Server Problems are Resolved!

OMFG i love graphs!
.-. .. -.- ..- -.- .-.. .- -.-- - --- -.
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Chris wrote:
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dlrr wrote:
Firstly, most impressed as always

Secondly, it looks like approx one third of players logged on at any moment are just hanging around in town. What's up with that?


It's because we don't disconnect people for standing around. Many people go stand in town when they're afk (or chatting).


Ok maybe in future you could disconnect them for inactivity as Ankama do when we are inactiv a long time and need connection for another player ?

But very good job , i played this night and yesterday without being disconnect , some desync since 20h UTC (don't sure of the time) but playable.

Very impressive by your work an sunday ... thanks a lot.
gz, nice work. keep it coming!
"Glattes Eis, ein Paradeis, für den, der gut zu tanzen weiß" - F. Nietzsche
Sometimes these kind of news are even better than content updates. Glad to see that those problems we experienced are fixed and PoE release was really successful.

Thanks for your hard work!
♠RaGoN♦
would be more players if map drops and solo got buffed but no..
Neurotypicals are the worst thing this planet ever experienced.
Last edited by Schinski#3393 on Nov 3, 2013, 6:00:16 AM
GGGGG!
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bjj_mat wrote:
I would just like to say that being a long time online multiplayer gamer, I think your company has AMAZING communication. IF NOTHING ELSE, you win my loyalty as a customer with just that. Keep up the communication, it means a LOT to the fans and players!


What he said.
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Hawkly wrote:
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bjj_mat wrote:
I would just like to say that being a long time online multiplayer gamer, I think your company has AMAZING communication. IF NOTHING ELSE, you win my loyalty as a customer with just that. Keep up the communication, it means a LOT to the fans and players!


What he said.


What he said.
Aww GGG we love you! <3
weird i never experienced these DCs

maybe its just the US servers? (playing aussie)

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