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Chris wrote:
Resistance nodes were added to the tree a few patches ago, and the next passive reset will probably occur with the deployment of 0.9.13. There will be more information about when we're enabling the resistance penalties tomorrow, probably.
I was referring to this post made today:
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Chris wrote:
Edit: The next patch has more resistances in the passive tree, I believe. We are definitely going to keep making sure there are appropriate options!
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Posted byDrakx#0232on Oct 3, 2012, 11:21:04 PM
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"
Chris wrote:
Resistance nodes were added to the tree a few patches ago, and the next passive reset will probably occur with the deployment of 0.9.13. There will be more information about when we're enabling the resistance penalties tomorrow, probably.
http://www.pathofexile.com/forum/view-thread/52573/page/3
Just sayin'. Might be something to consider.
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Posted byXendran#1127on Oct 3, 2012, 11:21:18 PM
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Drakx wrote:
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Chris wrote:
Resistance nodes were added to the tree a few patches ago, and the next passive reset will probably occur with the deployment of 0.9.13. There will be more information about when we're enabling the resistance penalties tomorrow, probably.
I was referring to this post made today:
"
Chris wrote:
Edit: The next patch has more resistances in the passive tree, I believe. We are definitely going to keep making sure there are appropriate options!
Probably in 0.9.12qq
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Posted byChrison Oct 3, 2012, 11:29:56 PMGrinding Gear Games
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"
Chris wrote:
"
Drakx wrote:
"
Chris wrote:
Resistance nodes were added to the tree a few patches ago, and the next passive reset will probably occur with the deployment of 0.9.13. There will be more information about when we're enabling the resistance penalties tomorrow, probably.
I was referring to this post made today:
"
Chris wrote:
Edit: The next patch has more resistances in the passive tree, I believe. We are definitely going to keep making sure there are appropriate options!
Probably in 0.9.12qq
Thanks!
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Posted byDrakx#0232on Oct 3, 2012, 11:30:53 PM
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Chris wrote:
Seems appropriate
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Posted byXendran#1127on Oct 3, 2012, 11:33:44 PM
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"
Chris wrote:
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Drakx wrote:
"
Chris wrote:
Resistance nodes were added to the tree a few patches ago, and the next passive reset will probably occur with the deployment of 0.9.13. There will be more information about when we're enabling the resistance penalties tomorrow, probably.
I was referring to this post made today:
"
Chris wrote:
Edit: The next patch has more resistances in the passive tree, I believe. We are definitely going to keep making sure there are appropriate options!
Probably in 0.9.12qq
Good Stuff
~Anthrax
www.GameReaper.net
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Posted byReaperAnthrax#1202on Oct 3, 2012, 11:37:52 PM
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Chris is so witty.
Forum Sheriff
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Posted bytpapp157#0336on Oct 3, 2012, 11:43:15 PMAlpha Member
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Soundtrack in lossless option? Sincerest thanks, Chris and GGG!
[Hardcore league]
IGN: Jeria / Metalgrid
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Posted byjerg#4025on Oct 3, 2012, 11:53:39 PM
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I was just wondering what is the rules in using the soundtrack in videos as background music or what not.
"There's a legend on the internet that if you stay a virgin until your 30, you become a wizard."
"The right man in the wrong place can make all difference in the world"
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Posted byZomBenjamin#6606on Oct 4, 2012, 12:25:31 AM
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Okay, let's see... Pleased to see that development and bug-squashing coninues; glad that the soundtrack is now available...
...and puzzled at lack of track numbering. I imagine that the first three would be 'Main Menu', 'Twilight Strand' and 'Lioneye's Watch'.
Still, thank you very much, lads (and lasses).
White Knight of the Order of Mihoshi Enthusiasts
"Destroyed overnight, or the next one's free."
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Posted byFirefly00#7398on Oct 4, 2012, 12:27:24 AM
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