Further Update to Map-only Uniques

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nikoon wrote:
WHY DO YOU LISTEN TO CRYING BABIES? IF EVERYONE HAS HIS KAOM, WHATS THE MOTIVATION TO KEEP PLAYING??? YOU GET BORED.. SIMPLE AS THAT.. ENDGAME CONTENT SHOULD BE EXTREMELY HARD TO OBTAIN NOT THAT EVERYONE SHOULD HAS IT..

YOU ARE DOING THE SAME MISTAKE WHAT BLIZZARD DID, GIVE EVERYTHING TO EVERYONE.. YOU WILL REGRET THAT, GGG.

I AM VERY DISAPOINTED! :(


Well i dont see you spend a single buck on keeping the game running.

You are just a parasite that is allowed to play for free because other people pay the bills. So shut up and be happy that others allow you to play free.

Thx
Thanks for making this change will be much better for the game.
Maps is Suck , stupid System


my 74map click 4xChisel to 20% ,

and 1alc turn into gold map ,always not good mod

you have to roll chaos get good mod to farm it

but you spent many currency and monster drop thing almost trash

maps reward is low , so many people not like farm maps


and 74map drop many 66map 67map so stupide desgin


at least drop map is 74map or 74+ map




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nikoon wrote:
am out of here.. :/


bots have farmed 100s and 100s of exalts in non-map areas and their chances could get koams. now they can pick up koams, wow, much change. it doesn't change anything. your whole argument is that bots can find koams now, should exalts be map only too?

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Freemasonary wrote:
Chris I've been playing Path of Exile since January and I have only looted one unique that could sell for more than one exalt which is Astramentis in nine months.


tell me about it. my best drop was a horrible andvarus on anarchy which i couldn't even get 1 exalt for, playing since OB also.
or at least 72-76 and so on ... but not 66 .. fml ...
IGN Ambush - Szybciochem
IGN Standard - Szybcioch
hooray! that's good news! good job GGG!
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geradon wrote:
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Mokihiki wrote:
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minus4 wrote:
I felt the gating of uniques was a good change to encourage people to explore more into high level maps. I want GGG to know I support it. But I guess the majority of the community has different views.

Personally I don't think any of those uniques were powerful enough to rival ilvl 78 rares though, a lot of them were even build enablers. And gating builds behind high lvl maps was a bad idea in every way.

exactly what i wanted to answer, powerful rares are a big enough incentive to do high level maps. beside the higher experience gain.

on a related note: other complaints are that difficult maps arent rewarding enough for the risk the player takes to do them, itemwise. why not increase the experience gain you get from those maps if devs are afraid of giving too much items?

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nikoon wrote:
Majority sux.. Thats why D3 SUX.. They NERFED it that majority can play it. Now none playes it anymore, cause its boring.. GGG follows Blizzard footsteps.. :/

what should change in your opinion so that only a minority can get to maps? 50% exp loss on death?

think of you running the game: how would you deal with the loss of income from quitting players because they failed at the difficulty wall too early and left for easier games? how do you handle the situation if you have to shutdown servers because you can't pay for them but you need more people playing the game to cover the costs?

this is no open source, free time - fan project, it's a real company with many employees who lose their jobs if the income stops and servers go down.










You are right.. Money tied up the developers cause they need to pay their bills.. I agree on that.. Question is, if I make the game easier to play for everybody (to make more money) does it make the game better? Should money be the primary force or enthusiasm to make a better game?

Money ruins everything in our civilization.. :/
"
return33 wrote:
"
nikoon wrote:
WHY DO YOU LISTEN TO CRYING BABIES? IF EVERYONE HAS HIS KAOM, WHATS THE MOTIVATION TO KEEP PLAYING??? YOU GET BORED.. SIMPLE AS THAT.. ENDGAME CONTENT SHOULD BE EXTREMELY HARD TO OBTAIN NOT THAT EVERYONE SHOULD HAS IT..

YOU ARE DOING THE SAME MISTAKE WHAT BLIZZARD DID, GIVE EVERYTHING TO EVERYONE.. YOU WILL REGRET THAT, GGG.

I AM VERY DISAPOINTED! :(


Well i dont see you spend a single buck on keeping the game running.

You are just a parasite that is allowed to play for free because other people pay the bills. So shut up and be happy that others allow you to play free.

Thx


How do you know how much money i spent to support GGG, asshole?? Dou you think havin exalted pack makes you something better than you actualy are?
My opinion :


Make new only ilvl 77-78 uniques. If they are overpowered like real OP no one will complain.

Will you complain guys, if they made some op uniques map only drop ? Like item with +1001 life or a 1-hander Axe with better mods that a perfectly crafted 1H axe ?

OP uniques that only 10/2000000 accounts could acquire through 4 months of grinding, and why not "real uniques"
Anarchy/Onslaught T-Shirt Owner.
Trading Guide : http://www.pathofexile.com/forum/view-thread/519890
Killing Vaal merc with (600 life) : http://is.gd/qsgV9P [Open Beta]
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<< God blesses those who bless themselves >>
"
HUGE_QUADS wrote:
The fact that you considered this change in the first place is absolutely despicable. The amount of greed and shadiness at work there was disgusting.

it's quite the opposite.
giving up alot of whealth for an idea of a non pay2win project, risking it all for a small chance of success in a gaming world with very harsh conditions and multi million $ opponents controlling the field like blizzard is not greed.

balancing your game to give high level players enough incentive to play the game while encouraging average players to do boss runs before doing maps is neither.

having already found some high level uniques or traded for them and now being afraid that joe average can find them in boss runs definitely is.
age and treachery will triumph over youth and skill!

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