1.0.0 Release Patch Notes
Just for comparison sake, what is the damage difference between running all 3 melee dps auras Vs running one new one?
I could run all three before, but now will probably only one run. Will it break even? Be a net loss or gain? I do like the idea of hosing which element to get to scale with your damage, instead of just running all three now as well. |
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you reduced kaoms from 1000 to 500? ok, but there where 2 versions of it now??? the old 1000 verso and the new 500 with fire dmg??? -ppppffff
please only one version should be nice enough.... the 1000 does cost 3 mirror now!!! whaaaaaaattttt???? 60% cost of mana is still too much i think.... ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▒▒▒▒░░░░░ ++HIDEOUT IMPROVEMENT THREAD: ..../view-thread/2179528...++░░░░▒▒▒▒ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ Last edited by loCurnus#1594 on Oct 22, 2013, 8:59:38 AM
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I'm sorry for the lack of "nerf the weaver fight" in this patch.
I wonder what is gonna happening with the new uniques changes: *should i reroll my low level uniques with divine orb or wait for dropping new ones? *how will change the price of new Kaom's against the old one? however i'm glad that PoE finally reaches full release and proud to be a supporter since closed beta. hope to see further improvements to single player experience. Thanks GGG |
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first
ALLOCATING SPACE
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" this, so much. |
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Well Done GGG! :D Awesome patch notes! very proud to be apart of this games release! Best game ever! << Wish I could support more, but am currently at uni and broke :F
P.s: Don't listen to all the people whining! They will get over it! Keep Well all! ;) |
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" What's the point with that then? " Have you really thought about that: Create a guild named RMT. Put RMT items in and invite somebody who bought those items and fire him after he took those items. " Where did I heard that again..... " Do we need Stereoscopy glasses? " Did the uniques Ribbons get removed or do they spawn in another level? " Aka more MMO One Shot mechanics prepare for a one shotting arc if you haven't got 90% lr. " GPU load! Less GPU load is more important " Removing 1 crit roll on multi projectiles is more important nobody needs a mechanic where 1 crit spark attack results in 3 stacks! " Still no Phase Acrobatics? Aka still the worst high tier unqiue. " Where is the Wanderlust change then? Imo it would be better if those items get removed from racing instead of some kind of nerfing aka +2 Silverbrancht but cannot drop in races. " Isn't that gem alread nerfed enough. You may as well give it as glyph reward again. " Costs! " Won't you rather say back to CB settings? " Better change the reservation to 50% of it's current reservation. " When will you finally understand that Critting spells are the problem not the Totem. Base damage 100->60 now 50 on Release. Critmultiplier 4: 240 now 200 on release. Fix the crit mechanics already! " The shadow needs 40% like every other Spellclass too not 20%! " How is that a bug? If I have a 2 linked item but no other slots for a gem and want to unlink it via fusing because the spellcost is to high I can't do it?! It's support for buttonmashers not a bugfix! " No it's the game design that makes purity an essential Aura because 75% res result in One Hit deaths. |
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Is there any chance to buff the endurance charge back to 5% phy dmg reduce / 5% all resist?
All the aura has been modified the mana cost, consider to use which aura would be the choice. I think it should get some back on endurance charge. And btw, from the 0.11.0 nerf of inner force(even buff a bit back at 0.11.4) and max resist keystone, now purity still reducing the max resist increment. IGN: cowshut
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The Resplendent mod can no longer spawn on shields.
All shield defences have been reduced by 17%. So, this is legacy too then? Or will it have 17% reduced on patch? Respendant mods on old shields getting nerfed or not? I would assume that they won't, but just want to confirm... "The Eye of Ra appears against you,
His force is powerful against you. She devours you, she punishes you In this her name 'Devouring Flame." -Anubis Hotep |
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well, I for one like the aura changes. One powerful aura instead of 4 mediocre ones seems so as an ok tradeoff. Will have to see it in practice. Although it rly looks like BM builds got a huge nerf, imo it sounds right - no need to invest in mana, no need to use mana leech support, infinite fire power without using flasks. Well you better have something bugging you, and now with the aura reservation, you rly do. And, yes, I have a BM character.
I also like the huge buff to life builds - but maybe it will be too much, with minor nodes going back to 8% and 2 more points per level. Well I am sure u will reduce it in the future, if it proves to op. Or perhaps this is intended mostly for BM builds, since all of the life gained from passives and leveling will be reserved by 1 aura. As for the legacy uniques, I am not sure where I stand on this. I don't mind the nerfs to op uniques, but letting the legacy ones stay in STD will have some sort of impact. items shop: 364086
ign: [ICU]missuse if you like to HLD, add me inactive in game atm, PM me if you need something. |
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