1.0.0 Release Patch Notes

I cant wait for the Notes about Fishing!!!
Ascension tied to Lab is the worst thing GGG has done...apart from GGG's philosophy on Trading. Oh and Gambling Loot boxes. And selling out to tencent.

I used to love GGG. I supported to ensure GGG remained independent, now I just wish I could get my money back. -_-
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Ser_Mayhem wrote:
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mvm199 wrote:
armor builds? lol armor is shit


If you hide behind your totems, yes.


i hate totems

unless you get 60k+ armor, its shit, endurance and granite >>>>

but gl getting 60k armor
If I was Moses and God asked me to climb the mountain to gather the 10 commandments...
... I would defy him and go the other way if I heard news of POE patch notes on another tablet.

Never enjoyed a wall of text this much :D

But... Elemental hit nerfed? It needed a buff and instead you nerfed it lol. So now we will have noone using it instead of a few? lol.

I tried using Elemental hit in many builds but the mana cost was too high and the damage too low compared to other options.
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mvm199 wrote:
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SkyCore wrote:
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mvm199 wrote:


oh yeah you are so high and mighty lol, getting a boner for pixels

from 40 ex to 1k ex ... listen to what you are saying, man you need to get your head checked asap

plus if the prices really reach that high ggg will just definitely wipe all that shit away like wiping real turds with toilet paper.

i dont care that much tho, its just leagues from now on, assuming the facebreaker nerf isnt too stupid else i will quit ... so yeah, stick to your trashcan league lol ^^


so if all the unbotteled water on the planet were to suddenly disappear, you would still expect the price of a bottle of water to be reasonable??!
learn supply and demand.


learn being reasonable

and big fucking lol at comparing water to a pixel ... now i know who doesnt get out of the basement much and why you have a 100 kaoms


i think youve failed to realize that exalts are just pixels too. LOL
For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it
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Chris wrote:

  • The implicit resistances possible on the Prismatic Ring have been reduced slightly.
  • Purity: Maximum resistances provided have been reduced.



RIP Resistances. RIP Purity @ 60% reservation with nerfed resists.
Cleave: The dual wielding penalty for Cleave is now multiplicative and includes elemental damage.

Can anyone explain what this means? What penalty?
Path Of Nerfs
No way one of the best items in the game like kaom or shavronne could stay legacy items.
This will f..ck up everyting
"-WTS Kaoms Heart 150 ex"
"-WTS Shavroness 100 ex"
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mvm199 wrote:
Some of the rarest Unique items can now only drop from end-game Maps.

nice ggg, can anyone who doesnt rmt or have a life even get to those maps? pfff

Regarding the term "end-game maps": What I have gathered from GGG's previous statements is that they see all maps (that are run through the Eternal Laboratory) as "end-game content". So basically any map would be an "end-game map".
Which in conclusion would mean that you'd have to play maps instead of countless piety runs - but any map will do. (I've not encountered any difficulties in maintaining a 66-68 pool of maps with pretty negligible cost) Of course all uniques with a higher level (Auxium?) will only drop off appropriate monsters.

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mvm199 wrote:
this is how they thank their supporters! what a massive scam this game was, fun till it lasted!

How can it be a scam? No contracts were signed and all money given was donated.
And btw: Most of your posts I get to read signal to me that you're not having fun with this game - so why are you still here?

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KoTao wrote:
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  • 40% of the item quantity bonus for additional party members is now shifted towards item rarity.


The last thing party play needed was a direct buff. As if completely trivializing the game in multiple ways wasnt enough, now it also guarantees a constant stream of rare drops and 40% more uniques?

Unless this change comes with an undocumented addition of a /players 6 type mechanic for soloers, its absolutely terrible.

If you had spent a minute thinking about this change you would have seen that it actually is a buff to unique drops.
The party bonus as it is now provides 50% IIQ per additional player. So a full party will find 5*50%=250% more items (and thus statistically also 250% more unique items).
The new system will split those 50% IIQ per player to 30% IIQ / 20% IIR per player, resulting in 5*30%=150% more items and 5*20%=100% more rares/uniques. This effectively boosts the unique drop chance by 2.5*2.0=5! That's an increase of (5-3.5)/5=30%!

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Hilbert wrote:
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You can purchase Premium Guild Stash Tabs which allow you to store your guild's wealth. You can set permissions for different tiers of members to view, add items and remove items.

Have you really thought about that:
Create a guild named RMT.
Put RMT items in and invite somebody who bought those items and fire him after he took those items.

I don't think putting in money (Guilds don't have stash tabs without spending money on them) to do things against the ToU will be a wise strategy. Just imagine having to invest a couple of dollars every day just because your guild gets banned after some RMT transactions. If anything, it will seriously cut their profits and thus I believe the RMTers will look for other ways to sell their stuff.
Crit happens.
Last edited by Inarion1986#5829 on Oct 22, 2013, 10:45:54 AM

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