1.0.0 Release Patch Notes
The best parts of the patch aren't even in the patch notes.
Less than 24 hours to go :) |
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" Exactly. Take me for example. I've been playing PoE for an year and a half and what i really like in this game is the large number of possible builds. I want to try everything just to see if it works.. if it's good enough.. to see if i like to play with it. In order to try som crazy build first i need to spend time with it - to level it up, maybe i'll start it all over again a couple of times; second usualy i need specific gear for it. I simply don't have the time to play 24/7 to achieve that in a 4 month league. Sure i'll make a build or two but thats not enough... hell it's alot easier to just make a SC/HC character and play there... after all the 4 month league characters will go there in the end. And now if i'm a new player i would like the idea of being forced to play a league that will end in 4 months... "I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!"
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" Again, you're not reading between the lines. You don't release a ground-breaking patch, lose a good portion of your playerbase, and try to fix it later. You take the necessary steps to preserve or expand the playerbase you have now, and make appropriate changes in the future. This also doesn't explain GGG's ninja-retraction on their previous statements, such as the direct nerf to solo play and making it exceedingly more difficult to simply experience end-game content. |
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" This GGG, we should be able to change the number of links in items even in fully linked items, it's just part of the game. Due to the random nature of item crafting it could be that we lose valuable items because of this change, this would discourage crafting a lot. |
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Hell guys, you made this game even harder... you are forcing people into melee without even fixing desync...
Ech, maybe i just had a hard day and don't see a single positive thing in patch notes... Last edited by WiseGuard#0800 on Oct 22, 2013, 1:53:47 PM
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I really don't care about nerfs or buffs, I only play the new HC leagues every x months from zero because I truly like this game. Make new builds, explore the new passive tree, find out what works and what doesn't, fine tune the character for certain areas or bosses, etc..
That being said and I'm sure I'll repeat a lot of other people here, with these changes you need a legacy item wipe/update plain and simple, the gap that will be created between new players and old ones with legacy items will be abyssmal. I don't even want to think about pvp... My guides
HC melee ranger: http://www.pathofexile.com/forum/view-thread/507976 HC RF scion: http://www.pathofexile.com/forum/view-thread/666667 HC RF marauder: http://www.pathofexile.com/forum/view-thread/842382 RF resource guide: http://www.pathofexile.com/forum/view-thread/832331 |
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" I have been. My last 10% fusing landed me here, and I'm out of Fusings, I've got 1 stack of scraps, 5 jewelers, and <40 Alterations left. Crafting sucks. And I'm probably done with it at this point. I should just give up, and sit in town trying to keep up with the stupid scroll that is trade spam, and just try and sell stuff. I have good stuff, I can't sell, and I've been doing it wrong, by thinking I had a chance to craft my own gear. Any Guess as to what my Exalted Roll was? |
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http://www.youtube.com/watch?v=h-LbvFckptY
I just had to do it! SO EXCITED!!!! HUE HUE HUE |
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" Reflect i guess XD But why exalting it in the first place? "I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!"
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Hey,,
So after putting all but one aura on the same costs can we at least expect that each aura brings close to the same benefit as the other choices of the same type?! Meaning Determination = Grace = Discipline = Vitality when it comes to defense and effective health, Hatred = Wrath = Anger = Haste when it comes to offense ... etc. Otherwise there wouldn't be a real choice but to pick the best ones. However liked the system before that had flat mana costs for flat auras and percentage costs for percentage auras. I can't see using flat auras to come ahead or close enough to percentage auras besides you overbuffed them like hell. For example Hatred currently buffs my DPS by over 1k while Anger and Wrath just push it by 200 respectively (yeah I know pretty crappy values but my gear is not that great either). However keep up your great effort and I hope you and your team didn't plan on sleeping before next month :P Last edited by Greyback#7246 on Oct 22, 2013, 2:01:16 PM
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