Today's patch, digital soundtracks, a turbo test league and resistance penalties
" We use linux servers for hosting the game, and I'm referring to the server side of the software. Our server software compiles for both windows and linux so that our developers can test with a local realm on their workstation. Path of Exile II - Game Director
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Oh wow that flew right over my head. 'Time to sleep.
same name in-game
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I'm really looking forward to that fix. The game likes to crash quite often when I'm playing in a groupe.
Website: http://www.emrendil.com
TwitchTV: http://www.twitch.tv/emrendil Twitter: http://twitter.com/#!/Emrendil |
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I've just downloaded the new patch but I don't see the TURBO league option when I create a new character..
Maybe did I miss something? In any case, great patch release rate guys!You rock! |
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" still got 9 hours before its an option to make a char on it and its only a 2 hour test |
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" Oh god. I haven't done much coding but I remember pointers in C drove me crazy. I could never figure out if I was referring to the thing the pointer was pointing too, or the pointer itself. Especially with references to pointers, or other such shenanigans. |
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I was wondering if the soundtrack available now will be updated when the game is out on full release. Anyone knows?
IGN: Ignacius Last edited by GuilhermeHQ#5385 on Oct 4, 2012, 9:52:27 AM
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" Does it mean that on merciless our resistance will have whatever value we have after deduction of -75%? So it is possible to have 95% (that's the max, right?) only if you happen to increase your resistance to 170% by passives and items? Could I please suggest having the BASE number (i.e. from passives only) for attributes etc. in brackets just next to the total numbers shown now? It is really annoying having to unequip things to check what values I've got for intelligence, resistances etc. Kudos for the bug-hunting and updates! IGN: AlCohonez, GhengizCohen
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Nice to hear, good news! Each patch/announcement another step forward.
It might be already asked here but what do you GGG guys say to the class imbalance of the different resistance options for characters in the passive tree? (Like duelist is missing lightning, shadow fire resistance passives which makes them substancially weaker against the big hits from vaal boss)? Any chance here to balancve this out and give all chars the option for each resistance? Hardcore Theorycrafter
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Thanks for the totem fix! Time to go try that Flame totem char again.
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