Upcoming patches and race events

I dont see the point of a non hc long term race. Theres no race if death doesnt matter, just how many hours you can sit in front of the screen.


Also I vote Ironman race next, but I find that extremely unlikely to happen. ;-)
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KoTao wrote:


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Laellu wrote:
Please do not make a week long solo event ever. Please do not make a week long cut throat event ever.

The data gained from long term solo events would be of huge value in balancing the game. It also caters to another playstyle, and a popular one at that. Why would we not want this? Those who dont like the league rules can just skip it anyway; its not like the main leagues are shut down during events.




Yeah, maybe they want that kind of data. I just wouldn't want to participate. Everything certainly does not need to suit me perfectly. I really only posted because it would be my vote.


Also, I see a lot of folks mentioning the previous week long turbo race, which I found fabulously fun. My only critique for that race was it felt a bit ghost town. I think folks got discouraged and quit in droves. I am unsure how to fix that, but perhaps something could be done.
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Guilherme84 wrote:
Another idea I would suggest is 1 week 2h World Leveling Record.

Allowing people to create a toon from any class for 1 week long, and once you join the game, the timer starts ending 2h after.

End results would be placed in ladderboard by experience.

So, in the end of the week, we could have an official "World Record" for 2h length.


You could vary the time too, so record XP gained in 5minute/10min/30min/60min/etc. with stash disabled to have a clean run.

Or change the victory condition and make it for killing certain quotas of mobs- like 100 rare mobs or 10 bosses. Players could optimize builds and routes for whatever the day/week challenge was.

Record speed for full clearing fetid pool would be good, could just be an extra prize on a 1-week league.
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Perkel wrote:
Once somebody dies he can't join league with other characters.


A cut-off time for joining would be an interesting change to the 1-week leagues. People who take an early lead might decide to be more careful after the cutoff or risk complete elimination. You'd have to limit the league to 1 character/acct at a time.
After a little bit of thought, reading some of the other posts here. I'd prefer it if Solo races had no trading. Someone here said they might not find their granite flasks for their build, how about making it tougher by, not always letting you create your favourite build and you just have to work around it and do the best you can.

Permanent HC Turbo League, more 1 week turbos and just more 1 weeks in general.
Last edited by Darkspeeds#5504 on Nov 26, 2012, 11:28:08 PM
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To what extent does trade affect solo races?

Trade should be disabled for short solo races. It would be a limited party mode because voice chat would be enough to coordinate efficient trade.


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When/what do you want the next one-week hardcore race to be? How did the lethality of the turbo one compare to the normal ones?


After playing turbo up to ruthless Vaal, coming back to regular HC felt considerably easier. Vote for what's next: 1 week HC solo turbo, trade enabled. 1-week leagues need a bit of coop to make re-rolling viable/fun.


Wishlist:

-A league where you can adjust the playspeed between certain restraints. So instead of /players8 try /playspeed1.6 where both the player and the monsters move/attack/cast 60% faster.

-A league modifier that limits the number of stash tabs to 0, 1, or 4. Remove concerns about 2 rares = alch, provide some variety in gearing/re-gearing after dying. Panda's 3hr race guide shows how the no stash scenario might work.
I'd say trading should absolutely definitely not be allowed in 4 hour or less solo races... it may or may not be long in week long solo races... and obviously trading is right at home in any party race.


I don't have any real life, close, good friends who play path of exile yet, so I'm at a disadvantage in party racing, just because I don't really have anyone I can trust to party with seriously... this is why I chose to participate in the solo race this weekend, I felt that I was not disadvantaged, I felt I could do well, and then I did fairly well imo.



maybe if there was some sort of automated trading system it might be fairer to trade in solo races, but as is... it's a waste of time to trade in solo with anyone who you aren't in communication with before the race starts. communicating before a race starts? that's something meant to give an edge in PARTY races, not SOLO races. Now during a week long race, yeah, there is time to communicate with strangers about trades after the race begins, so MAYBE it's fair to do it there, but it's just flat out not fair in a 2-4hour solo race.
It is definitely an interesting debate regarding trade in solo, eventually there needs to be a 1 week solo race with trade enabled and one with it disabled. short solo races should always have trade disabled.

In general when trading is enabled the top players who know a lot of people and are all friends with each other will always have a huge advantage in races, simply because they will always be able to trade with each other, and some are good friends that will always help each other which is without a doubt an unfair advantage in a race (I am referring to 1 week races).

But I definitely believe they need to do a 1 week Solo race at some point, because as I mentioned earlier this will really give them good data and feedback, and help with balancing the game.

Many players have already stressed that within the race format where partying is allowed, it gives an unfair advantage, partying already makes the game significantly easier, it is very easy to be carried and have too many nasty situations lessened by being in a group. Having someone else to help you or rely on is always going to be far easier than playing it on your own. This is why I also believe that the difficulty needs to be increased whilst partying, the 50% extra life for each additional party member after the first is definitely not adequate.

Obviously if trade was disabled it makes it far more difficult to obtain gear if you are using a build that is rather specialized and requires specific gear types. But there will always be players who are able to benefit greatly just from the people they know. A solo race with trade disabled would be a huge help in obtaining useful and necessary data overall.


Last edited by Desbris#4733 on Nov 27, 2012, 9:01:29 AM
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dime wrote:
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KoTao wrote:
Trading should be disabled for solo races.


Agreed, it would really throw the race if abused.

The problem is with short solo races, you spend the first hour really struggling for currency, specifically the ID scrolls. If someone were to run new characters to town over and over for the 3 free ID scrolls, and do things like check the vendor over and over for movement speed boots, it would give a huge edge to then just trade it all over to someone at the 15-30 minute mark when gear is usually still really sparse.

Free gems are also a huge problem, obviously.

If there were ever a week-long solo event or something, then I think trading would be acceptable. But it would still probably throw the race.


they would have to waste so much time doing this that they would be too far behind for it to matter
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Solo events without bind-on-drop/obtain is nothing but a gimped party event...
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