Resistance Penalties (and a league to test them!)

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Mark_GGG wrote:
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faerwin2 wrote:
Is there a cap on negative resistances?
No.


How low can you go? :3
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

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Chris wrote:
Pretty sure there will be a tree update - nothing major, just some resists adjustments.


Thanks!

Out of curiosity, do you have stats on what kills people the most above say level 65 in the one week leagues?

I'm just curious if it is never ever resist damage (which wouldn't surprise me in the current game). I'm also a huge numbers nerd. CPA 4 Life!
"When I close my eyes, I see this thing, a sign, I see this name in bright blue neon lights with a purple outline. And this name is so bright and so sharp that the sign - it just blows up because the name is so powerful... It says, "Diamond Supporter."
If resistances were to take such a big hit, I feel like it would restrict the amount choices being made with gear, because resistance would be an absolute necessity.
I do expect we'll be reducing monster elemental damage overall somewhat. I think that having 75% of the new resist will be worth more than 75% of the current resist.
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KatGunz wrote:
If resistances were to take such a big hit, I feel like it would restrict the amount choices being made with gear, because resistance would be an absolute necessity.


anymore than they already are?

I get all my resists from 2 items.

For the rest if the item isn't perfect for me, its junk.

With this change, I'll have to make interesting gear decisions and not just pray for one good item and then fill in with junk as long as it has 80+life and something I can use.
"When I close my eyes, I see this thing, a sign, I see this name in bright blue neon lights with a purple outline. And this name is so bright and so sharp that the sign - it just blows up because the name is so powerful... It says, "Diamond Supporter."
Programmer makes an excellent point with his image.

Id like to add that many of the resist nodes are also extremely poor value- 7-8 of a single resist per node makes for a huge point sink just to get the same resist thatd spawn as a single affix on one piece of gear. These nodes will probably need a serious buff once the penalties go live (and could use one even now).

I also agree that elemental damage is too easy to ignore for some builds (mainly life/regen stackers), but i do wish there was a more elegant way to fix the problem than just copy/pasting a rather poor mechanic from d2 (poor mainly because the difficulty increase from norm~cruel etc goes from being somewhat linear as it is with phys/chaos damage to being a massive spike with elem damage).
IGN: KoTao


I guess this change will add value to more items, and other parts of the game. This will slowly balance the game to what GGG has envisioned this game to be; thus the need for a league to test these new changes. Good job!

I like McDonald's Apple Pie stuffed in fudge sundae and eaten together. It is so good and probably a trillion calories. Eat it sparingly. :D Yes random!
"God does not conform to your imagination"
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- The Lord (John 14:6)
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Chris wrote:
I don't think players die enough ;)


I support this.
This is a MASSIVE buff to lightning crit stacking :)
This is a MASSIVE buff to mixed elemental damage mobs :)

luckily most areas don't have mixed elemental damages (excl chaos damage), so prepping for each area should be possible.

However, due to the item system, you now need to somehow have enough luck/currency to:
1. get a set of items that have the correct sockets/links; AND
2. have mods that help that particular resistance you are trying to combat; AND
3. get a complete SECOND set of items that satisfy 1 and 2, for a different resistance.

OR

you can get stun locked, perma burn, crit stacked until you are dead.

I agree that there needs to be something to make resistances more of a choice rather than just being there..... but that could have been done by reducing the mods on the items, making the mods on the items rarer, removing the ability for items to have multiple types of resistance. And those are off the top of my head.
how this will work together with pvp?

-e:

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KoTao wrote:
Programmer makes an excellent point with his image.

Id like to add that many of the resist nodes are also extremely poor value- 7-8 of a single resist per node makes for a huge point sink just to get the same resist thatd spawn as a single affix on one piece of gear. These nodes will probably need a serious buff once the penalties go live (and could use one even now).

I also agree that elemental damage is too easy to ignore for some builds (mainly life/regen stackers), but i do wish there was a more elegant way to fix the problem than just copy/pasting a rather poor mechanic from d2 (poor mainly because the difficulty increase from norm~cruel etc goes from being somewhat linear as it is with phys/chaos damage to being a massive spike with elem damage).


i like to add that i think the ele-resist nodes are bad distributed over the tree.
when i compare it to lifenodes (and with such a patch i have to, because it becomes essential), there are regions with higher % (12%,15%,18% mara region) and with lower % (8%) - this should also apply in future for resistance, i think - to keep it fair.


and i totally agree to the second part of your post. sometimes the copyandpaste goes to far. not everything in D2 is good and cool and (here) balanced and clever...


Last edited by Khastro#7367 on Sep 20, 2012, 2:16:19 AM

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