Descent: Champions InformationThis weekend, the first Descent: Champions race events occur. Today's news post explains the events in more detail and includes a lot of previously unannounced information. Path of Exile race events are short-duration leagues that award prizes for playing through the game efficiently and surviving. If you're new to racing, we strongly recommend you check out this beginner's guide. In Race Season Three, we introduced Descent events. These were races that took part in custom sequences of levels that differed from the normal Path of Exile experience. For more information about Descent, check out this announcement article from June. It's important to understand that these events are solo races without access to a town. We received so much positive feedback from the Descent races, so we knew we wanted to created a sequel to Descent for Path of Exile's release. Many ideas were discussed, but the following were picked as the core design space to investigate:
To play a Descent: Champions event:
The (non-canon) plot of Descent: Champions is that nobles have created a dungeon full of dangerous monsters for contestants to fight through. Champions from all over the land have come to compete for glory. In the starting area, you'll receive provisions from a chest. The contents of these chests differ by class and contain basic skills and white items. There are also two chests that contain special Unique items. You can pick one from each chest to aid you with the challenge. While progressing through the event, you will often encounter multiple exits from an area. Because you're unable to backtrack, the choice of which exit you take has several consequences such as access to a different chest of items after the branch. The branches also affect what monsters you'll face. Some branches lead to interesting side areas that allow you to obtain Leap Slam, a Quicksilver Flask, or boots with guaranteed movement speed, etc. For example, when you encounter The Freezing Chamber, you can skip it and go straight to the boss. By playing the Chamber, you could receive an important reward. It's up to you whether it's worth the time and risk. You'll encounter powerful bosses that use different skills and effects than their regular counterparts do. When killed, these bosses drop books that grant two passive skill points. These bosses cannot be skipped. Some areas that you enter may have mods like the ones we use on end-game Maps in the core game. For example, one area has "Shocked Ground" which is an unreleased Map mod from patch 1.0.2. Because characters and items can't leave Descent: Champions, we've been more generous with what crafting currency is given in chests. You may receive Exalted Orbs or even a Mirror of Kalandra. Descent: Champions features new Rogue Exiles that represent other contestants in the dungeon. The ones that you meet depend on your class and are a great source of gear because they drop an item for every equipment slot. Typically, our race events award points to players who were the first to complete certain goals (for example, completing a specific quest). In Descent: Champions, the points awarded for killing specific bosses are given to all players who killed that boss, rather than the first one to do so. There are also points given out to players who full-clear some of the side areas. Descent: Champions is designed so that you can play it many times to learn the best strategy and path through it. It isn't the Signature Race of Season Five. This means that we're able to change its balance during the season to address feedback. The events start this weekend. We're really interested in seeing what you think after you've had a chance to play it! |
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first :P
Build of the week #9 - Breaking your face with style http://www.youtube.com/watch?v=v_EcQDOUN9Y
IGN: Poltun |
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first
Edit: Dang you :P Last edited by IX___#0805 on Nov 21, 2013, 3:43:53 AM
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Please make one of the chests in an obscure side area drop a large quantity of Kaom's Hearts, Shavronne's Wrappings and Mirrors of Kalandra.
Also, skill gems for Piety's Lightning Ball and other unattainable skills like Vaal's ground smash, but set their requirements higher than players can reach in any given run. The skills do nothing. IRON MAN Last edited by Dreggon#7708 on Nov 21, 2013, 3:48:39 AM
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" Lol. That would be pretty entertaining to see. |
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Wonderful!
Edit: BTW why did you delete my first post!!! No longer a forum dweller, please use PM for contact purposes. Last edited by ignarsoll#5178 on Nov 21, 2013, 3:51:15 AM
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" Sometimes I wish the starting provision chests could be opened and the items collected prior to the "start" of the race; that way you actually have time to look over your gear and gem selection and plan accordingly instead of the current "3 seconds to grab what you want and sprint ahead" thing it is now. | |
That sounds cool!
woot first page glory! Visit my shop! 〆〆〆 ( ( ( THE BALROG'S BAZAAR ) ) ) 〆〆〆 Last edited by ObscureBalrog#5153 on Nov 21, 2013, 3:52:30 AM
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nice
(Daily online at 18:00 GMT +1)
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Cool!
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