there are 8 new endgame maps. that mean there will be 8 new maps 75+ or just 8 new maps?
ign: GoPizza
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Posted byyetigogo#4732on Oct 17, 2013, 12:13:00 PM
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yetigogo wrote:
there are 8 new endgame maps. that mean there will be 8 new maps 75+ or just 8 new maps?
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Nephalim wrote:
hey're in tiers: 1, 3, 5, 7, 9, 11, 13 and 13.
so 78,78,76,74,72,70,68,66 new maps?
IGN: Arlianth
Check out my LA build: 1782214
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Posted byNephalim#2731on Oct 17, 2013, 12:15:40 PM
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Good changes! Looking forward to playing with the new maps and getting my face rolled in Nemesis!
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Posted byn3fane#2862on Oct 17, 2013, 12:20:44 PM
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Great job as always! kjeep it up GGG!! we love you ^^
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Posted byZastrow#6500on Oct 17, 2013, 12:21:00 PM
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yay for hp builds! shock needed nerf anyways especially on mobs
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Posted bymakemikomu#0335on Oct 17, 2013, 12:23:12 PM
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finally HP buff! hope there is some change to hp nodes on the tree aswell, but all the news is great!
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Posted byAngelOfHell#4037on Oct 17, 2013, 12:27:43 PM
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Ludvator2 wrote:
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Kochise wrote:
In my opinion if they realistically expect us to pick up 200% to life in the average build in 1.0 then not a damn thing has changed. The way the life nodes are now you have to do exactly what I've been bitching about for a while. You have to skip a lot of cool shit just to freaking get to the life nodes on all of your side and traverse the frickin tree just to pick up more life. It's annoying, cuts down on build diversity and just plain awful.
If it continues to focus on grabbing every life node at the expense of cool and interesting stuff then I'll be disappointed.
However if all life nodes get a buff then cool this will make it much easier.
but buffing life nodes wont prevent people to take all life nodes instead of interesting stuff. Getting most of them will still be the most viable strategy.
IMO life% nodes diminishing returns (with bigger impact than it is now) could help to solve this, but I have no idea how this would be implemented
Yeah that's true. I mean it's why they were nerfed in the first place. DR may be the way to go. We'll just have to wait and see how the nodes are in the new tree.
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Posted byKochise#0931on Oct 17, 2013, 12:32:30 PM
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tmaciak wrote:
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symban wrote:
An immense puzzle game where you try to connect as many Life Nods as possible with limited moves.
Nice summary ;)
Ha that is funny.
It will be interesting to see how it shakes out. I am pretty stoked for Vaal Pact being closer to the Mara/Duelist area. That will help. Also with the intro of Mana Shield I've got to redo most of my builds, melee anywho due to the fact that they most are BM Keystone build that ran the typical grace, wrath, anger. With the changes to auras and Mana shield definitely will be several hours at the offline tree before playing.
I just hope like hell there is more flexibility and less demanding when it comes to life nodes.
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Posted byKochise#0931on Oct 17, 2013, 12:41:45 PM
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Schn1tt3r wrote:
NERF Shavronne and Kaom and Soul Taker or G-T-F-O.
says the guy who most likely has never had one in his life...
ign @Firion_Black
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Posted byNewb4evar#7047on Oct 17, 2013, 12:43:42 PM
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Players now receive two more life points per level.
Some monster types now have the Far Shot implicit mod. This is like a reverse Point Blank passive in that they do more damage to characters that are far away.
Added a new Rogue Exile, Xandro Blooddrinker - the winner of the Well Dressed Exile competition! He's a pretty tough fight.
Player and monster Shock has been reduced from 40% to 30% per stack.
Hp buff , making ranged more dangerous and shock nerf? Hell yea this gonna be gud!
Hardcore Theorycrafter
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Posted byTPxErebus#1810on Oct 17, 2013, 12:51:42 PM
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