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PhreEkGarden wrote:
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symban wrote:
Getting all life nods on passive tree should give additional survival, not the mandatory basic survival.
Really? He was just showcasing a build... literally jumping into packs of monsters or letting them run into him.
I guarantee someone playing that exact build who was actually TRYING not to get hit by everything, and playing a bit more defensively and aware of their surroundings, would BARELY have gotten hit or taken damage.
THAT is why the game is great. You have to actually react to the situations you are in.
Would you rather they nerf the game so much that you can literally just face tank everything, even when you are playing a character that is built more offensively, which his clearly was.
Did you watch the same video as me? If so how come you failed to see
- His passive tree was quite focused on life nods and MS
- He got almost killed by trash white mob in 66 map
That skill is all good in open ground, but colliding on walls destroys projectiles, so he has to facetank in dungeon/crypt maps. Playing carefully and with attention is easy outdoors in open ground. Smoke trap is a nice example of that, it works like a miracle in open maps. But in open maps you dont need its teleport utility. In dungeons you need it desperately but it requires line of sight, so it is shit.
Regardless of how careful you are you have to step into a room to be able to send your projectiles, and that requires a few second facetanking. Video already proves it cant do that.
He had good gear, not the best, but very good gear for life; he has MS; he had a typical life nod passive tree. Even then he would die multiple times if he tried to run that map with some damage mods.
No matter how I look at it, life builds still sucks. The way I see it, scaled spike damages are WAY out of what they intended when they created game mechanics. ES/Evasion/Armor is supposed to be on par in terms of survival they grant. Right now against spike damage evasion/armor are totally useless. Life can not handle spikes neither without tons of life nods.
I think current state of spike/life/es/armor/evasion is far from what they intended, and they dont know how to fix it neither.. :((
Last edited by symban#2593 on Oct 18, 2013, 9:35:58 AM
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Posted bysymban#2593on Oct 18, 2013, 9:31:54 AM
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"
symban wrote:
"
PhreEkGarden wrote:
"
symban wrote:
Getting all life nods on passive tree should give additional survival, not the mandatory basic survival.
Really? He was just showcasing a build... literally jumping into packs of monsters or letting them run into him.
I guarantee someone playing that exact build who was actually TRYING not to get hit by everything, and playing a bit more defensively and aware of their surroundings, would BARELY have gotten hit or taken damage.
THAT is why the game is great. You have to actually react to the situations you are in.
Would you rather they nerf the game so much that you can literally just face tank everything, even when you are playing a character that is built more offensively, which his clearly was.
Did you watch the same video as me? If so how come you failed to see
- His passive tree was quite focused on life nods and MS
- He got almost killed by trash white mob in 66 map
That skill is all good in open ground, but colliding on walls destroys projectiles, so he has to facetank in dungeon/crypt maps. Playing carefully and with attention is easy outdoors in open ground. Smoke trap is a nice example of that, it works like a miracle in open maps. But in open maps you dont need its teleport utility. In dungeons you need it desperately but it requires line of sight, so it is shit.
Regardless of how careful you are you have to step into a room to be able to send your projectiles, and that requires a few second facetanking. Video already proves it cant do that.
He had good gear, not the best, but very good gear for life; he has MS; he had a typical life nod passive tree. Even then he would die multiple times if he tried to run that map with some damage mods.
No matter how I look at it, life builds still sucks. The way I see it, when they scaled the damage results were WAY out of what they intended when they were creating game mechanics. ES/Evasion/Armor is supposed to be on par in terms of survival they grant. Right now against spike damage evasion/armor are totally useless. Life can not handle spikes neither without tons of life nods.
I dont think current state of spike/life/es/armor/evasion is far from what they intended, and they dont know how to fix it neither.. :((
Did you watch the same video as me? If so how come you failed to hear that
- the tree changes are being iterated, and life builds viability might be completely different than presented in the video.
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Posted byTrejos#6640on Oct 18, 2013, 9:36:24 AM
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Kerkrom wrote:
new passives:
Arcane Radiance: Light radius is based on ES instead of Life. connected to the 10INT at the 16%Chaos.
Sentinel: +24% AR 10%Allres. Bottom of the Scion start. after the projectile stuff.
Iron Grip: moved to where blood magic was
Blood Magic: moved along the outside further towards the marauder.At the 10STR that is connected to "Deadly
Precision"
NOTABLE TOTEM PLACEMENT SPEED (this is not named yet): 30% casting speed for summoning totems (will not affect totems directly).In a 3 Node block that is connected to 10DEX at Mana Shield (where atm Diamond Flesh is)
Diamond Flesh: moved to below Golem's Blood
Mana Shield: When Hit 30% of Damage Taken is taken from Mana before Life. (When Hit: does that mean it will not work on reflect?)
Also a lot of New Blocks (3 or more Nodes in a Circle). And a Keystone passive next to the Body and Soul Block.
according to this post reflect should work with mana shield
http://www.pathofexile.com/forum/view-thread/192516
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Posted byTrejos#6640on Oct 18, 2013, 9:41:12 AM
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Trejos wrote:
Did you watch the same video as me? If so how come you failed to hear that
- the tree changes are being iterated, and life builds viability might be completely different than presented in the video.
Yeah, seriously. Did everybody just click on the link and not even read the post? The amount of whining in these threads the last week or so is absurd considering we don't know what percentages the life nodes will have or how many there will be. This video probably doesn't even include the additional +2 life every level.
If the new patch comes out, and life is still the same, then QQ your hearts out, but save the moaning until then. There's a difference between objective speculation and reckless assuming.
INTP
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Posted byArtinuis#2341on Oct 18, 2013, 9:46:46 AM
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Spell Block does not mean Mana Shield they are two different concepts
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Posted byKerkrom#6485on Oct 18, 2013, 9:49:24 AM
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Greig20 wrote:
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FrivolousSam wrote:
The problem with the tree as it exists in the form we saw it, is that Scion is by far the best class for almost every build. As much as I like the scion, I don't want to see nothing but scions everywhere.
++++++1 to this. I hope scions dont get a huge advantage, plus I hate playing/seeing female tittie characters in video games. Its everywhere now days, I dont get what the huge deal is. Ruins the immersion. If i wana see tities, i go watch porn...if i want to play a character, i want a badass mofo.
Lol, I laughed so hard at this.. "ruins the immersion"! Best comment ever dude...
But honestly, you're just whining.. It's not like PoE is Tomb Raider and you play that "over the shoulder" 3rd person view, we're looking from above in PoE and spamming skills all the time, so in combat you'll barely see your character, let alone its physical attributes.
Or do you play PoE in the maxed zoom mode just to see how beefy your marauder is when you use Bringer of Rain and he has no shirt on? ;)
Oblivion Guild: http://tinyurl.com/OblivionGuildPoe
Current IGNs: Biroso and Absimiliards
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Posted byBiroso#0080on Oct 18, 2013, 9:50:48 AM
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Kerkrom wrote:
Spell Block does not mean Mana Shield they are two different concepts
What i meant was not spell block but this line from the post:
"I remember reading a post from a dev that stated reflect damage taken by the player was an exact copy of the spell/attack used on the monster, just at a 20% dmg scale."
So if the reflect can be blocked, that means you are hit, therefore...
Last edited by Trejos#6640 on Oct 18, 2013, 9:51:58 AM
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Posted byTrejos#6640on Oct 18, 2013, 9:51:06 AM
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I don´t understand how the gem "cast when damage taken" really works.
In the video he shows us a lvl 1 and a lvl 15+1 gem.
The lvl 15 gem cast when 2280 damage is taken. lvl 16 would be around 2400-2500 I guess.
But between min 5:33 and 5:47 he took about 3571 damage from life.
(with 30% from mana about 4642)
After he took 200 more damage he cast IC.
The lvl 1 gem casted 2 times. So maby the calculation is 3571-(2*440)=2691
And that would be without mana shield.
IGN : Beendixx
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Posted byBendix#2891on Oct 18, 2013, 9:54:19 AM
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I really don't get all the bitching about life as it relates to this video.
Few things:
1. Lowest HP he went to was still over 1500, how is that almost dying?
2. Even when he hit that, he still had plenty of flask usage after recovering.
3. He didn't use the quicksilver flask or leap slam to get away, which he could have.
4. The map mods on the Museum map where that happened weren't shown.
Just enjoy the video, see what release plays like, stop whining. Damn.
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Posted byArchwizard#2334on Oct 18, 2013, 9:55:28 AM
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HOLY SHIT did you see that map room activation? I'm never going to get tired of that. Too cool.
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Posted byFightgarr#3134on Oct 18, 2013, 10:05:06 AM
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