Critters and the upcoming Arctic Weapon Effect

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hybTM wrote:
start balancing uniques and skill/support gems instead of adding microtransaction stuff...


Im not very good at game design sadly : ( . So im stuck making skill effects, environment effects and microtransactions.
I like all the fluffy animals[img]http://i.imgur.com/mO8dR.png[\img]
y im slept?
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ignarsoll wrote:
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Bunnu wrote:
I love the weapon effect but at the same time I feel like it's a little too flashy. Weren't the supporter pack effects meant to be the only flashy ones because they were limited?


My guess is these elemental effects which are flash will cost something similar to 50$, otherwise this will be a strange decision for GGG because most would not buy multiple supporter effects if there will be other flashy effects that are comparable to them (if not better).


Maybe not $50 US, given the other items in the OB Supporter packs, but I would think at least 200-250 points.

When I see Big and Flashy Weapons in-game, I think "OB Supporter"; once this mtx is released, though, that distinction will be gone. Very curious marketing strategy here.
"Experience is the best teacher,but there's only one seat in his classroom."
Play with honour and show some class - www.theAmazonBasin.com
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Russell wrote:
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hybTM wrote:
start balancing uniques and skill/support gems instead of adding microtransaction stuff...


Im not very good at game design sadly : ( . So im stuck making skill effects, environment effects and microtransactions.


Thanks for the reply Russell.
"Experience is the best teacher,but there's only one seat in his classroom."
Play with honour and show some class - www.theAmazonBasin.com
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Russell wrote:
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hybTM wrote:
start balancing uniques and skill/support gems instead of adding microtransaction stuff...


Im not very good at game design sadly : ( . So im stuck making skill effects, environment effects and microtransactions.


its all good russell we love what you do. The games looking superb, it goes from strength to strength, its changed from something where you sort of suffered the cosmetics of the game for the gameplay to shaping up to be a thing of real beauty with strong visuals.

Every part of he game is important guys, you cant just have stick men with no proper graphics, no sound, no music etc. The microtrans that Russel makes are whats bringing in the money to pay for the rest game to be here. GGG are so undermanned its a wonder theres a game at all, you can be pretty sure if they have a guy doing something its important to the overall model.
Last edited by Snorkle_uk#0761 on Jul 29, 2013, 6:49:09 AM
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Vakirauta wrote:
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Russell wrote:
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hybTM wrote:
start balancing uniques and skill/support gems instead of adding microtransaction stuff...


Im not very good at game design sadly : ( . So im stuck making skill effects, environment effects and microtransactions.

Well then, let's hire more programmers other than people who work on micro-t's that are available for every single patch.


It's a mystery why you're not the CEO of a company worth a shit.
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Vakirauta wrote:
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Russell wrote:
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hybTM wrote:
start balancing uniques and skill/support gems instead of adding microtransaction stuff...


Im not very good at game design sadly : ( . So im stuck making skill effects, environment effects and microtransactions.

Well then, let's hire more programmers other than people who work on micro-t's that are available for every single patch.


Have you supported the game?
Danskere: PM mig, hvis I har brug for en guild.
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Russell wrote:
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hybTM wrote:
start balancing uniques and skill/support gems instead of adding microtransaction stuff...


Im not very good at game design sadly : ( . So im stuck making skill effects, environment effects and microtransactions.


yes, and from collegue to collegue i can say, you make a very good job :)
no matter to answere still this kind of comments. :) keep on doing nice work, i can feel with you, and also know how hard it is to be part of such a project. .. :)
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Last edited by loCurnus#1594 on Jul 29, 2013, 7:14:54 AM
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Flisky wrote:
I was surprised on reading the announcement thread how many people didn't understand what you guys meant by critters. It seemed perfectly straightforward to me.


+1
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Really smart use of already existing game models to improve the overall aesthetic! I'm a game designer myself so I understand this move, it really is a smart way of doing it.
Dousie
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Patchumz wrote:
Ooo, Arctic is very fancy. Now if only we could get all the old effects updated to be as nice as Arctic is...


sure.. please have the first effects and sucks...
Wise words buff -> balance <- nerf , need to happen , deal with it

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