Games.on.net Interview, race events and swag signing

A shadow BotW?
=D
Will also have to take a look at that interview.
"I watch. I wonder. I create. I tear down."
-Sotha Sil
It would have been wise to limit the signature to just one item per supporter pack!
"A communion...but with what? By all accounts, it wasn't God that the Vaal were trying to reach." -Icius Perandus
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CetniK wrote:
It would have been wise to limit the signature to just one item per supporter pack!

But GGG is awesome.
Disregard witches, aquire currency.
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dust7 wrote:
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CetniK wrote:
It would have been wise to limit the signature to just one item per supporter pack!

But GGG is awesome.


Going to be interesting explaining their sore wrist to their other halves!
If GGG chickens made an action RPG, what would it be called? Path of Eggxile, a Peck 'n' Slash RPG.
Why was the helmet spluttering? It was a coif.
GGG are awesome...and probably had no idea how awesome they were until the gold and diamond purchases started flooding in....
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
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Charan wrote:
GGG are awesome...and probably had no idea how awesome they were until the gold and diamond purchases started flooding in....


heck yeah.
100 diamond packs is quite impressive
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Chris wrote:

Having said that, the numbers probably should be 85 = long time, 90 = insanely high, 95 = years of the player's life spent.


Then obviously there will be fewer worthwhile returns on characters once you get to a high enough level. Is one skill point really worth XXX hours of play? Will there be more levels of armor eventually? New ways to customize characters in the endgame that simply aren't there for lower level characters?
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dashgalaxy86 wrote:
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Chris wrote:

Having said that, the numbers probably should be 85 = long time, 90 = insanely high, 95 = years of the player's life spent.


Then obviously there will be fewer worthwhile returns on characters once you get to a high enough level. Is one skill point really worth XXX hours of play? Will there be more levels of armor eventually? New ways to customize characters in the endgame that simply aren't there for lower level characters?

I am also concerned about this;
will the endgame grinding just be about the final 5 skillpoints plus the grinding itself for equipement?
But like I spend 3 months on a level wich dosnt even give me any other benefit aside that skill point?
I propose having a few minor customization or armor/weapon sets every 2 levels at higher levels/tiers
Mostly people will grind higher levels because they're there, or it will come about as a side-effect of searching for items, I feel.

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