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Chris.. i know you wont read this but anyway

entire tree has 550% inc life in total in 80 nodes (avg is ~6,9% per node)

with heavily focused life-based build it is possible to reach 200% in 85 points. this is leaving for 81lvl character 15 points for EVERYTHING else. cool huh?

with not so focused build, that is not a build made by someone who knows that you HAVE to stack flat life gear and life% to survive, you will hardly get 100-150% and have mediocre gear with like half slots having life and probably none having more than +80hp

this leaves player with like 2500HP. adding (81*2*~2) ~400HP to that changes NOTHING. white dungeon map brutus still one-shots you

if life builds are only for expert players, players with 10+ex worth of gear - say it clearly in the manual so people dont rage-quit this game (thus reducing your income)

i dont f.. know how do you want to get 250% life from current tree. (yep i see the crude hint(?) at there being more life% available)

some fun examples

my stubborn (that is i pretended that path of life nodes is fallacy and i can play as i please) melee character. unplayable due to survivability in spite having not so bad gear

Spoiler

gear that has life on it (anvil, other ring and boots dont have any life)


skill tree:
http://www.pathofexile.com/passive-skill-tree/AAAAAgQAAecEfgUtBfkUIBXwGNsaVRrbG60hYCi1MgEyCTboOlg6sz3iQKBEnkd-SO5KfVBHU7tT31RJVvpXDVjbW69fP2BLYIhhIWSjZU1noGoebml07XTxeK5674TZhO-HGYd2kAqZK5smmy2bg565ns2jiqcwqBirxayvsHOyGbfTud29gb6nv9XAD8S4z3rSIdJN037V-NfL2WHdDeSx51Lstu4O7w7vTvH08i_2SPlj_MU=


+130%. i know this isnt purposedly tanky build. but if i do such build it costs so much that there is like 15 points to spend on any non-life nodes. fun isnt it?
effect? 2500 life. unplayable. i can toy with jewelry a bit but as it stands i will not even bother respeccing this char due to inherent life-based char stupidity. there are few builds that work - great! - but when you just want to make a classic melee build you need 10ex gear in each slot (my chest might be worth that much but seller probably scammed himself selling it for 2..)




my poorsman EK witch (my first CI char since CB so total noob here):
Spoiler



http://www.pathofexile.com/passive-skill-tree/AAAAAgMABAcFQgX5B2MI9A5IES8RUBGWFVAV1xa_HRQfAiepLL8tHzGIMgE2xTvhQZZHBklRTDVMs1AwVmNXK18qX2ph4mNDZ71tGXBSc1N5A3_GghCFxYauh9uIQot6j0aXBpmamyaboZ2joqOjiqcIpyunXK6zshm298BRwFTBxcHzwuzDbcSiz3rQ0NeG2CTbXt6w3vbfsOL344LjhOZ85wvndOjW62Pr5OwY8h3y4fPq98H60vyr

this is a total glass cannon. most nodes are offensive (yep, i know overkill with EK but why the hell not)

ES: 5050..


i know life has (paper) advantages etc but in reality these mean jack shit. it is the buffer that matters. 5000 >> 2500. maybe it is time that you check your random-spike-dmg gear-build-check?

and you can have aura that gives you even more ES! that probably just got buffed

anyway, will probably make a scion with CI+VP (any build) and be fine. afaik it is possible to make ANY build with scion no problem so why bother with any other class. youll quickly regret that scion-takes-all poe will turn into

ps dont mind the gems in my gear, totally random stuff there


toyed a bit with the tree - this seems to be the most efficient way to break 230% barrier leaving 36/120 points so in reality 16 (for 81lvl char)
Spoiler

http://www.pathofexile.com/passive-skill-tree/AAAAAgIBm40ILu2DGY4AXtN-fXX-uniuSO4brT3it9PXyxrb7g4j9u_wWkj5Y-969qOvpyzp3Q06szWGnaq5zfzFZ6CHdkp9veYV8DpYBH6HGT7PUUequKp_jX0F-aOKmyYyAbIZz3ph63pTFSCD2_xLznFsFluvGNt08SFgQKAFLWBLeu907SpNPyduqq6TtfJs9qZXOuGI8aluTeOsWf6Peri3Psau_gryRedj

FUN STUFF.. bland borring build with nothing interesting and 16 nodes to get evasion/armor/resists/auras/block/dmg. i really hope that you've doubled the base HP value because currently it is even bigger problem than the %..
Last edited by sidtherat#1310 on Oct 17, 2013, 1:07:37 PM
Life buff is very nice!
Also the far shot mechanic sounds really intersting
"
Chris wrote:
Several world areas have been renamed to finally get rid of our old internal names and to be more consistent with other names. For example, River Crossings is now The Riverways, Terraces is now The Coast and Church Dungeon is now The Crypt.

Only agree with the last one. The first two names are classic and shouldn't be changed.

River crossings has been one of my favorite areas ever since you improved the graphics there, adding hills etc.

Edit: sorry, the area I'm thinking of is Pools and Streams.

Still doesn't change the fact that River Crossings sounds much better than The Riverways.
Player since closed beta 2012. Full system specs: https://pastebin.com/c4rvbvSR
'Tongueslurp the Unspeakable' - skeleton archer in Fellshrine Merciless
Last edited by Zedda#0815 on Oct 17, 2013, 3:59:39 PM
So Scavengers definetively leave the game? Or are they still present in certain areas (like the Ledge)?

Were Scavengers the first designed monsters?
Heart of Purity

Awarded 'Silverblade' to Talent Competition Winner 2020.
https://www.youtube.com/watch?v=NDFO4E5OKSE
ign: Reinhart
"
Newb4evar wrote:
"
Schn1tt3r wrote:
NERF Shavronne and Kaom and Soul Taker or G-T-F-O.


says the guy who most likely has never had one in his life...


Guys, who gives a rats ass about these uniques? I don't care if some 100 players run around having 11k life. The problem occurs for all the other casual players that can't get these items. If the skilltree is set around having 1000 extra life, then all the players (the majority) that cannot afford these, have a problem.

One solution: Making kaom's giving secondary life, so it's always 1000, never more. It's still good, but as it's not affected by nodes one (GGG) can change the nodes however it pleases.

The other: Make it legendary and ignore it.

Same with Sporkers and magic find: A little magic find is helpful (I would say in the current state it is needed), to gain a little currency (via IIQ) and some nice sellable items (via IIR) to obtain enough wealth to buy 5l and some medium uniques to have a char that survives maps. If some people want to take it to extremes, I don't care. I'll buy their items then. What can you do with thousands of exalted orbs if you don't have the time to play other characters?

Oh, and by the way: Buffing the nodes won't help. People would still take ALL they can get their hands on. Because more life is ALWAYS more secure, regardless if needed or just overkill. It's not only min/maxing, it's also finding the right ground in the middle. And people are not very good at that looking at some or even most of the characters in games like PoE. Quote: "Your gear sucks, with Lioneyes Glare You could do 23 dps more..."
Last edited by t_golgari#2414 on Oct 17, 2013, 1:38:12 PM
"
sidtherat wrote:


some fun examples



gear that has life on it (anvil, other ring and boots dont have any life)


skill tree:
http://www.pathofexile.com/passive-skill-tree/AAAAAgQAAecEfgUtBfkUIBXwGNsaVRrbG60hYCi1MgEyCTboOlg6sz3iQKBEnkd-SO5KfVBHU7tT31RJVvpXDVjbW69fP2BLYIhhIWSjZU1noGoebml07XTxeK5674TZhO-HGYd2kAqZK5smmy2bg565ns2jiqcwqBirxayvsHOyGbfTud29gb6nv9XAD8S4z3rSIdJN037V-NfL2WHdDeSx51Lstu4O7w7vTvH08i_2SPlj_MU=


+130%. i know this isnt purposedly tanky build. but if i do such build it costs so much that there is like 15 points to spend on any non-life nodes. fun isnt it?
effect? 2500 life. unplayable. i can toy with jewelry a bit but as it stands i will not even bother respeccing this char due to inherent life-based char stupidity. there are few builds that work - great! - but when you just want to make a classic melee build you need 10ex gear in each slot (my chest might be worth that much but seller probably scammed himself selling it for 2..)

FUN STUFF.. bland borring build with nothing interesting and 16 nodes to get evasion/armor/resists/auras/block/dmg. i really hope that you've doubled the base HP value because currently it is even bigger problem than the %..



Sid your first build is close to something I put together for a FB build....close but not..anyway I'll post that build in a bit with the stats so maybe Chris and GGG will see.
Last edited by Kochise#0931 on Oct 17, 2013, 1:46:06 PM
So much speculation. So much wrong.
"
SL4Y3R wrote:
So much speculation. So much wrong.


Thanks. I'm not sure what you expect when we see 250% life. All we have is what we got in front of us. This is why I've stated IF THE LIFE NODES ARE BUFFED THEN OK... otherwise more boring shit.

It's cool you're on alpha and all and can say so much speculation, so much wrong. I hope you are right.
Any news about better drop rate for hight level maps ?

It's not fun to play 95% of time lvl 66-69 maps with a 80+ char.
Need a endgame hard to play and no hard to get for solo/group player...

sorry for my bad english :o
between far shot and the reflect projectile aura i think ranged chars willhave some serious counters now
Dogs Summoner - http://www.pathofexile.com/forum/view-thread/885199

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