Unique Item List - 300 of 419
The only thing GGG can do to bring crit down to the level of non crit is to make crit a serious investment rather than the norm. If you're going crit, you've gotta be giving up something else.
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I'm not that impressed with the staff since shock got nerfed from 120% with 3 stacks to 50% with one stack. items with massive shock duration like this staff and thunderfists just feel mediocre.
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" Ya I don't really get why they did that. Shock were OP but crits are ok? Standard Forever
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" 120% more damage via shock stacks is the same difference in damage between 500% crit multi and 1100% crit multi. That's quite a nice damage boost for ZERO passive investment, the only requirement being landing a crit. I hope you understand how extremely OP it was. |
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" So instead of 3 stacks at 120% its now 1 stack of 50. That's a huge nerf to make just because critting is over powered and is STILL over powered. Now that I think about it they should have simply removed status ailments as a proc on crit. Crits are powerful enough without them and then shock stacks could have remained the same or slightly less. Standard Forever
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" Borderlands uses that concept. Elemental effects have a chance to proc and strength, generally lower for fast weapons like smgs and higher for slow ones like snipers. It works well there because effect strength is tied to weapon type and level, in PoE both chance and strength would have to depend on damage done, the way stun works. It wouldn't break anything but it wouldn't fix anything either, crit builds would still inflict stronger effects more often. An imaginary showdown between crits and balance would just have to start with "this town isn't big enough for both of us". Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Oct 25, 2014, 5:50:24 PM
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Oh, look. Lightning version of Searing Touch.
So original. So interesting. So unique. Seriously. Some of the best designspace of any aRPG and this is what makes it in into a 2 unique patch. Disappointment. IGN - PlutoChthon, Talvathir
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" Ever since we got Searing Touch people have been piping for unique staves in other elements. We got exactly what we asked for. You can't accuse GGG of not listening to their playerbase, it took only... what, three years to do it, after all. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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"I never asked :P Point was two uniques in patch, one of which is about as vanilla as it gets. Logically and rationally sound. Emotionally super disappointing. Especially because I hate staves. IGN - PlutoChthon, Talvathir
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I call a patch with at least one useable unique a good one, we lived through much worse than this. :)
Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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