Video of some new 0.11.6 Trap Gems

We've also got further trap changes coming to the passive skill tree, but they're scheduled for the 1.0.0 passive skill tree update.
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Chris wrote:
One of them allows you to do something with traps that previously only monsters could do.


Can't wait to go General all over people's asses.
IGN: Aux
Last edited by Aux#2409 on Sep 17, 2013, 1:35:14 AM
This looks quite fun.
Very nice I must say. Gmp + Fork time :D
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Can't Wait!
IGN: DivineMatter

"Over thinking, over analyzing separates the body from the mind."
Multiple traps looks really good, will there be a full passive respec at 1.0.0 since you are changing the trap passives?
Ima go Baauer all up in this hizzay
im glad traps are finally getting some love :D. very interested in the new passives for traps.
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yay sporkers! dual-totem builds just got immense buff by buffing their main source of (direct) damage (and it shock-stack! wow)

build diversity.. soon d3 is going to be the game with one

will you ever do something with dual totem builds? these are ABSURD compared to other builds - just like WW Balerina


multi-trap is a ele dmg buff (due to armor) so fire-trap and that lightning trap will benefit more than bear trap (who would have guessed). trap support gem will remain niche: why use it when pre-made traps are so good

i really hope youll - after toying with traps - fix totems. these are broken SINCE CLOSED BETA!
Last edited by sidtherat#1310 on Sep 17, 2013, 1:45:11 AM

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