[1.2.x] Oos' Crit Dagger Capped Block Ranger (Reave / Flicker / Double Strike) Acrobatics or IR

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Oosband wrote:
I think you're doing well. Only thing that can really increace your damage is min-maxing your current gear. Like getting a replacement for your Topaz Ring with a phys damage roll, and using Maligaros. Other than that you're doing good, most of my sheet dps is from crit multi and that's scary vs reflect so I don't even run it (unless PvP).
You could possibly Divine your Bino's but that could take a lot to improve it.
Also, could you comment on how good the regen with Bino's is? I think that dagger is crazy and like hearing people's opinions on it.

As you go down to grab the HP nodes, you can get Fencing for a little DPS boost. Or even grab Flaying up top.

Glad you enjoy the build.


Yea, I did think about divining that Bino's, got it quite cheap, a few exalts less than the others on poe.xyz :). As for the regen - it's hard to say for me, but if this answers anything, there is almost never a fight that I finish with my hp bar not full (exceptions are some fights where a spell is hitting me after I've killed the mob/s or a burn/degen etc. But with that in mind i'm not sure if I can attribute it to Bino's regen effect or if it's just from the lifesteal.

I'll definitely look for my topaz ring's replacement and will think about divining that crazy kitchen knife, thanks a lot!
Would it be possible to run 2x60 auras or would I need a higher mana pool?
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nyckito wrote:
Would it be possible to run 2x60 auras or would I need a higher mana pool?


Yes. You will need to link the auras with a reduced mana gem. There is also 5% reduced mana reserved in the tree for this build, which should help as well.

I am currently running hatred and tempest shield (60+25) without any trouble. Planning to run grace as well with a Q20 reduced mana and the %5 reduced reserved mana node. The only issue is maps with no mana regen and using whirling blades a bit too much to move around. But one can just use a hybrid bottle for those situations.

How big your mana pool needs to be is difficult to say. I'm roughly following the tree up here, and have the 2% mana leech from tree and doing fine. Cannot remember how big my mana pool is, but I think it is around 150. Occasionally I will miss twice in a row, so having enough mana to attack three times would be the minimum in my opion. Hope that helps.
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nyckito wrote:
Would it be possible to run 2x60 auras or would I need a higher mana pool?


Yes but you'll need to get some +mana mods on gear. With a level 20 reduced mana gem and two 60% auras you'll have 16% mana free. So with 500 mana only 80 mana will be free, not leaving you with much mana to spend. Mana leech isn't an issue so as long as you attack you'll be at max mana, but ideally you want a larger mana pool incase you miss.


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hetjo wrote:
I am currently running hatred and tempest shield (60+25) without any trouble. Planning to run grace as well with a Q20 reduced mana and the %5 reduced reserved mana node.


Quality on Reduced Mana only applies to skills, not Auras.
IGN: @Oos
Does this build not use frenzy charges? If I wanted to add frenzy charges how would I add them?
IGN-HyliaNNN,AffirmationOfAscension
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HyIiaN wrote:
Does this build not use frenzy charges? If I wanted to add frenzy charges how would I add them?


Hello,

I think you could 4-Link your frenzy on your gloves or somewhere else and use Blood Rage, so that you can sustain the charges
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Oosband wrote:
Quality on Reduced Mana only applies to skills, not Auras.


Whoops. Right you are.

Anyway, I tried running Grace and Hatred with the 5% reduced mana node from the Influence cluster and a lvl 16 reduced mana gem. This gives 2 x 43% mana reduced, leaving me with 65 out of 470 mana.

I tried a couple of maps with it, and it worked out surprisingly well. Had one or two times per map, that I could not attack. However the mana regenerates fairly fast, so it only takes a half second or so before it becomes possible to attack again. With a bit more mana and higher lvl reduced mana running two 60% auras shouldn't be a big issue.

However if grace is worth it over tempest shield is a bit more tricky to say. Running without tempest shield lower my block rate from 54% to 50%. It boosts my armor (I use Iron reflexes) from 4.1K to 7.1K, estimated reduction goes from 31% to 44%, which sounds good, but I don't really feel more tanky (nor less).

I'd need to get the reduced mana and grace levelled a bit higher up (both are 16) before deciding if this is what I want to run. Running these with tempest shield would require a lot of points going towards Charisma cluster, and I probably won't do that.
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hetjo wrote:
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Oosband wrote:
Quality on Reduced Mana only applies to skills, not Auras.

However if grace is worth it over tempest shield is a bit more tricky to say. Running without tempest shield lower my block rate from 54% to 50%. It boosts my armor (I use Iron reflexes) from 4.1K to 7.1K, estimated reduction goes from 31% to 44%, which sounds good, but I don't really feel more tanky (nor less).

I'd need to get the reduced mana and grace levelled a bit higher up (both are 16) before deciding if this is what I want to run. Running these with tempest shield would require a lot of points going towards Charisma cluster, and I probably won't do that.


In my opinion, when using IR you'll need Grace. I had that issue with my Reaver Duelist when I was taking big hits.. but if you go the Acrobatics/Ondar's way, Grace won't be needed since you'll have high evasion (I have 48% chance to evade now), and you can run Tempest Shield instead
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HyIiaN wrote:
Does this build not use frenzy charges? If I wanted to add frenzy charges how would I add them?


You can add them if you want but I find the Reave is good single target as well as AOE so juggling between two skills to keep charges up isn't worth the time or the passive tree investment. If you get high chaos resist then you can use Blood Rage. A couple people who do this build have bought a Ming's Heart and use Blood Rage to great effect.

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hetjo wrote:
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Oosband wrote:
Quality on Reduced Mana only applies to skills, not Auras.


Whoops. Right you are.

Anyway, I tried running Grace and Hatred with the 5% reduced mana node from the Influence cluster and a lvl 16 reduced mana gem. This gives 2 x 43% mana reduced, leaving me with 65 out of 470 mana.

I tried a couple of maps with it, and it worked out surprisingly well. Had one or two times per map, that I could not attack. However the mana regenerates fairly fast, so it only takes a half second or so before it becomes possible to attack again. With a bit more mana and higher lvl reduced mana running two 60% auras shouldn't be a big issue.

However if grace is worth it over tempest shield is a bit more tricky to say. Running without tempest shield lower my block rate from 54% to 50%. It boosts my armor (I use Iron reflexes) from 4.1K to 7.1K, estimated reduction goes from 31% to 44%, which sounds good, but I don't really feel more tanky (nor less).

I'd need to get the reduced mana and grace levelled a bit higher up (both are 16) before deciding if this is what I want to run. Running these with tempest shield would require a lot of points going towards Charisma cluster, and I probably won't do that.


You should get more block passives on the tree then use Grace I think, the bonus Grace gives you is very strong, I'm surprised you haven't maxed out your block yet, it's over-powered.
IGN: @Oos
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Oosband wrote:

You should get more block passives on the tree then use Grace I think, the bonus Grace gives you is very strong, I'm surprised you haven't maxed out your block yet, it's over-powered.


I might have been a focused a bit much on damage, since I play on domination. But yes, that is probably the way to go.

I've played this to lvl 78 now, and currently doing lvl 67/68 maps, which is going rather nice. It clears faster then the other characters I've levelled to +70 (ground slam and LA ranger). I think that it may be time to focus a bit more on defence when going into higher lvl maps.

I levelled with reave and it was pretty straightforward. I didn't die until merciless vaal, since then I've become a bit sloppy and have a total of 8 now. I have died once to a reflect pack; it went VERY fast. The most common death have been from chaos damage, due to my low chaos resistence is very low. One death was in a dried lake map with chaos dmg per sec, and a double boss (rhoa) which meant 2x chaos auras. My life went south fast. Once I got them split up, taking them down one at a time was easy though.

The play style with reave is pretty aggressive, and as long as there is no reflect it is very difficult to die as long as one is attacking (and leeching).

My gear



Ignore the weird gem setup on the dagger.



My tree
(I will spec out of the node after nightstalke when going towards adders touch / deflection clusters.)

I have 4.5K life, elemental resists are maxed, chaos resist around -40. Damage with reave is 10.5K, and 13K with double strike (I don't use it much).

It is a PITA getting max resists with Maligaro's as there isn't any resist from the tree. I am tempted to get clear mind and noe +6% to all node next to it. Right now switching gear is a major math exercise, and means trawling through poe.xys.is. I could get more resists from jewellery (the amulet in particular), but that would mean loosing some damage. Adds physical dmg gives insane boosts to damage with this build.

Any suggestions welcome. I'm not particularly rich though, around 15 chaos in the stash at the moment (most of my currency went towards Maligaro's). I can probably get to around 60 by selling other currency. Currently I'm thinking 5-link chest/alphas howl/ratsnest, however all those are expensive, so if someone can spot a cheaper way to improve the toon it would be great.
Last edited by hetjo#7880 on Feb 16, 2014, 2:25:54 PM

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