Upcoming 1.0.0 Skills and Support Gems, Anarchy/Onslaught ending and San Francisco Meetup Pictures

Mark, please elaborate a bit on the coming cast on crit gem. You have stated that the caster himself is the caster of the linked spells and therefore he will take reflect damage. But will that "cast" of spells also cancel Reave's AoE stacks?
to be honest this announcement is underwhelming.

some totally unspecific words/phrases (new gems)
and 2 *yawn* league modes. just a modifier on rare mobs?! thats all?
shrine system... retrolution ?!
whatever... i whish you good luck with the "release"
"
nikals wrote:
AWESOME. I need to upgrade my supporter pack before they remove them :x No game has ever given me the ammount of joy Path of Exile has. THANK YOU GGG.

May the spirit of RN-Gesus Chris be with you all.


Just to echo the sentiment.
IGN: Calico_
"
dorkrocktwo wrote:
Cast on Death, interesting. Unless there's going to be a super rare resurrection gem I doubt that will be used in HC/Nem.

Awesome gems, very happy to see Cast on Crit.


Maybe a nice meta gem for PvP
.-. .. -.- ..- -.- .-.. .- -.-- - --- -.
2hrs til end of anarchy I suppose. Crazy it's ending. Wish there was more to the new league. Also wish there was a true self found league. Oh well.

Cast on Stun -> Lightening warp will be fun.
Pacific (GMT -8) Time
Whats about desync? I hope GGG can fix some issuses of that problem. I have the biggest problem with my cyclone shadow + multistrike. It's unplayable.
IGN Drillex
Chris, i have couple questions for u
Are microtransactions i'll be available from steam?
And why PoE blocked in my steam region?
"
Ludvator wrote:
nice. no on-block trigger yet?


bump

Also, how about On Evade / On Dodge ?
Show Evasion some love :)

edit

"
smartybarty wrote:
"
Defensive Trigger Support Gems:
Cast on Death


That's gonna work in HC how? :P


You link the Drop all my Gears gem to On Death trigger :p
/D2 joke
If you're leaving PoE, chances are I'll rezz you as my minion! MWHAHAHAH
Last edited by Mune#5000 on Oct 9, 2013, 9:14:52 PM
"
Mark_GGG wrote:
"
Wooser69 wrote:
2. If casted spells have their damage reflected onto the player from reflect mobs, or if the autocasts are treated like totem or trap casts, having damage reflected onto the 'outside source' that is casting the spell for the player.


They're cast by the player, not any other object. You'll take the reflect.

"
Wooser69 wrote:
3. Curse on hit being global and applying to all skills, or if it requires 2 gem slots wasted to apply curses with a single skill. Cause I really want a global curse on hit where the mana cost of linked curses is reserved, to balance.

Curse on hit supports (at least) one curse, and (at least) one skill, which will apply the linked curse(s) on hit



Few questions about this, and I would LOVE a response from someone who knows.


If I have curse on hit with a quill rain at like 10 APS, when the curse goes off, does it interrupt attacking speed at all? If not, the curse would be immediate correct?

Also, if you have two curses linked, can they both go off at the same time if you get lucky? Or I suppose if they are instant it could just be one right after the other but seemingly almost simultaneously.

I would just really like to know if the curse on hit interrupts attacking at all?
Last edited by PhreEkGarden#7624 on Oct 10, 2013, 7:11:11 PM
"
Mune wrote:
"
Ludvator wrote:
nice. no on-block trigger yet?


bump

Also, how about On Evade / On Dodge ?
Show Evasion some love :)

edit

"
smartybarty wrote:
"
Defensive Trigger Support Gems:
Cast on Death


That's gonna work in HC how? :P


You link the Drop all my Gears gem to On Death trigger :p
/D2 joke


i bet that will be usefull for summoners. summons do die afterall
IGN: FoughtBledAndWeptForGod, WoE_HitoZ

stream: http://www.twitch.tv/hitokirizoro

Report Forum Post

Report Account:

Report Type

Additional Info