My item shop #136792
what about damage over time effects, you said you were going to add something
The solution for the map drop may hide in optimizing the level of a dropped map? +2 lvl map can drop, how about setting a maximum of -3 to drop?
Really demoralizing when 7 maps drop in 77 lvl map, and the highest one dropped is a shitty Dark Forest where it's even almost impossible to clear the map.

(Anyway, whose idea was to trigger the worms by directly walking over them? You should really change that)

Also, any changes of 78 lvl maps? It seems to me like they yield substantively less monsters than, lets say, Shrine/Shipyard.

So, what happens with a rolled maze/larger area maps when the content update gets up?
Last edited by tinko92#6447 on Nov 24, 2013, 8:37:46 PM
Thanks for another nice video update Chris!

That is one awesome new axe. Congrats to the Diamond who designed it.

I'm really looking forward to trying out Storm Call. And as one of the "everyone and their brother" who has a Spectral Throw character, I'm definitely getting the new effect!

Question to Grind Gear Games about the mechanics of the new Storm Call spell.

If you attach Stormcall to a spell totem, and if another Stormcall is cast from you as the source (whether you're directly casting Stormcall or indirectly if you can have two or more totems depending on gear/builds that also cast Stormcall), would all the Stormcall marks be detonated together, or would they activate independent of the direct caster (player and totems).

Example:
Stormcall Totem casts a single mark, then the Player casts two marks after the totem casting it's single mark

Would the player's marks activate in sync with the totem that cast the mark prior to the player casting the mark or is it separate?
Pilgrim hat? Lame!

I demand a Turkey Hat!!

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