1.0.0 Balance Changes

"
Meeki wrote:
"
Everyone is given a one-off passive skill respec which allows them to alter old characters to the new balance.


means everyone get a full respec ?


Yes. Also because of the new class.
Last edited by Boneblade666#5895 on Oct 15, 2013, 1:50:44 AM
Did he really mention Rogue Exiles as an excuse for the item drop nerf? Doubling the boss drops is a legit point, but mentioning the Exiles in the same way is ridiculous. They don't spawn that often and they don't drop that much loot. Sounds like he has a pretty flimsy argument for nerfing item drops/IIQ if he mentions Exiles in that manner.

Of course, this will all be brushed away under the rug and everyone will forget about getting bent over. Just like with the light radius/accuracy/attribute% mods that made crafting odds even more ridiculous -- there was a short uproar then everyone forgot, despite it being an absolutely MASSIVE nerf to crafting and gear progression.

Despicable.
@wawamelons
#1 Hillock farmer NA
Well, at least the lioneye issue is fixed.

Soul taker is still too strong.
"
Qarl wrote:
"
k0do wrote:
Is it just the % auras, or the flat ones too?

because if the flat auras are increased in mana cost too, thats a pretty big blow to the blood magic keystone :/


Most of the flat cost auras are changing to being percent based for cost as well.


So not all? meaning there is still hope for the BM keystone? :)
twitch.tv/nugiyen (Live almost everyday from 15.00 +1 GMT)
follow @nugiyen on twitter
www.youtube.com/nugiyen
You guys are awesome. Thanks for all your attention to detail in making a good game for the game's sake.
At a first glance, the Aura change really looks like a very big nerf to solo play. Running Auras seemed (at least to me) quite important for solo play.
Calculator please!
"
Wraeklops wrote:
Level 72 and still playing with one 4L and 2-3 3L-items... easier "mid-range-linking" is greatly appreciated. thanks!


Heheh. It's definitely the best change there imo, at least for the influx of new players that's gonna come in.
IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
I rarely comment on stuff like this, but:

Liking everything else except flat cost -> % cost auras.

Atleast we get free respec when my ele roa marauder with bm keystone gets completely screwed. Running wrath+anger+grace atm and i can only consider dropping grace.

Or do i have to take 10 reduction nodes to be able to use a single % cost aura?

It'd make much more sense to _me_ to cap the amount of auras, so you'd really need to consider what to use. Your mileage may vary.
Will current 2 handed weapons update to the new physical damage mods when divined?

Report Forum Post

Report Account:

Report Type

Additional Info