Further Update to Map-only Uniques

Awesome news! Baa... err Dominus runs here I come!
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True_Apathy wrote:
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Tonyg87 wrote:
All the cry baby bitches... this game is 100% free, just shut up and have fun.


Free yes but when there's many flaws it people will fucking leave get that through your head DURRRRRRRR why do you think they responded so fast?



Was this even Engrish kid?
Retired closed Beta rank #1 Butthole
Retired Anarchy rank #3 DatDrank
1st level 100 Domination Discharge
Shavronnes Warpping was a map only drop ?

Lol, lowlife build can't play maps... make more uniques with "chaos cannot bypass chaos" for these builds.
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keta wrote:
i dont understand they say koam can be drop now in non area map but in patch they say its requier itemlvl 78...

And now we can chance it but its only possible with glorious plate ilvl 78 right?


I want to know that aswell can u chance kaom and shav even thou the itemlvl is below the required one ??


ign:killmouseee
Last edited by Killmouse#7939 on Nov 6, 2013, 5:14:26 AM
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Tonyg87 wrote:
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True_Apathy wrote:
"
Tonyg87 wrote:
All the cry baby bitches... this game is 100% free, just shut up and have fun.


Free yes but when there's many flaws it people will fucking leave get that through your head DURRRRRRRR why do you think they responded so fast?



Was this even Engrish kid?


Engrish of course it was engrish if there's many flaws into the game people will leave It's that simple It's why D3 failed thus why do you think they responded so fast upon it? If you have a bunch of negative views on an update you turn and correct that mistake which they did.

Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Last edited by Coconutdoggy#1805 on Nov 6, 2013, 5:16:32 AM
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LeMing wrote:
The best solution for map/item fixing IMO
I’m playing mostly alone from open beta. I’m playing almost only maps. I hate spending currency for maps. I never found level 74+ map.
My ideas for fixing map and unique system:
1) All or almost all uniques can be found in nonmap areas. The chance for best items should be astronomically low.
2) First tier of maps should be level +1 compared to highest level of nonmap area. Also difficulty level of all maps will be higher.
3) Every one higher map level should be more unique rewarding: Chance for low tier unique should slowly decrease and chance for best tier unique should slowly increase. So playing high level maps will be most rewarding.
4) Clearing all map from mobs WIHOUT any dying should be rewarding a guarantee map of the same level. So you can play the best maps! But only if you are not dying.


I like the core ideas here a lot, but i also think some uniques should be restricted to ilvl item requirements only found in high level maps.
[Removed by Admin]
Last edited by Jason_GGG#0000 on Nov 6, 2013, 5:19:06 AM
Fine I'll behave -.-
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Last edited by Coconutdoggy#1805 on Nov 6, 2013, 5:19:42 AM
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creamydream wrote:
don't change the it back cause little cry baby bitches can't handle a map

if they do this is blizzard 2.0


basicly this
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True_Apathy wrote:
Fine I'll behave -.-


don't post what you don't mean, its fine since your a regal supporter they'll just slap you in the wrist a few hundred times nothing is gonna come out of it anyways, you know this.

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