1.0.0 Release Patch Notes

It's really stupid that Legacy Kaom's and Shav's exist. All copies of these items should be nerfed.
THANK GOD FOR FIXING CLEAVE!!!

Thanks for all the hard work, GGG!
So for gems like cast on crit or curse on hit, do they stop to perform the animation of casting or do they autocast off of the attack//spell when it hits the monster with no animations from your character?

Also: If I want to cast something on crit, do I put: The spell I'm casting first, then the trigger gem, then the skill I want cast, all in that order in a link? Or can I put the cast on crit in a totally separate link and it'll apply to anything I cast that crits? How does that work? Anyone know?
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dexterkiller wrote:
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geradon wrote:


the most valid point against legacy items: newcomers have an unfair disadvantage with old players selling these high end unique uniques for high prices or not at all. why start the game at all if you can't really get the same items like others have by just playing the game?



well new players can easily play on the new leagues, in fact it would be foolish for a new player to start on default leagues


If I were just entering this game and saw this I would say, nope sorry I'm not playing on a temporary anything. I want a long, thriving, healthy environment to play and grow my characters. This game doesn't have that because the permanent leagues are the bastards of the Devs. See ya and on to the next one. That would be my response and I'm sure MANY will do the same. GGG I think has hampered the influx of possible new players.

Let me repeat, there are just as many potential players that don't want to play on a Temp League as there are players that love it and want it... It goes both ways folks.
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PathOfNerfs wrote:
crying about nerfs
Then don't run any fkin auras. This game is supposed to be made in a way so nothing is 100% mandatory, people running with every single aura that could benefit them endgame is ridiculous. Auras are supposed to be meaningful and provide an impact, not simply passively stacking the majority of them.
PLEASE POST THE PASSIV TREE, NEED TO PLAN NOW, NOT AT START TOMORROW! :-)
This is a beautiful, magical time! :D I really like what I'm seeing. Thanks for all the goodness. I am so looking forward to playing this.

I'm not sure why people are complaining about the auras. They are stronger, but with a higher cost, so you can have a meaningful bonus at a cost, or make an actual investment of passive points to have multiple meaningful bonuses...Seems much more succinct and less "I better stack as many auras as I can or I'm playing the game wrong".

I wouldn't have a problem with legacy items being wiped(or values reset), but I also don't see a reason why anyone cares if a few super rich people have a really good item, or spend an insane amount of currency to obtain it, especially in a non-competitive, non-hardcore, non-special league environment. They won't ever touch the 4 month leagues, and the hardcore ones will eventually vanish.

One question; what does "The damage reflection auras have been reduced to 15%" mean? Simply that they reflect 15% percent of the damage you do? What were the old values?
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Kochise wrote:


And that is what is going to drive A LOT of new players away from the game. Many do not want to play in a temporary environment. The option to play in a place that the developer doesn't give a crap about because it's the dumpster league will be demoralizing and turn them away.

I tried to dismiss the whole SC/HC is shit and GGG doesn't care. I wanted to continue to develop my characters there with a sense that GGG does care about SC and wants to make it better.. 1.0 notes changed my mind.

I sincerely am not as happy about going exalted yesterday. I'm not making an empty threat.. I'm really disappointed in what has developed concerning Standard and Hardcore.

I'm at an impasse.


this
"I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!"
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twilightfall wrote:
So for gems like cast on crit or curse on hit, do they stop to perform the animation of casting or do they autocast off of the attack//spell when it hits the monster with no animations from your character?

Also: If I want to cast something on crit, do I put: The spell I'm casting first, then the trigger gem, then the skill I want cast, all in that order in a link? Or can I put the cast on crit in a totally separate link and it'll apply to anything I cast that crits? How does that work? Anyone know?


The trigger gem works like a support gem. You put the trigger gem in a socket, you put your regular skill gem in a linked socket. Then when an event procs the trigger gem, the trigger gem activates the linked skill gem.

IIRC, you can't activate a skill gem that is linked to a trigger gem, i.e. the skill only activates when the proc happens.
Last edited by ibugsy#7076 on Oct 22, 2013, 1:34:19 PM
This is my first post on that forum, and, i think, it will be the last. I want to say THANK YOU to GGG and Cris for:
Elimination of solo play
Creating tons of Legacy items
Destroying a lot of existing builds
And many other things...

Tell the truth i spare that i support you. And i don't think that after such "positive" patch notes some players, who already quit Poe, will return. GL

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