1.0.0 Release Patch Notes
WTS 60 EXA ???
lol... IGN:freewayadolf/freewaycrystal/freewayfecciaimmonda
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" Sparks will disappear faster than now. Which means spars will less likely to rich out of the screen a lot i guess. |
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" WEll I assume you have tried it out already, how is it? Still viable or no? I agree, they have been very smart in the way they nerfed spark in the past.. Less crit chance, nerf to static blows, now this.. O well, either way I took off thursday and friday to play and I cant FUCKING WAIT!!!! WHAT I dont get is why they had to touch auras... Its not like anyone was complaining about them, yah knoW? IGN Ken__Kaniff
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" lets just wait and see. despite not being able to run many auras, they are going to buff the auras. to be honest, i personally feel that it's not GGG's intention to allow a single player to run 6/10 of its auras. most games i've played lets your run 1-3 auras and thats it (some only 1 freaking aura) [Removed by Support]
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Awesome! Congratulations on full release!
My feedback on legacy items: Is GGG afraid a shutdown to change these is going drive players away? I think leaving these items will hurt more. People like to achieve things in rpgs and having un achievable things is a huge bummer. I don't mind a server shutdown. It's not any worse than having to wait for an update >_< thaw me out when 1.0.0 is here please. Berek's Grip Ice Spear
http://www.pathofexile.com/forum/view-thread/780707 Budget Magicfind and/or Hardcore Flame Totem http://www.pathofexile.com/forum/view-thread/1211543 |
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Some of the rarest Unique items can now only drop from end-game Maps.
Which ones exactly? Also how is this a buff to BM when you must use BM with aura on a percentage cost? IGN: ScionHasTheNicestAss (SC) Last edited by visiON123#2170 on Oct 22, 2013, 10:13:46 AM
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congrats GGG! very exciting stuff. also my son and i think the headless halloween micro is hilarious.
i <3 minesweeper
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Patch notes roughly translated:
Those of you who were rich before the patch, you are now 4x as rich. Auras now only affect groups, good luck people who schedules are not that of a college student. ES builds that do not rely on big health numbers and actually use defenses are now worse than similar life builds. Cheers, IGN - Xervitus
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Nice! I love all the changes with only two gripes--pretty damn good considering how massive the changes are :)
First, no wipe. I understand why, but I still feel a full wipe is appropriate when leaving a beta (see, experimental) and entering full release. Second, new maps are great, but every time a new map is added to the game, the pool for map vendor recipes becomes more diluted, and the recipe becomes even more useless as a means to collect lower level maps to convert to higher level maps. I understand the need to make top tier maps exclusive, but before it would have taken some 117,000 (? iirc) level 66 maps on average to craft one level 77. This was already excessive, well beyond the point of maintaining exclusivity, and is only going to increase as more maps are added. Otherwise, I'm super excited for pretty much everything else :D Looking forward to the sweeping meta shift, and feel much more confident that it is heading in the right direction than I was at the launch of open beta. Devolving Wilds
Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” |
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Apologies if this has been answered elsewhere, but regarding the new 2-hand damage mods... are they implicit? My question is, will I gain the new mods when I use a Divine on my Unique Death's Harp? Are the new mods implicit? I assume not, but surely the implicit damage will be rerolled in the new range, correct?
Also, BUFF TO ARC! Nobody has mentioned this yet! An arc summoner Templar was the very first character I made back in CB and then again in OB. Got stuck in middle of cruel, maybe now I can revive him; plus new staff spell damage! INTP
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