Oh good, you made a build that shows pretty much everything that's wrong right now.
LIFELIFELIFE, LIFELIFELIFE gear, take IR, etc.
Really?
Not to mention the demo was done with gear a self-found player will never have: like 5 link items grow on trees and getting and linking a 6th socket in the armor for an extra support gem will ever happen without thousands of Fusings and various states of destroyed/unusable armor along the way.
lol I dont know any1 in HC who havent got a good 5link items. 5link is pretty commen. Want to see how GG items look like?
This GG that crappy chest he used in the clip is easy to find hehe
I have been playing this game for almost a year now and have never seen anything over a 4 link drop, ever.
Last edited by derbefrier#6652 on Oct 18, 2013, 9:43:18 PM
Saying you've played for a year, and havent found a 5L isn't really saying anything. What are your characters lvls? How much do you play? How many characters have been able to get a 5L? Do you check the vendors every level?
Currently, I have over 2 pages of self found 5Ls, and I don't even stack MF.
Removing the shotgunning property seems like a gigantic nerf to the skill, to the point where it's hard to imagine what kind of buff could possibly save it. It's literally the same as removing shotgun from FP or FB -- it would render those skills entirely worthless. The buff would have to be something along the lines of double damage, but that would be similarly weird and probably impossible to balance. I'd really like to hear what has actually been done to make the skill remain viable after removing basically the thing that made it good in the first place.
It's also highly misleading to make a build guide where the skill can shotgun when it actually can't as that basically makes or breaks the build.
Last edited by engqvist85#1368 on Oct 19, 2013, 12:31:39 AM
Removing the shotgunning property seems like a gigantic nerf to the skill, to the point where it's hard to imagine what kind of buff could possibly save it. It's literally the same as removing shotgun from FP or FB -- it would render those skills entirely worthless. The buff would have to be something along the lines of double damage, but that would be similarly weird and probably impossible to balance. I'd really like to hear what has actually been done to make the skill remain viable after removing basically the thing that made it good in the first place.
It's also highly misleading to make a build guide where the skill can shotgun when it actually can't as that basically makes or breaks the build.
one is an an attack. While FP is a spell. They should keep mechanics the same. They've done a very very good job with maintaining terminology.
Removing the shotgunning property seems like a gigantic nerf to the skill, to the point where it's hard to imagine what kind of buff could possibly save it. It's literally the same as removing shotgun from FP or FB -- it would render those skills entirely worthless. The buff would have to be something along the lines of double damage, but that would be similarly weird and probably impossible to balance. I'd really like to hear what has actually been done to make the skill remain viable after removing basically the thing that made it good in the first place.
It's also highly misleading to make a build guide where the skill can shotgun when it actually can't as that basically makes or breaks the build.
Well the original skill had a damage effectiveness of 50% if they got rid of the shotgunning I would guess they increased it up to 80% or more damage which would make it effective still when you think every mob gets hit by at least two shots the going and return, any lower than 70% and the skill is not very useful, but at 100% effectiveness it would be pretty good still.
Removing the shotgunning property seems like a gigantic nerf to the skill, to the point where it's hard to imagine what kind of buff could possibly save it. It's literally the same as removing shotgun from FP or FB -- it would render those skills entirely worthless. The buff would have to be something along the lines of double damage, but that would be similarly weird and probably impossible to balance. I'd really like to hear what has actually been done to make the skill remain viable after removing basically the thing that made it good in the first place.
It's also highly misleading to make a build guide where the skill can shotgun when it actually can't as that basically makes or breaks the build.
I agree. I just hope its not another dead skill. I was hoping to make a build with when the new patch goes live.
Removing the shotgunning property seems like a gigantic nerf to the skill, to the point where it's hard to imagine what kind of buff could possibly save it. It's literally the same as removing shotgun from FP or FB -- it would render those skills entirely worthless. The buff would have to be something along the lines of double damage, but that would be similarly weird and probably impossible to balance. I'd really like to hear what has actually been done to make the skill remain viable after removing basically the thing that made it good in the first place.
It's also highly misleading to make a build guide where the skill can shotgun when it actually can't as that basically makes or breaks the build.
Well the original skill had a damage effectiveness of 50% if they got rid of the shotgunning I would guess they increased it up to 80% or more damage which would make it effective still when you think every mob gets hit by at least two shots the going and return, any lower than 70% and the skill is not very useful, but at 100% effectiveness it would be pretty good still.
In the gamespot video ST was 70% (or was it 75%) effectiveness, not 50%.
It still has the unique ability of continuously hitting a target while it passes through it though, so its pretty good actually. I expect ST to be buffed to 90-100% effectiveness.