Socket color / Chromatic Orb issue

Quote from the wiki regarding Sockets:
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The random choice of colour for sockets is weighted upon which attributes are required to use it. Gear that requires strength has a 90% chance to obtain red sockets. Likewise, Dexterity with green ones, and intelligence for blue. If gear has two requirements, both colours generate with 45% chance. This is also true for any Chromatic Orb / Jeweller`s Orb reforging.


So, according to that rule its next to impossible to roll desired combinations of socket colors on pieces, which is a bit limiting when it comes to build diversity.

For example, my wander build needs 3 green, 1 blue and 1 red socket in my 5 link ES chest, but with a 90% chance to get blue sockets (and therefor a 5% chance to get green and blue) such a combination is really hard to achieve. In over 600 chromatic orbs spent i never, ever saw 3 green sockets appear on the item, which is ridiculous.

Either an separate orb that would truly randomize socket colors (33% chance for each color) or a change to the chromatic orbs, or even adding the option to choose if we want to reforge the colors in "optimized" mode (current system - higher chance for color appropriate to item requirements) or a "randomized" mode (equal chance for each color) when using chromatic orbs would be very welcome. Or, at least, editing the current system by lowering the chance a bit (from 90/5/5% to 70/15/15% for single stat items or 45/45/10% to 40/40/20% for dual stat items) would make it a bit more fair to get the desired rolls.
Last edited by Palaryel#6900 on Nov 10, 2013, 1:32:08 PM
Last bumped on Feb 1, 2018, 7:57:39 PM
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It's a little more complex. It was let out that it's off how much is required, not just that it was required, that effects the probability of rolling off colors. A higher strength requirement makes it less likely to roll blue or green. We don't know the actual numbers.
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Shagsbeard wrote:
It's a little more complex. It was let out that it's off how much is required, not just that it was required, that effects the probability of rolling off colors. A higher strength requirement makes it less likely to roll blue or green. We don't know the actual numbers.


The issue is that this effectively prevents build diversity by exponentially decreasing the odds to roll the desired colors, thus exponentially increasing the cost of getting the desired colors. The whole game is based on a character talent tree that is freely open to every class, thus enabling every class to play almost any build as desired by the player. I can understand low chances on 6 socketing an item, or 6linking an item, but getting the desired colors of sockets should not be this much of an issue.
Last edited by Palaryel#6900 on Nov 10, 2013, 2:20:54 PM
Update: 820 Orbs spent and still no result, bullshit :/
I completely agree with this post.
Maybe a more expensive version of the chromatic that can be clicked on an individual slot of an item to roll the collour. Make them a vendor recipe or buyable from vendors, put in ten chromatics in the sell window and get a precise chromatic orb that allows you to roll the color of a specific socket.

It would still be random which collour you get and quite costly to get a specific combination, but at least you'd be able to keep the sockets you want to keep and create a proper possiblity to get the sockets the right collour. Instead of the I just spend 800+ chromatics and still haven't gotten the combination I need for my ability.
I so agree with this I am a trap Scion and need a G-G-B-R but I am using basically armor / energy shield type equipment. I can use anything with the stats I have, but I just hate not being able to get the color I need so I am stuck with EV piece of gear ... Maybe some day I can get a EV / ES and be okay ...

At least it is good to know I should not be waste chromatic on something I will never get ...

Hope this single slot orb comes soon. It would be worth a lot and even if it still had the same percentage I then know I could spend like 15 getting R-R-G-B or something and spend another 10 of this new orb trying to get the R to a G ... I would not have a problem with that.

Or maybe a neat way to set this up would be to use the item plus a chromatic plus the color gems you want and have the vendor give you a new item with those colors and same type (normal, magic / rare) item. Minus any Q%.

Just brainstorming a bit here ...
I found this on a helm i wanted, i needed G B B, i'd get one green then it'd all change to red or they would all go blue then back to red grrr wasted so many orbs.
Yup that's quite annoying
Does anyone think that the nested jewelers/chromes/fusings "lottery" to get the combination of sockets you need actually adds anything to the game? To me it just is a gigantic sink of time and currency that keeps me from playing and enjoying the game. I realize GGG wants to maximize gameplay time so that they get more micro-transactions but this just seems completely upside down to me. I think more players would play if it wasn't such a cluster ^&*^ to get the combo you need. The only things I can see becoming a problem is if it became trivial to get 6 linked but even then it should be orders of magnitude than it is now. The linking lotteries people are running are farcical. Here is what I would suggest:

1. Jewelers give the max number of sockets an item can have up to 4 automatically. 10% chance for 5 sockets, 2% for 6. 6 socket capable items never have less than 4 from use of a jewelers.

2. Add a recipe to guarantee a certain combination of colors is rolled (probably using gems)

OR add a reasonable currency white socket recipe to the game

3. Change fusings so they give 3 link 100% of the time, 4 link 33% of the time, and change 5 and 6 linking to have a percentage to add an additional link once it is 4 linked. Once 4 linked the item never goes below 4 link. Something like 4% to add a 5th link, and .5% to add a 6th. Once 5 linked it does not lose the 5 link with further fusings.

How would this not only make the game more fun to play?

GGG seriously needs to overhaul the "crafting" system. I don't see how the current system adds anything positive to the game. If it was not for the truly superb skill tree/skill gem system, the orb system would be enough for me to stop playing.

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