1.0.0 Release Patch Notes

pistec kakoy-to tovarishi
There are so many comments of people complaining about Blood Magic. There's a specific notable and many other passives that reduce the mana reservation costs.

Also, there are a lot of new trap passives that increase their damage as well (more than compensating for trap adjustments).

Edit: it's just really amusing to see people say we nerfed what is now an even more powerful build.
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Last edited by Chris#0000 on Oct 22, 2013, 8:17:13 AM
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Chris wrote:
"
Blastrophe wrote:
So when balancing auras did you just completely forget about BM passive or am I missing something?


When you get a chance to see the final tree, check out the notable behind BM.


Everyone complaining about BM, try reading this...

It's probably something like a sizable reduction in aura costs
Path of Nerfing is correct, I've never seen more nerfs to a game than this one... This game serious now fucking sucks.
GGG

ughhh! must not play path of exileee! :D
IGN : MrThorin
We will see new pssive tree before launch or only after release in our game?...
BzyxXx

SURSUM CORDA 4 LIFE
"
rflynn74 wrote:
Path of Nerfing is correct, I've never seen more nerfs to a game than this one... This game serious now fucking sucks.

Take the Cheese notable passive.
IRON MAN
Damn my blood magic lightning arrow marauder is f*****, I was using grace wrath anger for only 350 life, now i can't even use one :(
Muaddib
I'll repeat for clarity - Blood Magic is stronger than it has ever been now that the auras are so powerful and you can mitigate their costs so much.
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nerd

Last edited by RisibleFreaK#2861 on Oct 22, 2013, 9:45:37 AM

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