Temporal Chains...
" May be true, but in the future ele weakness, frostbite, flammability and conduct will be useless once everyone who cares about pvp have stacked all res 50 over their cap. Hell.. even the 20q curses which increases status alinements duration by 20% will be majorly inferior to temp chains 20q 34-44% longer duration of debuffs lol :P It will be somewhat stupid i think, it will be a fight over who can manage their anti curse flask charges better in many cases I guess :p Prob going to be arranged matched which forbid any curses just because its just an unnecessary additional macro move in pvp which may be considered just tedious, enemy cast curse, you cast curse, enemy use flask, you use flask... back to square one :p Sugarpuff level 86 witch default laugue
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Temporal chains is TOO OP. FIX PLZ
IGN: lVlage (96 Witch)
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" Actually my friend you are not really accurate on anything. 20q Temp chains inceases the slow by 10% not duration. When people are stacked or at cap with resistances u might need to use multi curse doedres damning ring and ele weakness plus the main elemental curse u use. And as for "he flasks I flask" if u EVER did that to me in pvp I would laugh because it doesnt work vs skilled players. I use my flasks only when I have to so if u are just popping them off when ever u feel like getting a curse off, you are playing wrong. Charges are SO valuable in pvp. Flasks are like half the fight. Arranged matches would kind of be nice, but since I am nearly undefeated I think I would be discriminated against and would never get another match LOL. http://www.pathofexile.com/forum/view-thread/258128 to help make a better matchmaking system! I Stream PvP Twitch.tv/GrindcoreTHRALL THE STORY OF MY Descent into the Abysmal Afterlife( HC to SC, too Stronk!) http://www.pathofexile.com/forum/view-thread/346754 PK massacre, http://www.youtube.com/watch?v=Ldz09uBZ-ug Last edited by GrindcoreTHRALL#3263 on Mar 14, 2013, 11:11:31 PM
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" Seems like temp chain is 50% increased duration on debuffs, so yeah its still better then 20q specific ele gems when it comes to having elemental effects up on targets that is hard to lower resist on. I rly dont think ppl will bother gimping themselves with bad uniques in order to get double resist curses up in order to lower resist, especially not when there are flasks to be used against it. Penetration is enough and more the doubles you dmg output against people with 75% max with no effort =D Agree with the flask usage business, still seems a bit tedious and unnecessary to me, starting to get way to much min maxing for specific encounter here :P Sugarpuff level 86 witch default laugue
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fix temporal chains in pvp please
IGN: lVlage (96 Witch)
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http://www.pathofexile.com/forum/view-thread/261543
-Official creator of the Low Level PvP Thread
http://www.pathofexile.com/forum/view-thread/261543 -Unofficial Path of Exile PvP site Temporary: http://z13.invisionfree.com/poepvp/index.php?act=idx Official: http://www.poepvp.dwpu.net/poepvp.html (Not completed) |
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My thoughts on Temp Chains
Very powerfull in pvp arena. Although there are ways around it. 1-Flasks granting immunity to curses, if you have 4-5 seconds for each flask. Assuming you have 5 flasks that gives you anywhere from 20-25 seconds of nonstop curse immunity. And assuming you have the quality at 20% on each flask to give you the full 25 seconds of curse free movement. --timed correctly you have more than enough time to make your move while your flask is active. And therefore your flasks will recharge with each kill. 2- Cast speed & Attack speed, knowing full well that temp chains is a problem planning a build that is built around cast speed & attack speed is probably a wise move if the flask immunity is not enough for you. -- Lets assume that the enemy your going up against has a 20% quality temp chains, which combined with level 20 temp chains = 44% reduction in movment, attack, and cast. But the most important issue here in my opinion is probably the attack speed, or cast speed. Movement can be easily attained through gear. So getting as close to that 44% to cancelling the effect of temp chains would be the wisest option. Because at very least you want to PLAN AHEAD as if your anticipating to come across temporal chains. In conclusion, if you plan a build without planning every step in advance including temp chains you will more than likely fail. This is probably the best advice or strategy that I myself used towards temp chains including my build. And I have come out on top almost every time. That being said I don't believe there is one ability "other than bear trap, but bear trap is beyond reasoning at this point" that can't be countered. Hopefully you take my advice and make the best build you can. That being said, thank you for reading. BringYourFriends Last edited by BringYourFriends#3692 on Mar 16, 2013, 8:47:16 PM
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fix temporal chains in pvp ty.
IGN: lVlage (96 Witch)
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" Spamming the same thing over and over is not going to prove anything. :) |
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I think if u are really a balanced char temporal chains works fine to counter another build that has focused their build around it. What I mean by this is even melee chars should have some increased cast speed. It slows chars that are too fast and kite like and slows chars that are too slow to the point where its maddening. It just works on so many levels I am glad its included in this game. BTW I am not a perma curser but I dont mind them either ; )
I Stream PvP Twitch.tv/GrindcoreTHRALL
THE STORY OF MY Descent into the Abysmal Afterlife( HC to SC, too Stronk!) http://www.pathofexile.com/forum/view-thread/346754 PK massacre, http://www.youtube.com/watch?v=Ldz09uBZ-ug |
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